World of Warcraft: Current Year

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Foggy

Ahn'Qiraj Raider
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And yet, aren't there M+ versions that are comparable/better and easier to get just rolling keys? I haven't played a second since 9.0, but always felt like a lot of the gearing was easier/better just chasing +gooder on the exact same item drops out of M+ every season.
Not in this case, no. M+ trinkets will typically do fine but are significantly weaker. Some items, like rings or class items, are irreplaceable.
 

Burns

Avatar of War Slayer
7,439
14,654
And yet, aren't there M+ versions that are comparable/better and easier to get just rolling keys? I haven't played a second since 9.0, but always felt like a lot of the gearing was easier/better just chasing +gooder on the exact same item drops out of M+ every season.
The real power creep, in DF, is crafted items, in which every M+16 or higher gives a shard, that when you combine 10 of them together, you can use it to craft a 418 item.

M+ drops are scaling higher this season/xpac (up to 405), but not better than 2/3s of the heroic raid (402 to 411). They overtuned some of the raid items (trinkets, a couple rings, a staff for Evokers, and a Bow for hunters) to where the heroic level item is better than the M+20 weekly loot box items for those slots (421). In the case of the hunter bow, before the nerf (2 months into the raid), the raid finder bow (385) was, supposedly, as good as a 421 bow from the weekly box.

In BFA and Shadowlands, as far as I remember, the M+ gear didn't scale as high, so heroic gear was always better than the drops, but not better than the weekly box. The box was slow enough, as to not power creep a heroic raid that badly.
 

Foggy

Ahn'Qiraj Raider
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M+ gear is upgradable. It’s not apples to apples because raiding gear ilevel has changed, but they are upgradable to roughly the same point as in SL (better than heroic, slightly weaker than mythic).
 
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Razzes

Trakanon Raider
850
537
The real power creep, in DF, is crafted items, in which every M+16 or higher gives a shard, that when you combine 10 of them together, you can use it to craft a 418 item.

M+ drops are scaling higher this season/xpac (up to 405), but not better than 2/3s of the heroic raid (402 to 411). They overtuned some of the raid items (trinkets, a couple rings, a staff for Evokers, and a Bow for hunters) to where the heroic level item is better than the M+20 weekly loot box items for those slots (421). In the case of the hunter bow, before the nerf (2 months into the raid), the raid finder bow (385) was, supposedly, as good as a 421 bow from the weekly box.

In BFA and Shadowlands, as far as I remember, the M+ gear didn't scale as high, so heroic gear was always better than the drops, but not better than the weekly box. The box was slow enough, as to not power creep a heroic raid that badly.
Shadowlands S2 or S3 introduced the high ilvl M+ upgradeable gear above heroic ilevel. Set, rare items, and trinkets are the only reasons to do heroic raid. It is in line with their new philosophy to make every form of content almost independent (M+, raid, rated pvp). I prefer destiny 2 way of doing things where doing all form of contents gives an advantage in gearing.
 
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Burns

Avatar of War Slayer
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Shadowlands S2 or S3 introduced the high ilvl M+ upgradeable gear above heroic ilevel. Set, rare items, and trinkets are the only reasons to do heroic raid. It is in line with their new philosophy to make every form of content almost independent (M+, raid, rated pvp). I prefer destiny 2 way of doing things where doing all form of contents gives an advantage in gearing.
Ah, right. I quit Shadowlands in season 1 as well.
 

Foggy

Ahn'Qiraj Raider
6,292
4,878
Shadowlands S2 or S3 introduced the high ilvl M+ upgradeable gear above heroic ilevel. Set, rare items, and trinkets are the only reasons to do heroic raid. It is in line with their new philosophy to make every form of content almost independent (M+, raid, rated pvp). I prefer destiny 2 way of doing things where doing all form of contents gives an advantage in gearing.
With respect to M+ and raiding, doing both forms does give you an advantage. M+ supplements raid slots where you haven’t gotten lucky in mythic raid and allows you to craft 418 gear (2 BiS items). Somebody who only raids will be significantly weaker than somebody who does both. Same for a M+ only player.
 
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Razzes

Trakanon Raider
850
537
With respect to M+ and raiding, doing both forms does give you an advantage. M+ supplements raid slots where you haven’t gotten lucky in mythic raid and allows you to craft 418 gear (2 BiS items). Somebody who only raids will be significantly weaker than somebody who does both. Some for a M+ only player.
There is still a decent intersection between M+ and raids, but M+ gearing is almost sufficient by itself now. PvP is also almost completely isolated from PVE.

Edit: To clarify with my personal experience. I cleared 20s M+ within the first weeks and got to like 410+ ilvl without ever getting a tier set piece from the raid (although I did do the raid). Doing heroic raiding this season has been completely useless for me (although there was a possibility to get more powerful if I had gotten 2+ tier set).
 
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Merrith

Golden Baronet of the Realm
18,414
7,126
Frankly I think PVP should be isolated from PVE. Maybe a potential path to basic gearing, like something between Normal/Heroic, but nothing close to actual pve stuff like raids or M+. Obviously pvp should let you get gear that helps you pvp better, though.
 

Jox

Molten Core Raider
649
538
Frankly I think PVP should be isolated from PVE. Maybe a potential path to basic gearing, like something between Normal/Heroic, but nothing close to actual pve stuff like raids or M+. Obviously pvp should let you get gear that helps you pvp better, though.

It already is.
 

Razzes

Trakanon Raider
850
537
Frankly I think PVP should be isolated from PVE. Maybe a potential path to basic gearing, like something between Normal/Heroic, but nothing close to actual pve stuff like raids or M+. Obviously pvp should let you get gear that helps you pvp better, though.
Problem if you do that is PvP dies. SL season 1 had the highest participation and you could get mythic raid from arena (there was also covid lockdown tbf). I think gear should be gear, pve gear should give an advantage in pvp and vice versa. Fuck the competitive integrity of pvp or pve, it's a MMORPG.
 
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Foggy

Ahn'Qiraj Raider
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Players HATED PvE and PvP gear being the same. Blizzard tried and immediately changed it because of complaints.
 

Razzes

Trakanon Raider
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537
Players HATED PvE and PvP gear being the same. Blizzard tried and immediately changed it because of complaints.
You mean a vocal subset of the pvp community hated that, like streamers. Blizzard need to stop listening to them. Them complaining doesn't even mean they stop playing the game. Hype and participation goes way up when pve players can bring their raid 2her into arena and smack kids with unfair advantage. That's just part of the MMORPG thrill.
 

Foggy

Ahn'Qiraj Raider
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PvErs hated it. They were forced into a part of the game they didn’t want to spend a single minute in.
 
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Khane

Got something right about marriage
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14,000
You mean a vocal subset of the pvp community hated that, like streamers. Blizzard need to stop listening to them. Them complaining doesn't even mean they stop playing the game. Hype and participation goes way up when pve players can bring their raid 2her into arena and smack kids with unfair advantage. That's just part of the MMORPG thrill.

No, everyone hates that shit. PvE players do not want to beg for carries to get PvE gear from the shitty Arena system. And PvP mains sure as shit don't want to deal with the artificial influx or have to PvE for their PvP gear
 

Razzes

Trakanon Raider
850
537
PvErs hated it. They were forced into a part of the game they didn’t want to spend a single minute in.
Wrong, mythic world first raiders were forced into it. Your typical PvErs wasn't forced into anything. If you were an elite PvPers you could get an early max ilvl weapon and have an advantage, which was good and deserved, imo. My very regular group of M+ had only 2 pvpers (myself included). I had like 2-3 ilvl over everyone else with my PvP duelist/rival gear, basically irrelevant.
 

Khane

Got something right about marriage
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14,000
Not a single person who doesn't want to PvP likes garbage systems like that. Not even one. I hope you're not a game developer
 
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Razzes

Trakanon Raider
850
537
Not a single person who doesn't want to PvP likes garbage systems like that. Not even one. I hope you're not a game developer
Maybe, doesn't mean it is bad for the game. Plenty of activities in WoW I don't like, such as world quests. They still serve a purpose in the game and enhance the experience in ways that are not necessarily direct enjoyment. Alot of PvP-adverse players are just anxious pussies who would benefit from being shoved into the arena once in a while.

Not a game developer, I would definitely not fit with the current philosophy which is just catering to whiners and streamers instead of pushing your own vision for the game.
 

Khane

Got something right about marriage
20,336
14,000
Nope. Go away. Those systems all suck and need to die. It's why so many of us here don't even touch the genre anymore
 

Razzes

Trakanon Raider
850
537
Go away? I'm the one still playing the game. Despite blizzard doing everything the whiners wanted for DF, the expansion is more dead than the worst of SL, although this is still early in the expansion life. Even at the start of the season, PvP ladder was deflated as fuck. Removing pvp rated gear, or nuking the pve ilvl of gear in pvp has done NOTHING to help participation in the game.
 

Merrith

Golden Baronet of the Realm
18,414
7,126
Problem if you do that is PvP dies. SL season 1 had the highest participation and you could get mythic raid from arena (there was also covid lockdown tbf). I think gear should be gear, pve gear should give an advantage in pvp and vice versa. Fuck the competitive integrity of pvp or pve, it's a MMORPG.

Why would pvp die? I thought it always had its own dedicated group. Although with the current downturn of the entire game maybe the pvp population is at such a low level it couldn't handle that.