World of Warcraft: Current Year

Eidal

Molten Core Raider
2,001
213
Any particular reason this guy uses zero pots? His percentiles for DPS are all over the freaking place; makes me think some nights hes tryharding other nights hes phoning it in half-drunk. I don't know how tank paladins work but for protection warriors, our mitigation is closely correlated with our dps. Both of your tanks are in the bottom 20th percentile for their ilvl/class/spec -- I would have to assume that they're fucking up their DPS rotation and then assume that they're also fucking up proper mitigation (both short and long term cooldowns).

Just guessing here.
 

Vorph

Silver Baronet of the Realm
11,704
5,530
Warcraft Logs - Combat Analysis for Warcraftis what I'm talking about. Gamlial took a hit from the nature damage version of Acid Torrent and a bunch of hits from the physical version. The physical is the one the tank is supposed to take, the nature is not supposed to hit them. It's not clear to me from watching the replay why it happened, but I saw some other logs where the tank took as many nature hits as physical ones and that has to be something really wrong with his positioning.

DK seems ideal for soaking the Torrent. Rune Tap is usable every 30 seconds and will mitigate the damage by an additional 40% on top of our normal 50+% mitigation from armor. I see some DKs taking less than 100k damage from a Torrent on heroic, which is some pretty impressive DR.
 

Kreugen

Vyemm Raider
6,599
793
Yeah from what I can tell our tanks were taking double hits every time, but mitigating them better so we actually took less raid damage. Monk/War for us.

Warcraft logs is a bit confused by it and puts it as environment damage.
 

Eidal

Molten Core Raider
2,001
213
Warcraft Logs - Combat Analysis for Warcraftis what I'm talking about. Gamlial took a hit from the nature damage version of Acid Torrent and a bunch of hits from the physical version. The physical is the one the tank is supposed to take, the nature is not supposed to hit them. It's not clear to me from watching the replay why it happened, but I saw some other logs where the tank took as many nature hits as physical ones and that has to be something really wrong with his positioning.
That's because a melee DPS accidentally soaked one shot of Acid Torrent. The tanks should only take the physical hit. For a rogue to have taken it, it means the rogue was in between the ranged group and the boss, and in front of the tank. Likely explanation, mDPS rotating around the boss to dodge Explosive Shard and accidentally rotate themselves into LOS between rDPS and boss.
 

Leon

<Silver Donator>
5,663
19,150
One tank takes the melee (main tanking), the other tank just stands close to the boss. Doesn't matter the distance as long as he's closer than ANY OTHER NO TANK MELEE to the boss.

Once the acid comes out, he will spray the second tank (the one standing close and not main tanking) and take in consideration the amount of mitigation on THAT Tank (this is who you put your external cooldowns on) and then spray the raid according to the amount of mitigation encountered on that tank.

Once this happens, the tanks swap, the spray tank becomes main tank and takes the melee hits, the other tank just stands close and no longer takes the melee, he is now the tank you will want your mitigation cooldowns on because he is the one who will eat the breath AND determine the amount of damage your raid takes proportionally to the amount of mitigation on him.

Rinse repeat swap the roles every breath.
 

a_skeleton_03

<Banned>
29,948
29,765
The fact that BRF missions in garrison didn't launch with the actual raid but will come in 6.1 just shows how stupid Blizzard can be.
 

Diamyr_sl

shitlord
124
1
That's because a melee DPS accidentally soaked one shot of Acid Torrent. The tanks should only take the physical hit. For a rogue to have taken it, it means the rogue was in between the ranged group and the boss, and in front of the tank. Likely explanation, mDPS rotating around the boss to dodge Explosive Shard and accidentally rotate themselves into LOS between rDPS and boss.
This is correct, Pugslie (rogue) took Torrent to the face. They have to be careful with timing Killing Spree.

As far as positioning goes, this shitty paint shows what we did. Every torrent tanks taunt and switch spots.

Blue is boss tank, green is torrent tank, red boss, yellow ranged clump.

rrr_img_89717.jpg
 

Vorph

Silver Baronet of the Realm
11,704
5,530
One tank takes the melee (main tanking), the other tank just stands close to the boss. Doesn't matter the distance as long as he's closer than ANY OTHER NO TANK MELEE to the boss.

Once the acid comes out, he will spray the second tank (the one standing close and not main tanking) and take in consideration the amount of mitigation on THAT Tank (this is who you put your external cooldowns on) and then spray the raid according to the amount of mitigation encountered on that tank.

Once this happens, the tanks swap, the spray tank becomes main tank and takes the melee hits, the other tank just stands close and no longer takes the melee, he is now the tank you will want your mitigation cooldowns on because he is the one who will eat the breath AND determine the amount of damage your raid takes proportionally to the amount of mitigation on him.

Rinse repeat swap the roles every breath.
It seems like the people using the strategy posted on wowhead where the ranged is at the side of the boss are the ones that have the tanks only ever get hit with physical damage, no nature at all. That isn't how the group I killed it with last night did it, but it definitely seems like the best way.
 

Xexx

Vyemm Raider
7,830
1,862
Man,. youre doing BRF and like "Wow finally they can make some fun and enjoyable encounters!!!" Then by the time youre doing long boring ass Iron Maidens you remember how bad they can be at encounter design.

Lets make it long....tedious....and...BORING!!!!!!

Hanz and Frans are awesome tho, so its Operator w/ his trains,...but dam they always have to fuck up shit and give mobs stupid high hp and make it drawn out...

Furnace was kinda numbing too, but it wasnt as bad as iron maidens.
 

TecKnoe

Molten Core Raider
3,182
51
what spec are warlocks using for raids? any good guides that any of you have used explaining all the new stuff I haven't played since wotlk.
 

Deruvian

Lord Nagafen Raider
720
142
We went straight to Heroic, killing Gruul yesterday and decided to do Beastlord today instead of staying in Slagworks. We kept wiping at about 5% even with avg DPS and HPS being over 30k. I assume we were not handling some mechanics correctly - between juggling rends, trying to pick up adds, avoiding fires and avoiding flame breath, the entire raid was just taking way too much damage. I'm wondering if it's just a tank positioning thing, because our avg ilvl in raid was pretty close to 670.
 

Xexx

Vyemm Raider
7,830
1,862
Beastlord is a mess even on normal, id not be doing him second unless just for progression reasons.
 

Vorph

Silver Baronet of the Realm
11,704
5,530
Maidens and Furnace both suck equal amounts of ass imo. I wish whoever designs these 10-12 minute shitfests would find a new gimmick.

TecKnoe: Demo is on top now and should stay there throughout BRF.[6.0] Demonology Warlock Guide
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
The fact that BRF missions in garrison didn't launch with the actual raid but will come in 6.1 just shows how stupid Blizzard can be.
Everything points to the fact that BRF was intended to be the 6.1 raid.

1) There's NO 6.1 raid
2) All the non-actual raid related items like additional tradeskill, garrison, legendary questline and follower was going in for 6.1 on schedule
3) They had to finish some tuning in the 6.1 PTR

But someone was probably worried about not enough bosses in Highmaul and pressured the raid team in putting it for launch and enabling it "quickly".

I wonder how delayed 6.2 and the third raid is going to be.
 

kitsune

Golden Knight of the Realm
628
42
Everything points to the fact that BRF was intended to be the 6.1 raid.

1) There's NO 6.1 raid
2) All the non-actual raid related items like additional tradeskill, garrison, legendary questline and follower was going in for 6.1 on schedule
3) They had to finish some tuning in the 6.1 PTR

But someone was probably worried about not enough bosses in Highmaul and pressured the raid team in putting it for launch and enabling it "quickly".

I wonder how delayed 6.2 and the third raid is going to be.
Uh

This raid tier is the same as every launch tier since........ Vanilla. Pretty much. TBC had both full tier 4 and tier 5 at the start.
WotLK had Malygos, Sartharion, Full Naxx and Archavon
Cataclysm had Throne of 4 winds, Blackwing Descent, Bastion of Twilight, Pitlord loot pinata
MoP had Mogushan vaults (similar to highmaul) and then Heart of Fear and Terrace of endless springs. Totalling here at 18 bosses (6+6+4+2 world bosses).

They just decided to lag behind with releasing so they can have a bigger gap for the next content patch after 6.1. This makes total sense, look at it from this perspective:
Launch content, 2 months and then new raid opens, then maybe another month and then 6.1 comes. Then you get 3-4 months or so and then we get the next raid tier etc. It makes a lot of sense from a subscription point of view to spread out content. I think they waited a bit too long with BRF though because people started getting bored

ON topic of the raid - I like it a lot so far! We did 4 bosses on heroic for the first night and started working on fifth (oregorger) - Gruul took 2 wipes, Beastlord 2 wipes, Hanz & Franzok 2 wipes and then we had something like 8 or so on Operator Thogar before he bit the dust. Thinking of going for Oregorger, Flamebender and then Kromag tonight, will have to see. Input welcome!

Tank damage is really high in here which means I have to purify a fuckton. Still feel like monk is masterrace though and after we killed operator I was #2 world on tank survivability, which was kinda cool since my gear is a bit lower than those 7/7 mythic raiders
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
Uh

This raid tier is the same as every launch tier since........ Vanilla. Pretty much. TBC had both full tier 4 and tier 5 at the start.
I didn't said that Blizzard never puts two raids on the same tier. I said that the indications were that BRF WAS supposed to be a 6.1 raid. The fact that it was pushed to mid-6.0, probably for the very reason you give (they feared "people started getting bored" since the significant sub drop during MoP meant people were getting bored overall), is a different thing.
 

Diamyr_sl

shitlord
124
1
Ended the second night 5/10H, adding Hans & Franz, Flamebender, and Beastlord.

After 10 or so wipes on Kromog raid leader decided our time was better spent killing more easy bosses than spending what would probably be the rest of the night learning how to do one boss. We one-shot Hans & Franz, five attempts on Flamebender, two pulls on Beastlord.

So far BRF is fairly enjoyable, I dislike endurance fights.. so far the encounters haven't been overly long but high damage incoming. You either perform the mechanics correctly or you just die.
 

Eidal

Molten Core Raider
2,001
213
Ended the second night 5/10H, adding Hans & Franz, Flamebender, and Beastlord.

After 10 or so wipes on Kromog raid leader decided our time was better spent killing more easy bosses than spending what would probably be the rest of the night learning how to do one boss. We one-shot Hans & Franz, five attempts on Beastlord, two pulls on Beastlord.

So far BRF is fairly enjoyable, I dislike endurance fights.. so far the encounters haven't been overly long but high damage incoming. You either perform the mechanics correctly or you just die.
I'm hearing that Furnace/Maidens are miserable endurance fights on Heroic. We're doing Heroic tonight but I, too, have enjoyed the bosses I've seen thus far.