Would be nice if you roll a TitanForge on crafting. This could include everything from food/flask/pots giving a little bit higher stats, gems giving more +insert stat, and then the obvious armor/weapons rolling titanforge crafted.
Would definitely bring some new economy back to crafting.
Fire is a bit clunky on live because of no artifact ability yet (3 charge, 45s recharge, guaranteed crit, does nice damage and a splash aoe). Weaving that in with fire blast and combustion and you get crits for days and tons of pyro procs. Almost seems like it would be better to have low crit because of all the guaranteed crit abilities you get and stack those stats into haste or mastery instead, but it's not something to worry about I'm sure it will get mathed out soon enough.
I'm a stubborn bastard and wanted to hold out for frost because I've played it forever but fire is just more mobile, more damage, and way more fun right now.
In my playing around on beta I am kinda curious about this as well. With all the guaranteed crit stuff I am not sure how high of a priority crit even is any more for fire. You get two charges of that ability that if you get one crit you can force the second instantly to pyroblast and then the artifact adds more. Even with my shitty beta gear I was not having any trouble rocking many pryroblasts.
You can chose your loot spec now.Have they put a method in game to earn gear for another spec than what you are currently using? For example, queuing as a healer but because you have all of the healing gear already you want to opt into dps gear.