World of Warcraft: Current Year

Crone

Bronze Baronet of the Realm
9,714
3,211
So I'm hoping to get some more garrison help in regards to tradeskills. I've got 90+ Warlock, Paladin, and Hunter. Decided to run Hunter as my main for the minivan raids, but leveling them all up. Never been much into tradeskills, but being able to do so much from the garrison now, it seems like it's worth it.

I've got the Inn, and will have salvage yard, and then I've done enchanting hut so I can DE my gear. But most of my gear sells for 10-15g, so is it better to DE, and then spend dust on work orders for crystals? Or better to just sell it?

I keep hearing that bags, and this has been true since classic I suppose, are a great way to make money. So tailoring?

I was big into inscription when it first came out, and JC. Would buy out ore, prospect it, and sell gems for more than the ore cost me. Was some good times flipping on the AH.

Is there a better than the others setup for tradeskills and tradeskill buildings in your Garrison? Run a bunch of tailors, with enchanting Huts?

Thanks for any input.
 

Abefroman

Naxxramas 1.0 Raider
12,597
11,941
So would people be upset if they released 6.2 in June/July and had a 6.3 release the week after Blizzcon with them announcing the new XPAC with beta starting in Jan or FEb and a release of around Nov 2016? It seems like a plausible timeline leaving a 12 month gap between release of final tier and new Xpac.
 

Kreugen

Vyemm Raider
6,599
793
And with the way things are bleeding, they pretty much need to be going full blitz mode on getting 6.2 out with how long the process takes. That's likely why they made the announcement. Bleeding edge guilds want to get in on the testing to have something new to do, guilds still working progression need a light at the end of the tunnel for whatever boss they are miserably stuck on.

As I figured a large chunk of our guys opted not to go with the merger because "whaa I can't sit out EVER" (uh, that's IMPOSSIBLE if you want to raid Mythic and always has been, wtf game have you been playing?) The hunter problem took care of itself by week 2, heh.

So on my first time seeing H&F on Mythic with only a vague idea of the strat I survived the speed rounds of "anyone who eats pulverize gets sat" with only one fuckup - I moved too soon and clipped one that was halfway up into the ceiling (WHICH IS FUCKING DUMB) because I didn't even know that was possible. That's pretty satisfying given how many people were having problems with it, but of course lolhunter helps.

The way my guild bragged on me prior to the merger I definitely felt the pressure to not fuck up anything.

EDIT: I actually RAN OUT OF LEATHER holy shit! Should just convert barn to inn.
 

kaid

Blackwing Lair Raider
4,647
1,187
So would people be upset if they released 6.2 in June/July and had a 6.3 release the week after Blizzcon with them announcing the new XPAC with beta starting in Jan or FEb and a release of around Nov 2016? It seems like a plausible timeline leaving a 12 month gap between release of final tier and new Xpac.
That would probably depend if they actually have something planned for a 6.3 and given what we are seeing in the datamining about the end of the legendary quest line that seems like it may not be happening. If its not happening they would likely lose a ton of time on the next expansion having to back track to bang out some content for a 6.3 patch stretching even further the expansion release date. We shall see its always possible a 6.3 patch would be like 6.1 a couple minor quality of life things and more garrison invasion stuff most people never do.
 

Eidal

Molten Core Raider
2,001
213
I reached a point where I realized that to progress as a player I'd need to raid on schedule 4 days a week; most of the 2-day guilds were casual guilds pretending to be good and really didn't offer me anything that I couldn't do via PUGs. At least with a PUG, when I watch the same fail 3x in a row I can just politely excuse myself. The time commitment to build my "resume" up as a tank looking for a group of professionals ended up not feeling worth it.

If this many people are burning out this quick, I don't really think there is an answer to it. "Back in the day" there weren't that many great games that were easy to hop into. I suspect these days, bittervet raiders spend far too many time in-between wipes thinking ("I could be drinking a beer and playing LoL right now...") or some other game. I'm not saying "wow is dead" or anything of the sort, I just think we'll see less and less retention through the entirety of an expansion -- it's the same game as always but right now... there are many other great games that don't require hours of collectively failing as a group so patience tends to wear thin.
 

Chris

Potato del Grande
<Banned>
19,988
-10,409
Remember that we had Diablo 3 Reaper of Souls as a "content patch" last time around, now we are looking at no fucking games at all for a year. I'm out cya Blizzard, Final Fantasy 14 and Path of Exile have expansions this summer though!
 

kaid

Blackwing Lair Raider
4,647
1,187
Well in theory we may see overwatch at least in beta sometime this year but not even close to same genera as wow.
 

Blitz

<Bronze Donator>
6,052
6,724
I'm with everyone on the stance that 6.2 is simply a bandage. That being said I can't help but really look forward to it, which says a lot about the current state of the game. Should anyone really be excited for another Timeless Isle (Tanaan)? No, but at least it gives something for people to do on their alts other than "raid". Release wasn't terrible (assuming you didn't play on high pop servers), garrisons & dungeons were exciting for a few weeks... but lack of content as of late has been absolutely fucking miserable. When we had long time alt-a-holic's starting to stop playing we realized shit was getting bad, would really like to see what subs are at now.

Thisis a shortened version of an apparent leak regarding the next expansion/Overwatch/Diablo etc...
I always got the vibe that after Blizzard canned Titan that Warlords was a "get me over" expansion in the sense that they would use it as a stop gap to band-aid subs bleeding, and really focus on getting a bigger expansion out. I would be extremely surprised if Blizzard wasn't aware that a mid-late 2016 release would absolutely fucking bury WoW. Too bad the MMO genre blows, slim pickings boys & girls!
 

DavivMcD

Peasant
404
37
That leak is pure BS btw. Tons of just plain wrong info in it. Hearthstone had 25+ million by Feb, not 75. Blizzard employees have had nothing but hype and excitement for HoTS. The 'executives' aren't gonna have low expectations for a game with over 9 million players signed up for the beta. And a Warframe/Lef4Dead/DayZ/Smite hybrid in the Starcraft universe just sounds plain retarded.
 

Ronaan

Molten Core Raider
1,092
436
So I'm hoping to get some more garrison help in regards to tradeskills. I've got 90+ Warlock, Paladin, and Hunter. Decided to run Hunter as my main for the minivan raids, but leveling them all up. Never been much into tradeskills, but being able to do so much from the garrison now, it seems like it's worth it.

I've got the Inn, and will have salvage yard, and then I've done enchanting hut so I can DE my gear. But most of my gear sells for 10-15g, so is it better to DE, and then spend dust on work orders for crystals? Or better to just sell it?

I keep hearing that bags, and this has been true since classic I suppose, are a great way to make money. So tailoring?

I was big into inscription when it first came out, and JC. Would buy out ore, prospect it, and sell gems for more than the ore cost me. Was some good times flipping on the AH.

Is there a better than the others setup for tradeskills and tradeskill buildings in your Garrison? Run a bunch of tailors, with enchanting Huts?

Thanks for any input.
JC shuffle as we knew it is gone, my jewelcrafter does fuck all so far except upgrade items and the garrison hut daily which nets 200+ gold. Gems sell for loss, or so my addon tells me. So I make upgrade items when I can and they sell ok.
It might still be possible to generate money if you make necks/rings (forgot which) and DE them. Depends on price of ores and dust and it's also a chore. Didn't really try.

Enchanting is nice because your stuff isn't soulbound. All the other tradeskills I have shit out soulbound mats so you have to produce something in order to make money. Enchanting has been my big moneymaker in WoD.

Never been into bags much except MoP 28-slot bag, which had soulbound mats too. I tried frostweave bags for a while but the crafting time was too much for me to suffer through. All that waiting for a profit of 1-2g per bag, nothx. Embersilk bags may be better but even then you can just throw the hypnotic dust on the AH and it will be gobbled up in no time.
I'm sticking to the various upgrade items with tailoring, they sell for profit still.

Inscription made me a nice chunk of money early on in WoD, now glyphs rarely sell. Cards were the shit for a while, but those trinkets have also been surpassed since then, alts aside. Upgrade items sell ok for me.

Engineering makes ok money now, upgrade items sell alright.

Blacksmithing - basically same story, upgrade items sell, everything else gives me less gold per soulbound mat so I don't make them.

Alchemy... well let's not go there.

That's all I have. If I had the nerve to drop tradeskills and relearn, and if it was still early in the expansion, Inscription/Enchanting would be the big $$ I guess.

Salvage yard is always good because the greys give some gold and you get the odd valuable transmog item or (rarely... very rarely) epic BoE (I got 3 so far on 4 max garrison chars). Even if you vendor the greens it's some nice money. Haven't tried 2x tradeskill that the character has plus enchanting hut, that might work out too.


Trading post: get it. seriously. sooner or later you'll be resource capped and then you can buy dusts for 4 resource each, wait for dust trader day, and sell stacks of 200 in the AH quite reliably. Might also work for other mats like fur and leather, didn't really check.
 

Eidal

Molten Core Raider
2,001
213
I was making insane gold with enchanting back in Jan/Feb -- like, 8-15k gold an hour just periodically listing/relisting. It's pretty droll stuff. My friend does it still and says he makes 10k an hour adjusted over the week; tuesday/wednesday being more profitable than the rest of the week. Gotta tinker with TSM until its doing what you want but then it just runs itself.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
That would probably depend if they actually have something planned for a 6.3 and given what we are seeing in the datamining about the end of the legendary quest line that seems like it may not be happening.
An additional bit is that the Timeless Isle-like stuff is on the PTR: there's tokens yielding ilvl 650 gear for every slot plus internal quest trackers for a lot of treasure "chests" and mobs. So we're basically in a setup similar to the end of MoP.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
That's all I have. If I had the nerve to drop tradeskills and relearn, and if it was still early in the expansion, Inscription/Enchanting would be the big $$ I guess.
Thank you very much for the help! Per the above, would you say we are still in the early parts of the expansion? haha. From a pure making money perspective, would you double or triple up on Inscription/Enchanting? or go Enchanting/Tailor, Inscription/Alchemy, JC/Blacksmith, and spread the tradeskills out?
 

krismunich

<Silver Donator>
589
379
Timewalking, that's the new shit!
Is this really the hot shit? Maybe for the 5% playerbase who started WOTLK or later. I had my fair share of wipes in the (back then amazing) BC dungeons and nostalgia apart I have zero enthusiasm to go back. Also up to this day I can not step into the WOTLK dungeons because of the daily "need to farm the 2 marks" runs back then.
 

Xequecal

Trump's Staff
11,559
-2,388
Is this really the hot shit? Maybe for the 5% playerbase who started WOTLK or later. I had my fair share of wipes in the (back then amazing) BC dungeons and nostalgia apart I have zero enthusiasm to go back. Also up to this day I can not step into the WOTLK dungeons because of the daily "need to farm the 2 marks" runs back then.
Eh, the main difficulty of the TBC heroics was the fact that there were so few abilities compared to today and how few of them actually worked on shit in there. Even if they for some reason decided to tune the DPS/HP numbers of Shattered Halls to exactly what they were in early TBC, the dungeons would still be much easier.

I remember it being mandatory to take two mages for the SH timed run, flagging one player at a time, because polymorph was the only reliable CC that worked and tanks could hold aggro on two or three targets max. Everything was immune to Fear, Seduce, and Mind Control, Freezing Traps were not reliable, (you had to feign death to place them and could only drop them at your feet, requiring exact positioning to get the right mob and not wipe) and Sap had a 10% chance to unstealth you even when talented, which would also result in a wipe.
 

Leon

<Silver Donator>
5,663
19,150
Eh, the main difficulty of the TBC heroics was the fact that there were so few abilities compared to today and how few of them actually worked on shit in there. Even if they for some reason decided to tune the DPS/HP numbers of Shattered Halls to exactly what they were in early TBC, the dungeons would still be much easier.

I remember it being mandatory to take two mages for the SH timed run, flagging one player at a time, because polymorph was the only reliable CC that worked and tanks could hold aggro on two or three targets max. Everything was immune to Fear, Seduce, and Mind Control, Freezing Traps were not reliable, (you had to feign death to place them and could only drop them at your feet, requiring exact positioning to get the right mob and not wipe) and Sap had a 10% chance to unstealth you even when talented, which would also result in a wipe.

It's not so much that the tanks couldn't hold aggro, a tank cycling targets shield slaming and heroic striking would do just fine, however, the sheer dps output of the mobs in that fucking zone was pretty high. A 4 or 5 pack with no CC was a death sentence for most tanks.
 

Big_w_powah

Trakanon Raider
1,887
750
I keep tossing around the idea to actually patch and play.

BUT: The fuck is a fun class to play, even? I'm not partial to tanking, and have become mildly annoyed with pets as of late, but want to solo old shit for the shit of it.

Awesome ass cool looks is a million times better. Helps~!
 

Xexx

Vyemm Raider
7,830
1,862
Assassination
Envenom now deals 30% 10% more damage.
Mutilate now deals 30% 10% more damage.

Now this is awesome, likely the only thing in the entire xpac i care about. Im sure it will be nerfed again some, but so long as it doesnt go under 20% its a good change.