World of Warcraft: Current Year

xzi

Mouthbreather
7,526
6,763
I always really loved the idea of DK's being anti-magic tanks and excelling at it pretty well but they didn't do anything with it outside of like 3 bosses in Naxx, then they just made them like every other tank lol.

It's just a shame, though. I can't imagine what goes into balancing a class to work with every other class but some variety would always be nice no matter what. Still though, I guess there's other MMO's to go to if I REALLY want that to happen.
 

Draegan_sl

2 Minutes Hate
10,034
3
Blizzard decided to go the route that every group config should be able to complete content as long as you brought X tanks Y dps and Z healers of any combination. Like others have said, they homogenized everything.
 

Dandai

<WoW Guild Officer>
<Gold Donor>
5,918
4,504
Blizzard decided to go the route that every group config should be able to complete content as long as you brought X tanks Y dps and Z healers of any combination. Like others have said, they homogenized everything.
MMO-Champion occasionally puts Ghostcrawler's tweets in their news updates still (in spite of the fact that he works for Riot now). Someone asked him if he feels they went too far with the homogenization, and while he stopped just short of saying yes, he seemed like he regretted it. They tried to do what players wanted - bring the player, not the class - and the trade off is less uniqueness and more homogenization.
 

Draegan_sl

2 Minutes Hate
10,034
3
MMO-Champion occasionally puts Ghostcrawler's tweets in their news updates still (in spite of the fact that he works for Riot now). Someone asked him if he feels they went too far with the homogenization, and while he stopped just short of saying yes, he seemed like he regretted it. They tried to do what players wanted - bring the player, not the class - and the trade off is less uniqueness and more homogenization.
Yep. And even then, they started to really crack down on Raid design where mistakes blew you up, everything wise finely tuned. You had 300 versions of each fight. They really boiled down the raid experience with every single metric you could possibly imagine. It left everything bland and un-exciting for the most part. There hasn't been any real imagination in their raid design in forever. It's part of their instancing/lfr/lfd/group tool design philosophy. It's neither bad or good inherently, but it bores the shit out of me.

I stopped playing in WOTLK did a few month stint in WOD. Hit 60. Got some PVP gear, then just queued for shit. All the encounters were just different version of don't step in fire, change target when X happens. You'd think they would come up with different gimmicks by now outside vehicles.
 

Slaythe

<Bronze Donator>
3,389
141
Don't disagree with anything you guys are saying. For me I just found a fun group of people to play with and that's what keeps it entertaining for me.
 

Foggy

Bronze Baronet of the Realm
6,388
5,006
Yep. And even then, they started to really crack down on Raid design where mistakes blew you up, everything wise finely tuned. You had 300 versions of each fight. They really boiled down the raid experience with every single metric you could possibly imagine. It left everything bland and un-exciting for the most part. There hasn't been any real imagination in their raid design in forever. It's part of their instancing/lfr/lfd/group tool design philosophy. It's neither bad or good inherently, but it bores the shit out of me.

I stopped playing in WOTLK did a few month stint in WOD. Hit 60. Got some PVP gear, then just queued for shit. All the encounters were just different version of don't step in fire, change target when X happens. You'd think they would come up with different gimmicks by now outside vehicles.
You hit 60 and queued for shit. So your generalizations are based on leveling dungeons? BFD has some very interesting fights. Now if you are just doing them on LFR, then you can just ignore all the mechanics that would otherwise be interesting.
 

Foggy

Bronze Baronet of the Realm
6,388
5,006
Well flying is back, just behind a massive gate. Happy for it back but Blizz devs are dicks.
 

Xexx

Vyemm Raider
7,830
1,862
These guys,...all these hoops just to fly? Who the fuck wants to do all that shit lol - i will just ride out on my Liger!
 

Daidraco

Avatar of War Slayer
10,698
11,359
MMO-Champion occasionally puts Ghostcrawler's tweets in their news updates still (in spite of the fact that he works for Riot now). Someone asked him if he feels they went too far with the homogenization, and while he stopped just short of saying yes, he seemed like he regretted it. They tried to do what players wanted - bring the player, not the class - and the trade off is less uniqueness and more homogenization.
With the 100+ champion list that League of Legends has, I really hope it brings some inspiration to him and maybe a return to WoW with that fire for the very subject we're on.

When Xzi talked about a DK in WOTLK, I remembered that shit because at the time - I played one. I ended up going on to tank all of Naxx - but it wouldnt have hurt my feelings to tank only a few encounters and let others tank. Now when I think of a Magic Resistance tank, I think of Galio from LoL. He does great against Ability Power champs and more Magic Resist causes him to have a higher damage output. The same can be said about Rammus and Armor. In other words, a DK could continue to stack Resistances and be an awesome DPS and as soon as its time for him to stand up and tank, he just has to switch specs from DPS to Tank. A warrior stacks Dodge and and his crit rate goes up. A druid stacks HP and his Magic Damage goes up. Same shit, just a different flavor. But each tank class would have its own "option" for each boss encounter.

The argument from there is that people will cherry pick what classes go with them, and on that same page - instead of a DK to that negates a large portion of the damage, get a Paladin that gets his strength from stacking gear that increases the amount hes healed for. I guess for most of us here.. it really just comes down to finding another game with as much promise as WoW has that isnt afraid to be a bit more unique. If we can chat, group and guild with anyone from any server.. lets take advantage of that fact.
 

Draegan_sl

2 Minutes Hate
10,034
3
You hit 60 and queued for shit. So your generalizations are based on leveling dungeons? BFD has some very interesting fights. Now if you are just doing them on LFR, then you can just ignore all the mechanics that would otherwise be interesting.
I'm not some uber raider, but I did the normals with Noodle. Encounters were still dull and boring after seeing the same shit for the last decade.
 

Slaythe

<Bronze Donator>
3,389
141
Dull design, sure, but I wouldn't call mythic raiding boring. There is a huge amount of raid coordination required. Now there's still the '2 dps die and you'll hit enrage' mechanic which is awful because some people can't help but make mistakes.

A big thing for me definitely though is that I didn't really raid in any expansion since Vanilla and the only wow style raiding I did in that huge stretch of time was Rift. Rift encounters were very easy. I enjoy the challenge that mythic is giving.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
These guys,...all these hoops just to fly?
Thing is, I have all the reqs save 2 bonus objectives (which I'll complete, because why not). And of course the Revered with all 3 reps. Which I was going to completely neglect because, fuck, I'm still not even Revered with the trade post rep...
 

Runnen

Vyemm Raider
1,905
4,623
I would hardly call the flying requirements a "massive gate"..

- Exploring all the zones at least once should be pretty much expected of anyone.. you PAID to see this content and you're not even checking out the zones you're going to spend two years in?

- Doing all the assault dailies in the garrison.. Garrisons have been the main feature of this whole expansion, and you have to do like 10 dailies.. the fact that there are complaints about that after Mists of Pandaria's dozens of dailies EVERYDAY is astounding..

- Getting 100 treasures.. there's like 300+ in all of Draenor, so it's not like you're gonna have to buy Nintendo Power.. also they're not just for flavor, they give you money, materials, or ressources.. all of which can be useful, and there's like 75 of them in the first fucking zone of the expansion, where you would have been walking around anyway.

- Get 3 new reps to REVERED. Not Exalted, Revered.. which means basically a -maybe- ten hours grind for all 3 reps combined to get flying on ALL toons, at level 90, not 100.

That sounds a LOT less "massive gate" to me than having to farm 5000 gold to buy flying in Outland back when you had to sell a kidney to afford that kind of cost.

People just love to complain.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
- Doing all the assault dailies in the garrison.. Garrisons have been the main feature of this whole expansion, and you have to do like 10 dailies..
It's not the assault dailies, it's the bonus objectives. Basically, the parts of the outpost quests you did not select, since the Loremaster achieve is awarded if you've only done half of the each zone. The combo Loremaster+Bonus ensures you've done ALL the quests in the game, or their equivalent.

Note that they did not require you to complete the Garrison Campaign either.

Yet.
 

Eidal

Molten Core Raider
2,001
213
What puzzles me isn't that people are happy about flying, that's obvious -- but to what riveting open-world content are we gleefully flying? Aside from the 90-100 grind, what is there? Apexis daily which takes 10 minutes? I guess I can see the interest for the folks who really want multiple 100s but I can barely relate... there is nothing that Blizzard could do that would make 90-100 actually engaging, short of making it hard as fuck which would alienate 95 percent of their playerbase.