McCheese
SW: Sean, CW: Crone, GW: Wizardhawk
- 6,933
- 4,349
I adored how CoH did their version of healing and crowd control. For people who never played it, they virtually eliminated direct heals, and instead used a combination of knockbacks/ups/downs, stuns, sleeps, and other control powers with buffs/debuffs to handle healing by avoiding damage. Tanks and DPS were largely left to use their self-healing powers and inspirations (basically one-time use potions) to heal directly. I'd love to see another game adopt CoH's combat system. It was awesome, and just the right mix of action and EQ-style hot buttons. There's no way WoW could implement anything like this, though, given how entrenched the healing aspect is and the way combat works.I think one of the best models for a non DPS focused game play would be something like city of heroes. Their "healer" class the defenders often times did the healers job while using various forms of buffing or debuffing with only a couple options for direct healing. Then they also had the controller who had limited DPS options but high quality CC and defensive utility and buffs.