BWL was a fucking mess the first few weeks of its release, shit the drakes didn't work properly for a month.I realize this was quite a few posts ago, but...
Fucking seriously? You don't remember how broken the doors in BWL were? How broken Chromaggus was? None of this comes forward as being broken in Vanilla?
What fucking version of Vanilla did you play, because I remember how broken shit was when I was doing progression raiding.
For six days.Getting stuck in the kneeling position after looting was my personal favorite.
C'thun was also relatively unkillable for a good, long while, simply because of dumb shit like tentacles spawning in the stomach.It doesn't sound like you played vanilla at all, or at least not until much later. Everything in vanilla was either broken or completely imbalanced. AQ is probably the first content in vanilla that wasn't completely fucked upon hitting the servers, though the gate bullshit more than made up for that.
Well, that's the issue. Overall, it WAS very buggy, and it was buggy because all the raids were only internally tested. AQ was the first raid that was able to be externally tested, hence less bugs.You guys are pretty much talking only about raids, which were a very small part of vanilla. So yea, as someone who stopped raiding because my guild fell apart trying to kill Razorgore I had a different experience than you guys. I'm not really a Blizzard apologist I just think overall it wasn't all that buggy. Of course I'm also comparing it to the only other MMO I had played at the time, which was EQ, so the bar wasn't very high.
The main issue is and has always been this: they do whatever is in their power to make every little bit of content irrelevant in a matter of hours, except the last raid tier of course, which people can do once a week.Of course not, which is the point. Saying don't gate content just produce more is a nonsensical stance that has no basis in reality. They can only produce a finite amount that is consumed at a rate they can't even come close to matching so some form of gating is required. They have to keep people subbed; it is a business, not a charity.
I don't understand... there wasn't any character progression outside of raids except for rep grinds and the .1% drops. Wasn't the argument that vanilla was better because it didn't have dailies for alternate progression?You guys are pretty much talking only about raids, which were a very small part of vanilla. So yea, as someone who stopped raiding because my guild fell apart trying to kill Razorgore I had a different experience than you guys. I'm not really a Blizzard apologist I just think overall it wasn't all that buggy. Of course I'm also comparing it to the only other MMO I had played at the time, which was EQ, so the bar wasn't very high.
Are you being sarcastic?I don't understand... there wasn't any character progression outside of raids except for rep grinds and the .1% drops. Wasn't the argument that vanilla was better because it didn't have dailies for alternate progression?
Unless you were doing ERP, I don't understand what you did in vanilla if you didn't raid.
Not at all. I may be mixing up who's arguing what viewpoints... but you never felt most of vanilla's bugs and you said that dailies shouldn't gate the content needed to advance in any area of the game. Vanilla didn't have dailies but there wasn't anything else to do but raid from a character advancement perspective. The dungeons are the same as they are now (obsolete from a gear perspective once raids are available except for rare vanity drops), crafted equipment is in a similar place (thought alchemy and enchanting are better due to the consumable nature), pvp was... southshore or the megalithic AV matches (and the bots with them). The notable difference is that the rep grinds are assisted by dailies in WoD where Vanilla was turning in endless amounts of drops from specific mobs or grinding specific mobs.Are you being sarcastic?
The hardcore progress driven guilds/people will always chew up content but for the majority vanilla WoW had challenging content everywhere during the entire leveling process. Everything now is a complete afterthought except for raiding and plays like a speed run through super Mario bros. Of course every time something other than mythic raiding presents any sort of challenge people whine like bitches, get it all nerfed and then complain there's nothing to do. They've gotten so far away from any sort of communal play though that they can't go back to actually needing other competent people around to do non raid play.I don't understand... there wasn't any character progression outside of raids except for rep grinds and the .1% drops. Wasn't the argument that vanilla was better because it didn't have dailies for alternate progression?
Unless you were doing ERP, I don't understand what you did in vanilla if you didn't raid.
Funny - this is exactly what I tell my buddies when they ask why I still play WoW. I enjoy turning on Netflix and leveling up alts, especially with that Zygor's mod.I like WoW as a game for the most part. I'm an altoholic and enjoy the leveling aspect of the game quite a bit.
I just really, really, really hate dailies.