My thought here is doesn't IP scale with str/ap?According to weights from simcraft. Yes, the recent patch notes specifically states that protection warrior is still a work in progress, so the results should be taken with some reservation. But with how much versatility and ac(yeah, you don't have to worry about this stat anymore, I just use it as example) override str, it's hard to see them being wrong unless something is incredibly wrong with their model. It's not like the prot rotation is hard.
My thought here is doesn't IP scale with str/ap?
Versatility is great for flat mitigation, but with the IP nerf I wonder if str stacking is better
No clue but vers increaes healing so maybe that's why IP double dips if it counts as a "he" (absorb) and also reduced dmg by a flat %.What is versadmg exactly?
I guess my confusion is how the numbers work out.$versadmg is the damage and healing percent of versatility. If you have 10% increased damage from versatility, it also increases your IP by 10% multiplicatively. And then versatility also reduces damage you take by 5%.
You can see this "$versadmg" used elsewhere in other absorb spells:
Power Word: Shield
Shields an ally for 15 sec, absorbing [Spell power * 5.5) + 0) * (1 + $versadmg)] damage, and preventing damage from delaying spellcasting.
I'm not sure why they decided to edit the tooltips of absorb spells only and not just edit versatility to say "...damage, healing, and absorbs...". Healing spells don't mention $versadmg at all.
I guess my confusion is how the numbers work out.
I've ready str is 1:1 with AP,so at 22k str that's 22k AP. At 10% vers thats
28 * 22k * 1.10 which is roughly 670k
How much vers = 1%?
I know Vers also reduces damage taken but given that example how is vers better than str?
So I ran simcraft on my sp. Which is ilyena on anderhal and it kicked back to me that my stat priorities are int = mastery = crit > vers > haste? That seems way wrong
I thought of the problem with your comparison. By using just ignore pain to compare strength and versatility, you're ignoring that ignore pain is never up all the time and that it's a 90% absorb. Both of those reduce strength's reduction versus versatility's always on reduction.Prior to the IP nerf you could basically get away without using shield block at all. Definitely required now.
I guess the whole point of this was stat priority is not as cut and dry.
about the legendaries guys - if you play more, you will get them. That's pretty much it, the guys that poopsocked 1 character in my guild (and have logged like 6+ hours per day since release) all got one. Those that played less and that haven't spammed mythic+ as much have either gotten one or not yet. It seems way more tired to the amount of content that you do if you aren't super lucky to find one early. Like if you are around 840-850 and wonder why you haven't gotten one yet, you're just not playing enough
At any rate, I am progressing on mythic Cenarius and hope he will die this reset. My friend and former co-tank were also progressing it but started a bit earlier than us so they got their kill monday. They made a new raid for Xavius and killed him in 5 pulls... Good end boss
about the legendaries guys - if you play more, you will get them. That's pretty much it, the guys that poopsocked 1 character in my guild (and have logged like 6+ hours per day since release) all got one. Those that played less and that haven't spammed mythic+ as much have either gotten one or not yet. It seems way more tired to the amount of content that you do if you aren't super lucky to find one early. Like if you are around 840-850 and wonder why you haven't gotten one yet, you're just not playing enough
At any rate, I am progressing on mythic Cenarius and hope he will die this reset. My friend and former co-tank were also progressing it but started a bit earlier than us so they got their kill monday. They made a new raid for Xavius and killed him in 5 pulls... Good end boss
I'm 860 and have 20+ days played at level 110. No legendary. My buddy got his legendary off the last boss of the first instance we did when he hit 110. I've only ever seen three drop in my guild. One other dropped when I did the world boss last week. I haven't seen a single one drop for anyone else in any of the heroics, mythics or raids that I've done. They are exceptionally and arbitrarily rare.
Guildie got 1 on his first heroic - another has 2 now - got one on a normal mythic and another during raid - However all he does is his daily and the mythics he gets from missions - so about an hour a day if hat. Playing more just means you have more time to get lucky and nothing more - The system is dumb and not really any point in defending it. You will either get lucky sooner or later - thats all it adds up to. You can dungeon spam and get it faster or you can dungeon spam and be super unlucky and someone runs their first dungeon after 110 and get it while youve been doing it for 7 hours.