World of Warcraft: Current Year

Khane

Got something right about marriage
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14,716
Is heroic helya just extremely overtuned?

We are sort of at the point where we try for 6 or 8 attempts and then people lose interest and morale because her difficulty is just too hard for a regular heroic non poop sock guild.

It used to be overtuned but they nerfed it by quite a lot.

The 2 big adds used to have 50% more hp and Helya had 10% more hp. Also, the orbs in Phase 3 used to hit the off tank every time.

I've pugged it with relative ease a few times at this point because I'm not online when my guild does it.

If you guys are only putting in 6-8 attempts per week that's your biggest problem. She's not a loot pinata but she isn't a road block on Heroic difficulty anymore either. Sounds like you gotta get some people who are willing to nut up. Stop bringing people who bail after a measly 6 attempts.
 
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Sumdain x

Trakanon Raider
1,561
510
On Sundays we do our weekly heroic clear of EN/TOV for alts, we generally steam roll through to HHelya and then cut the under performing alts and only go with our geared group. Carrying people who cannot do their dps is a problem there, its extremely evident when someone doesn't know the fight and while it is more forgiving than any of the mythic fights in ToV its incredibly easy to be in the wrong spot at the wrong time. The adds are pushovers now but if the raid is tunneling on tentacles and not killing them they will wipe the raid. if you are a heroic level guild (that this content is appropriate for) you're gonna need consistent good attempts with the same group to get it down, and be willing to make substitutions for people who aren't doing their best hps/dps.
 
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Noodleface

A Mod Real Quick
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16,697
I usually end up calling it when we aren't progressing forward. You guys are in mythic guilds keep in mind. This content should be appropriate for us but it feels a bit overtuned. I know they nerfed it.
 

Sumdain x

Trakanon Raider
1,561
510
I think its probably fine in its current iteration, there is just a lot to look out for. it definitely requires everyone to pay more attention than any of the EN fights.

I think the fight uses a bit more "mythic raid" mechanics that puts more onus on individuals than most EN fights while 1 person messing up wont wipe the entire raid, generally itll result in that person dying

some of the things to look out for and how to prevent it, as a raid leader look at the logs and see who is performing the mechanics properly.

waves knocking you into the grimelords sludge aoe (one shots, dont fight it on the stairs since the aoe can clip on the rocks, have ranged cleave it when Mariner is up)
dps not killing blobs after P1 breathes (check who is targeting blobs)
dps not stacking and moving when taint comes out (look who is tanking damage from the water or from the taint bursts in logs)
healers dispelling tank right when a breathe is hitting (pretty easy to tell if the breathe isn't centered in the room)
people not kiting orbs away (look at orb stacks)
people not soaking p3 breath swirls (this one is obvious if the raid wipes)
not having people soak the tentacles (preassigned soaking order)
how much of the raid is taking fetid rot damage from standing in bad in P3
 

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
5,656
12,892
I think we just need more gear and experience with it. I think some of our dps need more upgrades, and some dps need more time with the fight. When all our dps are up things are fine, but lose one or two and we're heading for an inevitable loss.

I don't mind the calls to end it that Noodle makes, because it's obvious we're not going to get it, and people immediately jump into last minute key runs for upgrades with some of the time they have left before bed time.
 

Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
6,052
10,317
I think we just need more gear and experience with it. I think some of our dps need more upgrades, and some dps need more time with the fight. When all our dps are up things are fine, but lose one or two and we're heading for an inevitable loss.

Pretty much this. We made p2 last night for the first time, so we are progressing, albeit slowly. My beef with this whole encounter is that we're banging our heads against the wall with somewhat insufficient dps, and the rewards will likely be superseded within a week anyway.
 
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Noodleface

A Mod Real Quick
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Yeah we are progressing it's just we can all probably get better stuff utilizing our time better.
 
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a c i d.f l y

ಠ_ಠ
<Silver Donator>
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99,471
I usually end up calling it when we aren't progressing forward. You guys are in mythic guilds keep in mind. This content should be appropriate for us but it feels a bit overtuned. I know they nerfed it.

I wish Monday wasn't such a shit night for raiding for me. Though ToV doesn't have the best loot, it does have two key pieces: BiS Arcane Relic off Odyn (of which I need two), and a decent chestpiece off Guarm. Helya drops a shit Life relic, and a shit stat trinket. And there's very little of consequence left in H EN. Kind of annoying that I have to do M+ and Kara for the rest of my "ideal" pieces.
 

a c i d.f l y

ಠ_ಠ
<Silver Donator>
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Also, dunno why we don't run Mythic Nythendra*, Ursoc, and dragons -- just for shits and gigs. We easily have the dps. Easier than H Helya, anyway.
 
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Nite1

<WoW Guild Officer>
786
65
In regards to heroic helya I don't think it's gear or dps issues but more a positional issue maybe? The slimes die on time but we seemed to be losing people to taint/orbs or bad rng. At least to me it seemed like we had way to many people on the right side while brikker and I just held hands and didn't have to deal with anything on the left.

As to mythic acid, you need 20 people on the server to do mythic raids. I think most of your playerbase voted against it.
 

Sumdain x

Trakanon Raider
1,561
510
I just looked at your logs for Heroic Guarm, you do not have the dps for Mythic Ursoc you need around 4.3-4.4million dps on average for the raid to beat the enrage. I would recommend you try Nythendra, while there is a dps check its much lower than Ursoc and the mechanics aren't terribly difficult, spider is also pretty easy on Mythic as long as you have a hunter and at least 1 non-warrior tank.

we split the raid odds on left evens on right, everyone stacks in one spot when taints go out they are dispelled immediately and the entire blob of people shift sideways to be just outside of taint range, when the orbs come out the people without orbs shift either back to where the taint left its green aoe (which should be gone by now) or another spot toward the center. there is plenty of room to have 3 "stations" on each side, the important thing is to keep people dispelled and moving everything together. Priests with mass dispell make this fight tremendously easier (we dont have any priests currently =/).

this may help

 

kaid

Blackwing Lair Raider
4,647
1,187
yea i got my hunter to 110 yesterday, would love some of that sweet sweet 20 AK (capped AK on my main last night).

Of the classes i've leveled Hunter has been the most faceroll easy class, you have zero chance of dying even if you pull entire areas just running around spamming barrage/sidewinders/marked shot. 14 hours from 100-110, i did use a 835 six-feather fan as a twink item. My Warlock on the other hand felt like it took forever, assuming due to the ramp up time for affliction/demo.


Demo is very safe but is a lot slower than my boomkin. The demons just don't last long enough to go from pack to pack you wind up having to ramp up and summon all the things for almost every fight which is kinda slow. But like affliction they are effectively a dot class and those always are a bit slower.

Marksman and beastmastery can just run around blasting all of the things and for beast mastery their version of demo warlocks hounds is a resource generator instead of a resource spender and is instant cast. The fel hounds thing would feel a lot better if it was instant cast like that too then you could get them out and rolling instantly in a fight like beastmastery can.