World of Warcraft: Current Year

Asshat wormie

2023 Asshat Award Winner
<Gold Donor>
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Has anyone kept their WoD garrisons going during Legion? I'm curious if there are any items you can get from it that still sell well.
I am keeping it going. It's easy access to bank. I get hex weave bags and pet stuff out of it. Nothing else.
 

Noodleface

A Mod Real Quick
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I'm just holding him in my stable in case I need him, but only 30 points on the weapon,!!!

Enjoying monk a lot so far. It's a different change of pace to tank on it.
 

Sludig

Potato del Grande
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Good question on garrison still being something to fuck with or did it like many other things die in the expansion it came in? If it's not already leveled should I even bother? (even worth saving the money on some big bags)

Other is..... wtf how do potions work. I noticed on alts etc leveling mana was regening hyper quick and figured ok whatever I thought they made leveling easy.

But @ 70, wifes shadow priest when running oom trying to heal me on group quests or something, it doesnt seem to want to let her use a mana potion. Also seemed like regen fast when low, and at high mana was going slow. Made my memory perk up to patch notes I think I read her back on rerolled when I randomly checked a thread a long while back.
 

Khane

Got something right about marriage
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Do shadow priests have mana anymore? I thought they had insanity or something now instead.
 

cyrusreij

Trakanon Raider
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Insanity is built by offensive spells and spent by Void Form. Mana is only for Power Word: Shield and Shadowmend (shield/heal).
 

Srathor

Vyemm Raider
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I keep up my garrison with only my priest. Tailor for the bags. I do run the missions because I wanted the heirloom rings and finally got them. While they ditched all of the cash rewards for the junk boxes and all the missions you can make some decent money using the trading house and selling stuff or do like I am doing and use the extra resources to buy the sumptuous fur for bags. I sell the gear for some extra gold as well from the raid missions and baleful gear drops. But I only check it once a day so it takes almost no time to do.

With 12 characters having all 30 slot bags though in bags and bank I will likely stop at some point. But hell I am likely to just quit logging in as much as well once I get the last two to 110 and finish the order storylines.

This is Lacs by the way and I had no characters on the server until the pre-release invasions started, so it has been a hell of a lot of time invested over the last 6ish months.
 

Ukerric

Bearded Ape
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Good question on garrison still being something to fuck with or did it like many other things die in the expansion it came in?
It's dead. I keep them "mostly" running because, believe it or not, there's a couple of missing xmog items, so every 2 or 3 weeks, I have an expedition to catch a loot chest and roll for xmog.

That and the archeology every 2 weeks. Otherwise, if I check the garrison, I send ships and followers to catch some primal spirit to get gold bags for minor gold (about 1 WQ worth), but that's if I think of it.
 

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
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Garrisons are still useful if you've invested a little time in them. They removed the Treasure Hunter trait from followers and the gold missions, but replace TH with a bigger garrison resources buff. They upped the price of the tradeskill stuff on the special vendors, but that's offset by the GR follower buff.

People still buy the WoD tradeskill materials because they're easy to use for leveling up trades and less expensive. You can make some decent gold.

The Inn/Tavern produces some toys that are easy to acquire with a high level character because you can solo the dungeon missions in no time. There's a toy that actually works as a mini-flask buff that gives all stats like +50 for an hour. I use it for heroics or easy m0's that don't need real flasks. If you're a Dark Souls fan, there's a follower there that's a knockoff of Solaire, and if you interact with him in your garrison, you can get a bonfire toy.

Some of the buildings are mainly fluff, like the stables for mounts.

The pet menagerie is relatively useful for collectors and battlers, since it provides items and an easy way to level them up.


The tradeskill huts are still useful for little odds and ends.

The alchemist hut can produce WoD flasks if you provide ingredients, which are useful for low level mythics, heroics, or even helping with leveling your alts. If you equip it with a follower, they provide a daily quest for stat potions. The alchemical catalysts you can make there can sell well sometimes on the auction house.

The engineering hut can produce gliders if you provide it with (I think) sumptuous fur and ore.

The inscription hut can make those tarot cards you can click that have random gold rewards. Sometimes you get big ones, but you have to click through a bunch of them sometimes.

The tailoring hut can provide a lot of hexweave cloth, which you can use to make hexweave bags. The hut doesn't do it, so you need an actual tailor and the hexweave cloth is soulbound, so keep that in mind.

The bank is awesome because its your own bank, guild bank, and has transmog services.


If you're looking to start building your garrison, get the treasure hunting mods out there that show where a lot of the resources are in Draenor. The salvage yard and war mill are useful for gearing up followers, try to get the Inn up too. The trading post is super useful and costs no resources, only gold, so get that going quick.

There's a lot of followers you can pick up super quick to fill out your roster, but make sure to use the Inn every week and start filtering some of them out. Any of the bodyguards need to be weeded out when you're maxed on followers, because their Bodyguard trait can't be replaced. So you have 1 out of 3 traits that are completely useless for missions. The dancer, hearthstone, and ogre buddy trait buffs are great and best used for overwriting some followers' tradeskills. If you do use a "reroll" book, keep in mind that any follower that you recruited with a tradeskill as a default, will reroll with that tradeskill every time. So say you got Ahm, who has enchanting. If you overwrote it with ogre buddy, then later want to reroll his traits, he'll get some random ones, but he'll get Enchanting back as one of them. So be wary of that.


I know this was kind of overboard, but hopefully anyone fucking with garrisons has a good heads up now. I still use them personally, but not as heavily as before. The conveniences of them without the long ass load times and clusterfuck of Dalaran makes me happy. Being able to use a flying mount there is an added bonus.
 
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Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
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Being able to use a flying mount there is an added bonus.

Had to mention that, didn't you? Ya damn tryhard.

Maybe someday, but the looong list of bullshit required to get flying in Draenor is just... ugh.
 

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
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It looks long but with some add-ons and a little time, a 110 can bang it out no problem. Handynotes really helps.
 

xzi

Mouthbreather
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I keep my garrison simply because I have the AH and it's just quicker than hearthing to dal and then hearthing to org because for some reason even though I upgraded my computer my dal load times got even longer
 

Noodleface

A Mod Real Quick
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I keep my garrison simply because I have the AH and it's just quicker than hearthing to dal and then hearthing to org because for some reason even though I upgraded my computer my dal load times got even longer
Lot of people complain abiut this but my PC loads it fast.

6700k
1070
SSD
16GB ram
 

xzi

Mouthbreather
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yeah idunno even without mods it takes forever

after I load it once it's fine but the first load.. good shit I don't understand
 

Kaige

<WoW Guild Officer>
<WoW Guild Officer>
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Yeah, same here. I'm fine after the first load, its super quick after that. The first one, I just start alt-tabbing and reading stuff on the net while I wait.
 
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