LadyVex_sl
shitlord
- 868
- 1
So pet battles are really wearing on me. I hate that even with the most effective set-up against some npc fights, you can miss/have them dodge etc and it can guarantee you a loss. And I'm not even talking "super effective" teams, I'm talking synergistic/super effective teams; for example Major Payne in Icecrown as the northrend grandmaster - I use a combination of Grunty + Kun-Lai runt + whatever strikes my fancy for effective against his elemental; Grunty nails Grizzle and obliterates him so i don't have to worry about his hiberate, the runt has effective against mechanical for his stupid mecha-strider, which not only does extra damage, but also slows him down so he can't cast his bullshit extra dmg on me, then the next attack is a guaranteed stun + extra damage because the previous chills him. But, if one of those abilities miss it can turn it into a "I just rolled this guy" into "Holy fuck, really? You're going to kill me now?"
I've leveled so many different types to have the most specific, effective teams - and I cannot tell you how things like, lift off from my serpent missing near 70% of the time, but hitting 100% of the time from an npc drives me fucking crazy. I realize that especially going into the later npc fights you're going against epic/legendary pets, but jesus christ. There are abilities that say "Does a fuckton of damage, but high chance to miss" and then there's shit like that, that has no extra chance to miss (at least on tooltip) but constantly does. W...t...f.
Also, I think the pets scale too fast? Old world + TBC trainers are really good for bringing up pets from 1-20, but the northrend ones are really super sketchy for leveling your guys. They're all level 25, rare+ and some of them are fairly difficult, in such a way that even if you're using the right type of pet, if he's not max level he doesn't have the hps to survive the attacks. There are a few fights in northrend where I feel it's possible to bring in lowbies and have them get all the exp, but it's relatively annoying. Hell, even Cata is easier to level pets up with - I've been able to use ridiculously low levels if they're the correct type but try that bullshit with Payne and he destroys my ass.
Just feels bad man. I hate that it's so random really. That's the #1 thing that gets me; I hate seeing a random miss or dodge or crit for the other team and knowing that has probably just lost me the match. There's also the bugs that cause your team to skip turns, or the bugs that keep on block/dodge/unkillable buffs on the enemy team through multiple turns - Aki is absolutely famous for that. There have been a few times I've been crit, or missed but was still on track to winning, then her mongoose throws up the unkillable buff and it's there 3 rounds later. Like, christ. FU.
I know pets are just a secondary thing but man, I rage at it like it's pokemon. RAGE.
Oh, and if you're just starting the rounds, they added a bunch of new pets in 5.1 to the wild - I highly recommend them because they're all pretty fucking OP. A mechanical cat, with wind up, prowl and supercharge? At 19 it can one shot 25s. (Admittedly, I don't think it can do it to rares, but who knows.)
I've leveled so many different types to have the most specific, effective teams - and I cannot tell you how things like, lift off from my serpent missing near 70% of the time, but hitting 100% of the time from an npc drives me fucking crazy. I realize that especially going into the later npc fights you're going against epic/legendary pets, but jesus christ. There are abilities that say "Does a fuckton of damage, but high chance to miss" and then there's shit like that, that has no extra chance to miss (at least on tooltip) but constantly does. W...t...f.
Also, I think the pets scale too fast? Old world + TBC trainers are really good for bringing up pets from 1-20, but the northrend ones are really super sketchy for leveling your guys. They're all level 25, rare+ and some of them are fairly difficult, in such a way that even if you're using the right type of pet, if he's not max level he doesn't have the hps to survive the attacks. There are a few fights in northrend where I feel it's possible to bring in lowbies and have them get all the exp, but it's relatively annoying. Hell, even Cata is easier to level pets up with - I've been able to use ridiculously low levels if they're the correct type but try that bullshit with Payne and he destroys my ass.
Just feels bad man. I hate that it's so random really. That's the #1 thing that gets me; I hate seeing a random miss or dodge or crit for the other team and knowing that has probably just lost me the match. There's also the bugs that cause your team to skip turns, or the bugs that keep on block/dodge/unkillable buffs on the enemy team through multiple turns - Aki is absolutely famous for that. There have been a few times I've been crit, or missed but was still on track to winning, then her mongoose throws up the unkillable buff and it's there 3 rounds later. Like, christ. FU.
I know pets are just a secondary thing but man, I rage at it like it's pokemon. RAGE.
Oh, and if you're just starting the rounds, they added a bunch of new pets in 5.1 to the wild - I highly recommend them because they're all pretty fucking OP. A mechanical cat, with wind up, prowl and supercharge? At 19 it can one shot 25s. (Admittedly, I don't think it can do it to rares, but who knows.)