World of Warcraft: Current Year

Sumi_sl

shitlord
153
0
Thanks for the response. I'm fine with ability pruning as long as gameplay is still fun. Wildstar and TESO are the recent MMOs I have played that restrict the number of abilities you can slot. They have also tried to make MMO combat more action based. TESO only allows 6 skills per action bar (12 total with weapon swap) while Wildstar gives you 8. Combat in both TESO and Wildstar have mobs throwing out a lot of telegraphs with Wildstar punishing you the most if you don't avoid the telegraph.

Based off what you are saying about fight mechanics getting more complex with lots of movement, do you foresee gameplay in WoD becoming more action-based similar to Wildstar (but not as punishing/difficult).
Oh gawd I hope not! I can't stand that telegraphing shit I see in any video from Wildstar. I think turning MMOs from strategy games based on knowing mechanics / having the right group makeup to folks just responding to visual queues has lessen my interest in playing these games.
 

Bruman

Golden Squire
1,154
0
Thanks for the response. I'm fine with ability pruning as long as gameplay is still fun. Wildstar and TESO are the recent MMOs I have played that restrict the number of abilities you can slot. They have also tried to make MMO combat more action based. TESO only allows 6 skills per action bar (12 total with weapon swap) while Wildstar gives you 8. Combat in both TESO and Wildstar have mobs throwing out a lot of telegraphs with Wildstar punishing you the most if you don't avoid the telegraph.

Based off what you are saying about fight mechanics getting more complex with lots of movement, do you foresee gameplay in WoD becoming more action-based similar to Wildstar (but not as punishing/difficult).
WoW and D3 have always borrowed ideas back and forth, and D3 has the limited loadout too - so I think the WoW team is trying to get the advantages of that, but without doing it directly. I don't see them ever doing that explicitly, but once they pare down most classes to 4-5 "main" buttons plus a few random things, they'll have achieved that. They can't stop people from hotbarring all their favorite mounts or whatever, but their main action buttons will probably be similar.

I don't think they'll ever go full-on Wildstar telegraph, but I still consider WoW the grandfather of "dodge the floor" style combat. Having returned recently for the end of MoP, last time I played was early Cata, I see the increase in boss complexity pretty obvious. There's always fights in every raid tier that are tougher/easier than others, but even some of the dungeon heroics have pretty involved mechanics (of course we can just outgear them now). A lot of multiple phases based on health %, or "repeat these 2-3 phases over and over", dodging the floor, interrupting the boss, watching for adds, etc. None of these are new to WoW by a long-shot, but it seems like more and more often you're getting multiple of those things at the same time. Which again, personally, I find much more valuable than complex rotations.

As a shadow priest, I'm looking really forward to the dot/haste changes. No more "snapshotting", no more haste breakpoints. No more hit too! Reading over some of the changes though, it seems like shadow priest just had some "buttons I really never press" and "buttons I always press once when I log in then leave it up forever" removed. I don't think our "main" rotation has changed too much (not that dot classes have a rotation, just our priority), but there's some interesting talents that could change things up a lot. And our mastery is all about single-target nuke DPS (which seems really dumb for something called "mastery" with us being a dot class). I get the feeling the changes for my class will end up with us having a few different rotations/priorities depending on the fight, which could be a interesting level of complexity (do I dot these guys up? Go single target? do I save orbs for X, or use them now? etc).

From the bitching though, it sounds like other classes had straight up every day rotation skills axed. I can't speak to that.
 

Rime

<Donor>
2,638
1,612
I am incredibly salty about Mirror Image being taken from a baseline Mage spell and being turned into a talent.
 

Itzena_sl

shitlord
4,609
6
I don't get it.
Turn in your gamer badge.

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Cybsled

Naxxramas 1.0 Raider
17,415
13,926
Took a second until I saw the Geshtal ring lol.

They needed a Kefka item, though ;(

edit: On a side note, re: "ability bloat", some of the stuff they snipped has been pretty bullshit. For Brewmasters they got rid of charge (stun) and our single target snare/root. While they didn't always work in raids on everything, they did in some encounters. Factored in with many of the nerfs (Blackout kick dmg nerf, removal of "backfire" from drunken haze which counts as both a survivability and damage loss, veng removal making our self healing garbage), and it really guts some of the classes.
 

Kuro

Naxxramas 1.0 Raider
9,414
25,387
I use Clash all the time on live. It's very handy on Galakras, dragging bonecrushers back into the melee pile while at the same time stopping their fracture. I'll be sad about the Drunken Haze nerf because it was interesting to have part of our avoidance (a very small part) also apply to the other tank.
 

TecKnoe

Molten Core Raider
3,182
51
anyone playing the beta? I haven't played this uh in forever, like naxx / Bt was the last thing I raided, cousin gave me his beta account gonna give it a whirl.
 

Needless

Toe Sucker
<Silver Donator>
9,559
3,509
Tell him to get another one and hook me up brah

I totally just finished my legendary cloak on my warlock... my DPS shot up like 60k just dicking around on the training dummy lol
Now i can get my paladin some ret gear and call it quits until WoD
 

Bruman

Golden Squire
1,154
0
Tell him to get another one and hook me up brah

I totally just finished my legendary cloak on my warlock... my DPS shot up like 60k just dicking around on the training dummy lol
Now i can get my paladin some ret gear and call it quits until WoD
Nice - I finished up Secrets yesterday, and stayed up too late afterwards, but now I'm ready for the last terrible grind: titan whateverstones. At least I still have the two wings of ToT I can do this week while the buff is going. Next week the buff is gone though - I really hope it doesn't stretch out to 3 weeks or more for these dumb things.
 

Flipmode

EQOA Refugee
2,097
321
Took a second until I saw the Geshtal ring lol.

They needed a Kefka item, though ;(

edit: On a side note, re: "ability bloat", some of the stuff they snipped has been pretty bullshit. For Brewmasters they got rid of charge (stun) and our single target snare/root. While they didn't always work in raids on everything, they did in some encounters. Factored in with many of the nerfs (Blackout kick dmg nerf, removal of "backfire" from drunken haze which counts as both a survivability and damage loss, veng removal making our self healing garbage), and it really guts some of the classes.
Come on. Everyone knows brewmasters are OP as shit on live and you have to be dumb as fuck if you didn't see the nerf bat coming on that.
 

Ronaan

Molten Core Raider
1,092
436
Nice - I finished up Secrets yesterday, and stayed up too late afterwards, but now I'm ready for the last terrible grind: titan whateverstones. At least I still have the two wings of ToT I can do this week while the buff is going. Next week the buff is gone though - I really hope it doesn't stretch out to 3 weeks or more for these dumb things.
Taking three characters through the quest at the moment. Warrior is on Secrets, Priest just finished Sigils, Paladin started Sigils. I'll have to try to get as much of the collecting (and faction) stuff done as possible while the buff lasts... and hope to get the Priest and Paladin into the Valor part before the next 100% Valor buff.

Queues are awesome though, War + Pal are tank spec, Priest is disc.
 

Bruman

Golden Squire
1,154
0
I got faction done back at the last black prince buff - took maybe 2-3 hours. There's a spot on Isle of Thunder where NPCs fight the statues, you can just plop down your guild battle standard, tag the mobs, and get faction. If the pattern follows like it has been - Tuesday morning this buff ends, then later in the week the valor buff goes up (or maybe there's a one week break, can't remember).
 

Ronaan

Molten Core Raider
1,092
436
I got faction done back at the last black prince buff - took maybe 2-3 hours. There's a spot on Isle of Thunder where NPCs fight the statues, you can just plop down your guild battle standard, tag the mobs, and get faction. If the pattern follows like it has been - Tuesday morning this buff ends, then later in the week the valor buff goes up (or maybe there's a one week break, can't remember).
I know about the spot, it's where I factioned my main semi-afk.

Pretty contested at the moment though, had better results taking my warrior to the beach slaughtering those saurok things. Added bonus, had done some quest on him at one time, he runs around non-kos disguised as one of them. Hooray.
 

Rescorla_sl

shitlord
2,233
0
Rerolled a warrior to level him up to 60 so that when I boost him up to 90 his tradeskills are maxed. Does anyone know if the tradeskill boost is for all tradeskills (2 main + first aid, cooking and archaeology) or does it only boost your two main tradeskills, which means you still have to skillup first aid, cooking and archaeology the old fashioned way.
 

a_skeleton_03

<Banned>
29,948
29,765
Rerolled a warrior to level him up to 60 so that when I boost him up to 90 his tradeskills are maxed. Does anyone know if the tradeskill boost is for all tradeskills (2 main + first aid, cooking and archaeology) or does it only boost your two main tradeskills, which means you still have to skillup first aid, cooking and archaeology the old fashioned way.
Two main and first aid. None of the secondaries unfortunately.

The main trade skills will get no recipes by the way meaning you have to go train them all which can be quite expensive.