World of Warcraft: Current Year

Qhue

Tranny Chaser
7,658
4,634
That is good to hear, although after playing other games (notably Wildstar) it feels strange to stand still so much in WoW.
 
2,122
3
For sure. I'm just not really worried about ele becoming unviable simply because we lose the movement on LB. I mean I've played just about every iteration on the spec that has existed and you can always make it work. Now if you're looking for meter topping aside from cheese like stacked protectors, or the opening of dark shamans that you can ride to victory then this has never been the spec of choice. So if meter topping is for you then I suggest looking somewhere else.
 

Palum

what Suineg set it to
29,215
48,946
From what I've read they are taking away or at least limiting pretty much every classes movement based abilities. I don't have the links but I remember some posts about how the "movement bloat" has had a negative effect on raid design mechanics in that they need to keep upping the complexity and the movement timings in order to actually bring difficulty to the encounter, and they are at a point where they've reached the limit on how many ways they can try to counter all the movement simply via mechanics. So they think that pruning back all the mobility will allow them some more breathing space when it comes to encounter design. From my shaman friends that are in the beta it seems like ele is doing fairly well in comparison to the other ranged dpsers even with lightning bolt movement taken away.

edit:

I should add that I've mained an elemental Shaman for a long time and while I do like the mobile playstyle, I never had a problem in any version of the game with keeping up competitive dps. Just have to learn and adapt as always.
Not to mention that wasthebenefit to melee, slight though it was before the caster movement bloat. Melee get to move while continuing to DPS, casters don't have to avoid as much but lose DPS when moving.
 

Ukerric

Bearded Ape
<Silver Donator>
8,494
10,705
That is good to hear, although after playing other games (notably Wildstar) it feels strange to stand still so much in WoW.
Wait until you're fifyish. You'll appreciate being able to stand still and push only three-four keys.
 

Ronaan

Molten Core Raider
1,092
436
Glad to see others working through the legendary quest on multiple toons. I'm doing the same thing on my Paladin + Hunter. Hunter finished Secrets last night, and got the Tempered Lance done. Just have to do a couple more quests on Isle of Thunder to "unlock" the Foot of Le Shen or something. That'll put me on Titan stones for my Hunter, then back to Paladin to collect more secrets.
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I'm too scared to go tank on my Paladin though, since I don't really know how to tank any of the LFR fights.
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He's Holy though, so the queues are not too bad.
The quick and dirty:
The Quick and Dirty Tanking Guide for Siege of Orgrimmar - Sunnier's Art of War
The Quick and Dirty Tanking Guide for Throne of Thunder - Sunnier's Art of War
The Quick and Dirty Tanking Guide for Mogu'shan Vaults Normal - Sunnier's Art of War

It's monk centered but the fight mechanics (and taunt points) remain the same of course. It's been my quick "oh how many stacks do we taunt at again?" lookup source.
I only did LFR and Flex so far so some mechanics (and numbers, some of his are pointed at 10-man) may be irrelevant, but it's good for a quick look.

I just realized my disc priest and protadin will also have to do the isle of thunder unlocking... well that's going to suck, both have abysmal dps.
 

Flipmode

EQOA Refugee
2,097
321
If thats not the most obvious fucking answer to that dumb ass question. Why would you even waste his time with that?



A brewmaster has enough passive heals, active heals and oh shit heals that he could effectively sub for being his own private low ilvl raid healer. Thats why theyre OP. But instead of just nerfing those abilities in particular, they feel the need to do sweeping changes to the entire monk tree and the only class role thats getting a benefit out of the changes is the Mistweaver. If people knew more about the strengths and weaknesses of the Monk, then I think people would agree that the nerf bat is a little heavy on the class. To go from OP to underpowered in comparison to your counter parts doesnt give you confidence that they know what the fuck theyre doing. Much less, the fact that it doesnt even feel like any of them play a Monk.

Its as if Furor took over the Monk Class and we all know how much he loves Monks.
So their dps doesn't make them OP either? Healing wasn't even a factor in my statement. They have ridiculous dps, can tank and heal by your admission. That needs to be toned down, not just a little.
 

Cybsled

Naxxramas 1.0 Raider
17,415
13,926
High DPS was primarily in AoE fights because of keg smash + veng. Because veng is being removed, our DPS will be garbage (they have literally lowered the base damage on all our shit in beta, with the exception of a -slight- boost to keg smash...which really just brings it back to pre-nerf MoP state. However, see veng nerf). Our AOE tanking will also be garbage, since they removed the avoidance aspect of drunken haze (aka, we get hit more). That is a problem for monks because we need ramp up time in order to actually live through stuff (shuffle + EB charges). So we either have to pop our "shield wall" right off the bat or hope we get lucky with landing some crits early on. Factor in the "no veng", which is what actually boosted self healing, and our self-healing mechanics (orbs, chi) are also garbage as well...if they actually cost energy to use, no one would even bother. To further complicate things, monks -really- need good gear to be able to tank anything because we need pretty much all 2ndary stats to be effective (mastery, crit, and haste). Without all that, we are squishy as fuck tanks with a long ramp up time and now no ability to increase our survivability during sustained fights.

It's basically DK all over again...powerful in WOTLK, then they got nerfed HARD and it took them a long time to become viable again.
 

Rombo

Lord Nagafen Raider
763
199
How so OP? This expension seemed fine for every dps classes having fights where they all can shine.
Its the impression i got from doing every raids with an enh sham, ww monk, fury war and rogue. The bottomline was, you had the best gear, you did the best deeps. How it should be anyways.

Unless youre talking pvp or something.
 

bixxby

Molten Core Raider
2,750
47
Rogues are boring as shit to play, don't matter how op they are.

I'm down for CMs on alliance, have a few characters I wanna get done before the expansion. Info in sig.
 

Crone

Bronze Baronet of the Realm
9,714
3,211
The quick and dirty:
The Quick and Dirty Tanking Guide for Siege of Orgrimmar - Sunnier's Art of War
The Quick and Dirty Tanking Guide for Throne of Thunder - Sunnier's Art of War
The Quick and Dirty Tanking Guide for Mogu'shan Vaults Normal - Sunnier's Art of War

It's monk centered but the fight mechanics (and taunt points) remain the same of course. It's been my quick "oh how many stacks do we taunt at again?" lookup source.
I only did LFR and Flex so far so some mechanics (and numbers, some of his are pointed at 10-man) may be irrelevant, but it's good for a quick look.

I just realized my disc priest and protadin will also have to do the isle of thunder unlocking... well that's going to suck, both have abysmal dps.
Awesome! Thanks! Started collecting Ret gear, because not having a "DPS" spec, and just having Holy + Prot was stupid for trying to complete quests, and especially leveling come WoD. Love healing, and so will probably stick with this. Still using a ton of prot gear, as Ret spec, but gets better every week as I shuffle through the LFRs, and any flex I might be able to get into.
 

Needless

Toe Sucker
<Silver Donator>
9,559
3,510
I'd suck some dicks for CM carries ~
Lock and Paladins look too legit, hook me up bros

You should totally race change to a more hetero looking race Gorehack kekek
 

Rescorla_sl

shitlord
2,233
0
Awesome! Thanks! Started collecting Ret gear, because not having a "DPS" spec, and just having Holy + Prot was stupid for trying to complete quests, and especially leveling come WoD. Love healing, and so will probably stick with this. Still using a ton of prot gear, as Ret spec, but gets better every week as I shuffle through the LFRs, and any flex I might be able to get into.
I was under the impression that itemization in WoD was also getting revamped such that defensive stats like dodge and parry are getting removed from gear. The way I interpreted it was that from here on out you would only need one set of armor for all the roles your class can perform. Is that correct or just wishful thinking?
 

Needless

Toe Sucker
<Silver Donator>
9,559
3,510
Damn i never realized how cool mage's CM armor is. Too bad that class is boring as hell
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That shit is legit as hell
 

DavivMcD

Peasant
404
37
I was under the impression that itemization in WoD was also getting revamped such that defensive stats like dodge and parry are getting removed from gear. The way I interpreted it was that from here on out you would only need one set of armor for all the roles your class can perform. Is that correct or just wishful thinking?
Mostly, yeah. You'll still prefer certain secondary stats over others for each spec, but all stats on armor pieces should be useful to every spec. The exception is non-armor slots (rings, neck, cloak, trinkets, weapons) which can have spirit for healers or bonus armor for tanks.