alavaz
Trakanon Raider
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I honestly don't think they ever said that. The goal for removing abilities has always been to A. reduce the amount of compulsory keybinds for highly situational abilities and B. to get rid of redundant and synergistic abilities that were never used separate from each other (i.e. rotational cooldowns that wound up being macro'd together anyway) and C. balance the PvP CC shitfest fiasco.I think you misunderstood my post. Blizzard said part of the reason for reducing the number of abilities across the board was so they could design MORE complex boss mechanics. I'm just curious to know if this is actually the case in WoD dungeons and raids (assuming raids are even in the beta).
I think the goal is to keep encounters interesting and making sure that people have a chance to take them in instead of waiting for visual add on queues to mash a button you normally don't mash.