Palum
what Suineg set it to
The whole patch has kind of taken the wind out of my sails. The stat squish isn't really an issue besides being disorienting. Without a concept of where you were vs. where you are, it was almost an instant reset. I have no idea if one ability hitting for 592 vs. 18.6K before makes it better or worse.
That, plus almost every single one of the specs I played had things gutted that I really didn't want to lose. Granted, some of it may be the squish, I don't know. But for Blood DK, I miss Rune Strike and now have to wait around while I pop out a deathcoil every once in awhile. For Arms warrior, I have to spam whirlwind? OK. Then on Prot, cleave is gone. I can't find anyone who has the new cleave glyph. So I'm just like 'uhh, ok' and have to replace one button with a sequence between Thunder Clap, Shockwave and Bladestorm to effectively AOE tank even the smallest group of mobs. It just seems a step backwards in a lot of ways, before I could spam cleave and use those CDs for there relevant effects instead of making a shitty rotation out of them.
I haven't even tried my hunter yet, but my Boomkin is ... ugh. The automatic bar of the balance system just removes everything about the mechanic that at least gave you the illusion of control. Now you are really whack-a-mole two different spells. I don't think Boomkin before had a dense rotation, now it's just laughably obnoxious to have to constantly be rechecking where the meter is after THIS little boss vignette or stun or whatever. Before, you had it in your scan and you knew how many casts were needed of starfire/wrath. Now I constantly have to stare at the dumb meter and guess timing.
Blech. It just seems to me they pruned the wrong things. I would rather have the old number of rotational abilities back and only ONE fucking CD with a bunch of shit that just adds effects/stats to it. Instead now I have all the CDs and 2-3 abilities I use on every class regularly. Why?
That, plus almost every single one of the specs I played had things gutted that I really didn't want to lose. Granted, some of it may be the squish, I don't know. But for Blood DK, I miss Rune Strike and now have to wait around while I pop out a deathcoil every once in awhile. For Arms warrior, I have to spam whirlwind? OK. Then on Prot, cleave is gone. I can't find anyone who has the new cleave glyph. So I'm just like 'uhh, ok' and have to replace one button with a sequence between Thunder Clap, Shockwave and Bladestorm to effectively AOE tank even the smallest group of mobs. It just seems a step backwards in a lot of ways, before I could spam cleave and use those CDs for there relevant effects instead of making a shitty rotation out of them.
I haven't even tried my hunter yet, but my Boomkin is ... ugh. The automatic bar of the balance system just removes everything about the mechanic that at least gave you the illusion of control. Now you are really whack-a-mole two different spells. I don't think Boomkin before had a dense rotation, now it's just laughably obnoxious to have to constantly be rechecking where the meter is after THIS little boss vignette or stun or whatever. Before, you had it in your scan and you knew how many casts were needed of starfire/wrath. Now I constantly have to stare at the dumb meter and guess timing.
Blech. It just seems to me they pruned the wrong things. I would rather have the old number of rotational abilities back and only ONE fucking CD with a bunch of shit that just adds effects/stats to it. Instead now I have all the CDs and 2-3 abilities I use on every class regularly. Why?