WoW Classic - Guild

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  • Total voters
    216

BoozeCube

The Wokest
<Prior Amod>
53,311
313,957
I mained druid and I'm going to do it again. Everything that's bad about druids in raids/PvE in general is basically the opposite in PvP. If you care about that sort of thing. Moonkin can fucking 2shot people in wsg pretty easily with some gear. Cat can certainly hold its own in pvp, in raids it's alright but you're probably going to be at the bottom and you're only there for Leader of the Pack. Bear is pretty good 5man tanks believe it or not. I mean I'd rather take a warrior but bear threat/damage is really high. I wouldn't expect to tank many raids until deep into the games life cycle though.

Resto is good all around, people talk about it like you're at a severe disadvantage when playing it but I never found that to be the case for myself. Or the healers I was playing with are retarded, I don't know.

Flag running is my jam and all 3/4 specs can do really well at it but resto/bear is your best bet. You can kite anything in the game and with free action potions you're quite literally unstoppable.

Watch Sodapoppin if you want to see how retarded OP Druids are at WSG. Also even in resto gear moonfire fucks shit up.
 

Leadsalad

Cis-XYite-Nationalist
6,274
13,193
I liked Druid healing, but the buff limit meant they were a 1 of in raids and their mana efficiency, even in BWL/AQ40 gear, was depressing while I was doing Naxx.
 

xzi

Mouthbreather
7,526
6,763
Watch Sodapoppin if you want to see how retarded OP Druids are at WSG. Also even in resto gear moonfire fucks shit up.
Yeah man, soda is great.

I got rank 12 or 13 (I don't remember but I know I was super close to 13) before getting a better weapon and stopping the grind cause I was in school and getting like 3 or 4 hours of sleep a day and raiding/pvp grinding. It was too much, lol. I'm still debating on going for r14 this time around. Guess it ends up depending on who I'm playing with mostly or if I find a solid bg group. Druid has always been good at pvp throughout the entire games history but classic is the ultimate goal for me.

Watching soda has gotten me as hype as can be cause I've never played a private server and remembering a bunch of small details I haven't thought about as far as druid goes for the last decade+ has me excited to roll one again. Though level 30 is very limited and the meta is still interesting I'm way looking forward to 60 and having a bit of gear on it.
 

sadris

Karen
<Donor>
21,152
80,876
Noodle is probably correct at some point people will get tired of classic and drop which I am fine with as well, still here is the thing if you are decent at the game and have farmed up gear even if the guild went belly up at some point you would be able to get in another guild without to much difficulty. Unless you plan is you play some ret paladin or feral druid or some shit, which in that case nobody will let you play not even us.
We probably need a feral druid or two starting on naxx for 4H and KelThuzad. I did it resto and it was rough.
 

Sebudai

Ssraeszha Raider
12,022
22,504
We used druid tanks in AQ and Naxx and probably some other places I forget.

Or we could bitch about not having 8 warriors like the hundreds of raiding guilds that never killed original 4H.

I liked Druid healing, but the buff limit meant they were a 1 of in raids and their mana efficiency, even in BWL/AQ40 gear, was depressing while I was doing Naxx.


Rebirth is maybe the best raiding ability in the game.
 

Leadsalad

Cis-XYite-Nationalist
6,274
13,193
Rebirth is maybe the best raiding ability in the game.
And innervate for your priests doing the heavy heal lifting.

But they still don't stack well compared to other classes.

I definitely want to go warrior just so I press mortal strike on some people in a BG on the weekends after the raid(s).
 

xzi

Mouthbreather
7,526
6,763
I liked Druid healing, but the buff limit meant they were a 1 of in raids and their mana efficiency, even in BWL/AQ40 gear, was depressing while I was doing Naxx.

What do you mean?
HOTS not overriding each other and only allowed 1 per target? Because we solved our 3+ druid problem in raids with assigning each druid to a chunk of groups that they ONLY use their hots on and everyone else gets healing touches if necessary.
 

Leadsalad

Cis-XYite-Nationalist
6,274
13,193
What do you mean?
HOTS not overriding each other and only allowed 1 per target? Because we solved our 3+ druid problem in raids with assigning each druid to a chunk of groups that they ONLY use their hots on and everyone else gets healing touches if necessary.
I played alliance. Paladins with infinite mana invalidated HoTs on anything but the MT. I was a MotW buff bot and decurse bot while I left my HoTs up on the MTs and jumped around. Bringing 2+ druids would would have been wasted slots.
 

sadris

Karen
<Donor>
21,152
80,876
I played alliance. Paladins with infinite mana invalidated HoTs on anything but the MT. I was a MotW buff bot and decurse bot while I left my HoTs up on the MTs and jumped around. Bringing 2+ druids would would have been wasted slots.
You sound wrong. We had four druids.
 

Kiki

Log Wizard
2,340
1,955
A feral druid and a me pocket healing/dispelling were how we got 20 HWLs in our guild. He was our offtank in raids so pretty well geared and even with 3 people wailing on him for 2+ minutes he would survive on his own healing no problem. I'd drop AOE fear in their flagroom or on the way out to fuck everything up and even if I died he was halfway back to base already and I'd meet him when I rezzed. Meanwhile the other 8 were slaughtering everyone. Alliance on our server called this 'owling' because they hated it. They would stack all 10 people in the flagroom to try and stop it but that didn't work either. Owl>turtle.
 
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Reactions: 1 user

Leadsalad

Cis-XYite-Nationalist
6,274
13,193
You sound wrong. We had four druids.
My guild was full of backpedal'ers and keyboard turners. We couldn't get past Gothik, so I probably am wrong. But I never saw the reason to bring a ton if you had non-retarded paladin healers.
 

xzi

Mouthbreather
7,526
6,763
I played alliance. Paladins with infinite mana invalidated HoTs on anything but the MT. I was a MotW buff bot and decurse bot while I left my HoTs up on the MTs and jumped around. Bringing 2+ druids would would have been wasted slots.
I also played alliance, our core raid team always had 3 druids minimum (at one point we had 7 for that boss in naxx that shoots out 40 man poisons lol) and we managed to get every server first & pushed until the last 2 bosses of naxx before our guild/raid lead quit due to RL stuff.

Idunno, I'm not disagreeing that other healers can do it better but people on the subreddit lately are acting as if a resto druid is worse than like a level 30 doing level 60 content
 

sadris

Karen
<Donor>
21,152
80,876
But a resto druid isn't just 2k HPS. He's 2k HPS plus the 2.4k HPS he just battle ressed.

And similarly with feral druids DPS.
 

Woefully Inept

Karazhan Raider
9,366
37,366
Do we know what’s up with hunter pets? Are they nerfed in this version?
I'm curious about scorpid pets. Anyone know if their poison OP like it was back in the day? I recall during Heigan my scorpid would out damage everyone else in the raid and not by a little bit either. Totally crushed all other pets.
 

Sebudai

Ssraeszha Raider
12,022
22,504
I think I remember people being wrong about druids in the original classic period.
 
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Reactions: 1 user

Quaid

Trump's Staff
11,813
8,222
I think I remember people being wrong about druids in the original classic period.

I don't. At least not when it came to raids.

There was zero reason to bring more than 1 resto druid to a raid. Their most useful abilities (innervate, rebirth, cure poison etc) had nothing to do with resto spec. You could bring a couple ferals for leader of the pack and that was way more useful than their bottom-of-the-heap healing potential.

I do seem to remember them being super annoying in PVP though.
 

Sebudai

Ssraeszha Raider
12,022
22,504
I don't. At least not when it came to raids.

There was zero reason to bring more than 1 resto druid to a raid. Their most useful abilities (innervate, rebirth, cure poison etc) had nothing to do with resto spec. You could bring a couple ferals for leader of the pack and that was way more useful than their bottom-of-the-heap healing potential.

I do seem to remember them being super annoying in PVP though.

I didn't specify a spec. Druids were always good for raiding guilds.
 

Derkon

Blackwing Lair Raider
2,560
1,297
Yeah I remember we had Xate tank Ouro over our warrior tanks back in AQ40. Druids seemed decent to me then.
 

Sebudai

Ssraeszha Raider
12,022
22,504
We'd use more than one Resto druid often because encounters vary drastically and guilds have a finite roster. Even if they didn't there's finite loot. People are going to have a primary spec, but people should be playing classes and not specs, especially druids.