I made the guild <Fires of Heaven>.
Not sure if more than two people will join or if we'll ever see a raid, but if it takes off.. to get this out of the way: we can just eliminate 90% of 'drama' by removing any loot council and instead doing:
Loot is done via rolls for every item. However:
For every raid, or raid tier, every raiding member picks X amount of item(s) (maybe 1, maybe 3) designation not certain just yet. Have to think on it a bit further.
This is your 'locked in' item(s).
Every time you lose a roll on your specific locked in item, the next time you roll against anyone for the locked in item, regardless if they themselves also lost the roll, you get a +15, or +20 roll on the item against others that either didn't lock in the item or did.
In addition - If we move on from a tier or a raid and you still never won your locked in item, some kind of roll strategy will give you a edge on your next tier or next raid's locked in item, so no man is left behind from his misfortune.
In addition, I've contemplated the idea that if you win an item that's almost as good as you're locked in item and you conceive it as silly to win your locked in item, you can change your locked in item at a time frame-limit to when you can next have enhancement rolls on your new locked in item. This could be semi-user exploited so the concept needs to be considered further but it likely should exist in some capacity.
The values and properties of these structures need to be worked on a bit, but this system is pretty fantastic and really removes pressure on a loot council and any worry surrounding loot council tactics.
I'll do the overhead spreadsheet work so no one has to worry.
DM me for a guild invite. And tell your friends~!