The underlying architecture of Vanguard can never been fixed. It will always have issues.. Much much better to do a new game using an established MMO engine unless you're developing one on your own.
This ^ exactly.
We all knew it was a lost cause before it even released, but we wanted a real successor to EverQuest (not EverQuest 2 /sigh). Some of us, myself included, held on to the dream way too long.
At this point, I really don't see how any company is going to be able to compete in the MMORPG genre going forward unless there is a major mindset change in those that hold the purse strings.
FFXIV has set the bar much higher than any other MMORPG out there, and it has everything to do with two things: money and passion. Square is committed to spending the money to making a true triple A title, and the developers have actual passion for the work they are doing.
In the MMORPG industry today, you either find one or the other, but rarely both. Today you find one of two scenarios:
- Company throws a ton of money at the project, but wants it done as fast as possible with as many microtransactions thrown in as possible which puts making money first and making a great fun game to play last. The passion for developing a great game is lacking in this scenario.
- The developers have great passion for the game they are making, but the company doesn't have and/or does not want to release enough money to development to meet the goals.
With so many triple A MMORPGs over the past decade failing to make enough return on investment, we've seen more and more companies go the route of "make as much money as fast as possible" ala micro transactions.
Until big development companies regain confidence in a MMORPG being able to make good ROI on a 50-100 million dollar initial investment, it's going to be insanely hard for any new MMORPG to come out and compete with a game like FFXIV.
I'd say the only hope right now for the industry is for World of Warcraft Classic to be a MASSIVE success, and Blizzard somehow gets a clue, and starts making expansions specifically for their Classic version. If Blizzard can prove that the old way of making MMORPGs is profitable, the other companies will follow on their footsteps and inject hundreds of millions of dollars back in to the industry.