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I came back to it a bit ago after discovering Long War also. My campaign is early November, and I feel like I have a decent hold but it's tenuous at times. I've let a few missions pass by because my roster just couldn't handle it at the time (fatigue/wound issues). Just finished Alien Biocybernetics, so can build MECs now. Have a full complement of gauss tech including sniper/rocket, and about 8 interceptors with laser cannons and evade/aim foundry projects.
My guess is I'll get smashed if/when the aliens raid my base. I watched Beagle's entire 122 episode Long War B14 campaign (most recent episode ~2 weeks ago, I think he's busy with B15 stuff), and the base assault seemed fucking brutal. I also have been slacking on my exalt, not fully understanding the mechanics, and have let 3 successful exalt missions come through so far, not counting the first automatic one. I just didn't realize they were so aggressive, I'd never played EW. As such, I'm still 3-4 clues away from being able to run the exalt base assault to remove that factor.
I think I'm just going to keep going and see how it plays out. I'm on Classic/Ironman, and it feels ok at times, but also fucking absurd at times. I've alt-f4 scummed a few times when I feel like shit is just fucking stupid, or when I'm retarded and activate too much pre-scouted stuff while I'm still learning activation ranges. Specifically re: fucking stupid, I had a bomb disposal council mission on the cemetary/mausoleum map, and holy fucking shit. It started me in the middle on an edge, with 5 pods of thin men/seekers surrounding me and no way to not activate 3 of them immediately. On top of that, one of the bomb nodes ended up being bugged and un-clickable, and it took me forever to find the bomb. Needless to say, I alt-f4'd that shit constantly, because fuck if I was going to lose my entire A-team to that bullshit.
Met my first Muton Elites tonight, so that's pretty much everything except Sectopods. Dreading those, ugh. I'll probably eventually fall to attrition due to my roster not being big enough and/or advanced enough. The Beagle series I watched was on Impossible (beta 14), and the entire time he was more advanced than I, which I just don't understand. Some of it is balancing stuff re: alloy costs and such between 14 and 15, but I still don't get it. Perhaps it's because I shot down too many NOE UFO's (and got unlucky rolls on full-destroy, like 3 in a row one month) without understanding the UFO mission mechanics fully. Turns out, most NOE's will land and let you assault them for big monies!
My guess is I'll get smashed if/when the aliens raid my base. I watched Beagle's entire 122 episode Long War B14 campaign (most recent episode ~2 weeks ago, I think he's busy with B15 stuff), and the base assault seemed fucking brutal. I also have been slacking on my exalt, not fully understanding the mechanics, and have let 3 successful exalt missions come through so far, not counting the first automatic one. I just didn't realize they were so aggressive, I'd never played EW. As such, I'm still 3-4 clues away from being able to run the exalt base assault to remove that factor.
I think I'm just going to keep going and see how it plays out. I'm on Classic/Ironman, and it feels ok at times, but also fucking absurd at times. I've alt-f4 scummed a few times when I feel like shit is just fucking stupid, or when I'm retarded and activate too much pre-scouted stuff while I'm still learning activation ranges. Specifically re: fucking stupid, I had a bomb disposal council mission on the cemetary/mausoleum map, and holy fucking shit. It started me in the middle on an edge, with 5 pods of thin men/seekers surrounding me and no way to not activate 3 of them immediately. On top of that, one of the bomb nodes ended up being bugged and un-clickable, and it took me forever to find the bomb. Needless to say, I alt-f4'd that shit constantly, because fuck if I was going to lose my entire A-team to that bullshit.
Met my first Muton Elites tonight, so that's pretty much everything except Sectopods. Dreading those, ugh. I'll probably eventually fall to attrition due to my roster not being big enough and/or advanced enough. The Beagle series I watched was on Impossible (beta 14), and the entire time he was more advanced than I, which I just don't understand. Some of it is balancing stuff re: alloy costs and such between 14 and 15, but I still don't get it. Perhaps it's because I shot down too many NOE UFO's (and got unlucky rolls on full-destroy, like 3 in a row one month) without understanding the UFO mission mechanics fully. Turns out, most NOE's will land and let you assault them for big monies!