General Antony
Ahn'Qiraj Raider
Endlessly respawning enemies is literally the worst mechanic that can possibly used in a strategy game like this and yet it's basically every mission.
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Endlessly respawning enemies is literally the worst mechanic that can possibly used in a strategy game like this and yet it's basically every mission.
This game is raw as fuck. I had Worf and Deanna troi about to blow each other's brains out within 10 minutes of playing.
I am absolutely in love with this nemesis system style rip off it's incredible and needs to be in every game.
Just got wiped on my 1st commander play through probly shouldn't be starting off on commander but ohwell the chosen assassin showed up on a mission and just lopped everyone's head off like Afro samurai.
Can't wait to play this all day.
I went gts first, what build order do you go on commander anyone have any tips?
I would assume infirmary?
This game is raw as fuck. I had Worf and Deanna troi about to blow each other's brains out within 10 minutes of playing.
I am absolutely in love with this nemesis system style rip off it's incredible and needs to be in every game.
Just got wiped on my 1st commander play through probly shouldn't be starting off on commander but ohwell the chosen assassin showed up on a mission and just lopped everyone's head off like Afro samurai.
Can't wait to play this all day.
I went gts first, what build order do you go on commander anyone have any tips?
I would assume infirmary?
I finished my run of WotC yesterday. I still think it requires a few patches. I had NPC stacking, weird line of sight, NPC movement that glitched so they moved forward only to glide back to the original spot. Also had a few annoying issues the UI but that could be because I am playing at 3440x1440.
The thing that annoyed me most about the Chosen was that the dialog upon seeing each pillar was the same each fucking time.
I would rate it 7/10. Gave me another fun playthrough.
Edit: I really miss the old XCOM with the fighter vs ufo battles. I wish they could add that instead of having a big floating HQ.
Endlessly respawning enemies is literally the worst mechanic that can possibly used in a strategy game like this and yet it's basically every mission.
Of all the viable things to bitch about in WotC, Lost sitreps really aren't one of them. "Basically every mission" is a load of shit.
Of all the viable things to bitch about in WotC, Lost sitreps really aren't one of them. "Basically every mission" is a load of shit.
It's more than just the lost. It's also reinforcements. It's Chosen Sanctuaries. It's Codex clones, Chrysalid babies, and Psi zombies. X-Com has several mechanics for spawning near infinite enemies. I mean that's obviously the game, but he's not wrong that it does get a bit lame after a while that nearly every enemy besides the basic core have a way to add more enemies to the map. It's not DA2 / CoD levels of bad, but it does bloat some missions more than they need to be.
Talking about the endless respawns in the ascension chambers. The lost are fine, although I'm not sure they bring anything interesting to the game.
But the ascension chambers just make certain classes absolute garbage to have along.
For me, the reapers and skirmishers aren't really all that big of a hero class. I mean, my 2 colonels are specialist, and healing specialists at that. Below them I think that I've got a sharpshooter, a grenadier, ranger, then way down at the very bottom of my majors list do I have the reaper and skirmisher. The reaper can't hit for shit, and she gets exposed every fucking time she does hit something. Mox can be useful, but only when dealing with lost and stuff that has extremely low hp.
The only thing that I've actually found a use for is the templar, and he's even a lower level. I think he's at lieutenant or something. *shrug* I'm also not finding much use for them in the second and third trees, again, except for the templar.
Gotta say Sparks really feel underpowered in WotC. If you're going to use one you want it built as soon as possible, but 2 cores is really expensive early on since that could have been 2 experimental grenades or ammo. Wish you could get the Shen's Last Gift narrative mission while leaving Alien Hunters set to the new WotC functionality. I mean yeah, they don't get tired and you can send them on missions while damaged, but you can't send them on covert ops and they can't form a bond with anyone. They're also expensive as hell to upgrade considering you're probably only going to have a single spark built in the first place.
Hearing mixed things about the state of Longwar 2. Sounds like Pavonis isn't considering updating LW2 at this time. At least that's the impression they're giving over at their forum. Sad days if that remains the case.