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Hmm, a little disappointed to read that apparently the scale will be equal or possibly even smaller. Like even fewer meta strategy mechanics. Will be a shitty transition from Long War's epic scale, which is phenomenal.
I just started playing this mod because of the mention in the thread. I'm playing on normal and I have to save scum a lot. I thought I was pretty good at Vanilla X-com, but this is pretty rough. I did get a first month supply ship, which I let land and then took the ground mission. I was able to beat it after a bit of save scumming, but I did lose 1 of my 6 doing it. It seems like as soon as you can expand your team size from 6-8, it would help a bit on those missions.Yeah, if you get a month 1 supply ship landing, it's actually entirely optional whether you take it on or let them complete their mission and fly off. And it is damn near impossible to do without save scumming.
Something that I didnt really pay attention to in the stress/aftermath of my month 1 supply ship till tonight - I got 4 intact flight computers out of that, which is what you need to research the satellite nexus, which should majorly accelerate your satellite coverage and be just generally helpful. Did you get all 4 of them off your supply ship too or no?I just started playing this mod because of the mention in the thread. I'm playing on normal and I have to save scum a lot. I thought I was pretty good at Vanilla X-com, but this is pretty rough. I did get a first month supply ship, which I let land and then took the ground mission. I was able to beat it after a bit of save scumming, but I did lose 1 of my 6 doing it. It seems like as soon as you can expand your team size from 6-8, it would help a bit on those missions.
Plus, hit rate is so stupidly bad in the early game.
Yeah, I started a new game last week and it was funny the things the scientist and engineer said kinda of foreshadows what is happening in 2(or what had looked like happened in the trailer), like the engineer says something sort of like "but at what cost" and talks about losing humanity.Oh weird, that's not the plot I was thinking they were going for.
I was actually assuming that all the MELD based tech made XCOM susceptible to alien indoctrination and they ended up winning even after you blew up the temple ship. And that the human soldiers in the black suits in the trailer were going to be enhanced former XCOM agents.
The idea is that you lost, didn't beat it.You can beat I/I with just conventional weapons. I still used upgraded weapons on my Interceptors, cause I hate that part of the game anyway, but probably possible there too.
Grenades are your friend. I bombed the snot out of the first mission, and fortunately being the first mission (with tutorial off) you dont get a chance to dick with your troops loadout so all 6 of your guys have one, regardless of what you might normally carry. Sure you lose some weapon fragments but better to lose some fragments than get wiped. And as I said, massed explosives were all that saved me from having my face eaten by chryssalids on my month 1 supply ship. That was some REALLY ugly shit for a bunch of newbs with 3 promotions between them. Thank god 1 of them was rockets. (and run and gun, and reflexes for the other 2)Started playing the mod. I figured out how the RNG works, by the way: Regardless of what the to-hit percentage says, all of your team is going to miss.
What the fuck? I can't even get through the first mission without getting my ass kicked.
Yeah, I get that, was more of a semantic argument anyway.The idea is that you lost, didn't beat it.
Awesome note, thanks. I did have enough computers to research the tech and start working on a Nexus. I will have one up by month 3. That should help a bitSomething that I didnt really pay attention to in the stress/aftermath of my month 1 supply ship till tonight - I got 4 intact flight computers out of that, which is what you need to research the satellite nexus, which should majorly accelerate your satellite coverage and be just generally helpful. Did you get all 4 of them off your supply ship too or no?
Welcome. Still working towards my nexus tech. Another 2 days till the research is done, but I have the construction site ready for my first one, and what should be plenty of power (havent looked up how much it needs). Still probably 1-200 bucks short though, so not quite there yet.Awesome note, thanks. I did have enough computers to research the tech and start working on a Nexus. I will have one up by month 3. That should help a bit
I use shotguns pretty heavily. scouts, infantry, or assault bro's with shotguns. they get a pretty absurd bonus to hit within 3-4 tiles. so for me, early on, i tend to use guys on overwatch with regular 25-35 hits to keep the enemy in place. while a scout wastes their overwatch shots, and then a shotguy guy picks them off one by one.Plus, hit rate is so stupidly bad in the early game.