some of this stuff I find really loses its punch on me, since I've played too many games, watched too much sci-fi, etc. Or, its 2019, and walkthroughs, guides, lets plays, forums, spoil the shit out of everything.
So like, I just assume EVERY game is "it was post apocalyptic Earth ALL LONG!" unless specifically told otherwise, at which point, probably still is.
Like playing pathfinder:kingmaker atm. Obvious betrayals are obvious for the most part. (to the point the game keeps acting like your PC is in the dark, when its BLATANTLY OBVIOUS.) But, even the twists and turns, that aren't as obvious... get casual spoiled on the reddit/steam/etc, when you are trying to just find out spell mechanics. "HOW DO I KEEP X FROM BEING INSTANTLY KILLED BY Y in such and such cutscene"
The andrew ryan one is really so great, because it defies even being spoiled. Its a 2for1. So even if you are genre savvy enough, or get spoiled on the first part,
the second aspect kicks in, and the meta narrative holds you in place and is 100% as meaningful spoiled or not.
Something like The Swapper is sortof similar. you probably could be spoiled on the story of the game. But, be spoiled wont really effect, the impact of the final choice.
Also, sortof like Soma I guess. Although, the point here is again the impact of the final choice, not the "twist", which I found blatantly obvious. I figured that out in the first 30s of the game iirc.
Wow Beta had a huge impact on me. Just next level game design, world design etc compared to Lineage 2, Ultima, EQ, etc of the day.
I remember running up the day it shut down, at like level 14? or so, up Loch modan, through wetlands, up into Arathi, and like checking out Stormgarde.
Seeing Kings Quest 6, in PC stores back in the day. They'd have the SVGA monitors, etc. so. holy shit. +"talking", and the like. ha While going back home to 16 color ega, maybe even was still 4 color CGA at the time.