Yeah I think a big problem was I overlord scouted and the rush came so quickly he basically caught me with my pants down.Spinecrawler, roaches, ling counter
Scouting it is piss easy, if you drone scout there won't be anything in his base and then you just run around your drones until lings, spine and queen finish.
looked at the TvP:Alright, I'm outmacroing my opponents pretty heavily now and just getting smashed when it comes to engaging. Anyone wanna watch this and give me some tips? Happened over and over tonight.
Akilon Wastes (35).SC2Replay
Akilon Wastes (34).SC2Replay
I know I'm bad, but I had been just crushing people A-moving and now that's not working hah.
If you didn't scout it at all until zealots were already in your mineral line than there is most likely nothing you could have done depending on what your bo was. May as well just gg out at that point to save you time and accept the fact that sometimes you will straight up bo lose to extreme cheese unless you handicap yourself every game. Although you definitely want to keep track of an enemies probe, position an overlord at the entrance of your base, if a probe enters and doesn't leave its probably proxying, if it enters and leaves scout around your base for any proxy and resume mining. Once your first lings pop out scout all around your side of the map for the probe and/or forward pylons.Yeah I think a big problem was I overlord scouted and the rush came so quickly he basically caught me with my pants down.
Reorganized the way I setup my hot keys and feeling a lot better. Basically I'm throwing my hatcheries on 5 and 5+ are all my queens so I can easily switch views to the hatcheries and inject. Putting te armies on 1 through 4.
Just need to work on figuring out what counters what now. For awhile I would think X counters Y and then be told different by someone and feeling heavens light shine down on me. For instance I was lost when heavy mech comes out, totally forgot that vipers can really shine in a battle like that. Oh well, just keep playing and try to learn from any game I play (win or lose).
Well, the thing is, playing a little bit inefficient is usually worth it when it saves your ass from cheese in the early game. If you can stomp any kind of early game crap, you are looking at 10-20% of your games being free winsIf you didn't scout it at all until zealots were already in your mineral line than there is most likely nothing you could have done depending on what your bo was. May as well just gg out at that point to save you time and accept the fact that sometimes you will straight up bo lose to extreme cheese unless you handicap yourself every game. Although you definitely want to keep track of an enemies probe, position an overlord at the entrance of your base, if a probe enters and doesn't leave its probably proxying, if it enters and leaves scout around your base for any proxy and resume mining. Once your first lings pop out scout all around your side of the map for the probe and/or forward pylons.
You do an opening that isn't generally considered safe and you are bad enough to open safe, even if it's not optimal and make up for it later. Pros lose to it because they go for every advantage they can get and they need it, you don't. Tenks said it pretty well.I don't play enough zerg or protoss to know exact timings so I can't say you definitely can or can not, but I have seen more than one pro lose from a hatch first opening against an unscouted two proxy gateway, I have never seen one win or even hold evenly against it.
Don't mistake that for saying proxy gateway isn't easily scouted and that you should play so greedy as to not scout at all. Just saying if he is in that position again just gg because it is an auto loss.
Again, I agree with you, other than saying hatch first isn't generally considered safe, which is just wrong. Pros lose to it when they don't scout it because they are playing as economically greedy as they can. Their opponents can see if they open hatch first and don't scout and punish them the next game with a two proxy gateway in an effort to keep them honest the following games. Two proxy gateway is like the lowest common denomonator cheese, especially against zerg, and hatch first can still hold it when scouted properly. I'm not saying you can not, not open hatch first in lower leagues or that you should open hatch first in lower leagues. But you shouldn't not do it just because you may get proxy gatewayed 1/40 games.You do an opening that isn't generally considered safe and you are bad enough to open safe, even if it's not optimal and make up for it later. Pros lose to it because they go for every advantage they can get and they need it, you don't. Tenks said it pretty well.