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I'm a Senior Game Engineer on the team. Most of what I do is building the tech that the designers and product managers use to decide things like drop rates, stats, etc.
Most of what I control has more to do with game client performance, server architecture, tools - Most of the kinds of stuff that's largely invisible to players.
I'm not entirely sure which piece you're asking if I really mean. I do not have control over drop rates. Sure - I could go into an excel file and change it, hotfix the server, and push it out to everybody. But I wouldn't keep my job very long =)
Natural 4-star monsters (monsters that start at 4 star when they are summoned) are moderately rare and they are exciting moments. Which one did you get?
Most of what I control has more to do with game client performance, server architecture, tools - Most of the kinds of stuff that's largely invisible to players.
I'm not entirely sure which piece you're asking if I really mean. I do not have control over drop rates. Sure - I could go into an excel file and change it, hotfix the server, and push it out to everybody. But I wouldn't keep my job very long =)
Natural 4-star monsters (monsters that start at 4 star when they are summoned) are moderately rare and they are exciting moments. Which one did you get?
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