So this game started its kick starter 3 years after Pantheon, got many millions more dollars in funding and..... dev streams full of concept art and updated textures
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Mad because Steve?
I dont know... I liked the falling down videos.work on it, ill give ya a chance
i give everyone a fair shake
there should be no division between us questers and facts should prevail over feelings, let's just be men about it in the end
bring back the Sox to the Pantheon thread, it was far far far more entertaining than the office slack chat tier/cringe normie gifs
Just realize that this game is still at least 2 years out. They are FINALLY introducing a new class (Ranger) next week in the monthly reviews. I will say that it does appear that they are moving a little faster with content now that the new engine swap is finished. The next big phase is Alpha 2 which many think will occur sometime next summer/fall. That phase will leave the servers active. Those servers will eventually become the Test servers of the future. It is also expected that given the amount of content being tested and the amount still needed, that the phase will last 6-12 months before Beta will start.I am an older gamer and have been playing mmo s a long long time (since the 1980's) I remember requiring a group for what today is solo content. I Miss group content.. alot. If Intreped holds true to its dream of requiring groups again,, I m all for it. lets look at wow a bit. if you are horde when s the last time you and your friends attacked an alliance city? If you are alliance when s the last time you and your friends attacked a horde city?
Yeah it was ok but it came with a lot of negatives too. If you look at EQ, most people jsut did the easy loop to level because everything was so risky. Those zones were camped to all hell and on some nights like literally everything in the zone was dead. Also, depending on class, you could be sitting there LFG for a hour or more and not actually "playing" the game. Then in the group, when you finally got one, you just sat in one spot for hours while someone pulled mobs to your camp, rinse and repeat. This was literally EQ in a nutshell for like 90% of people. Dungeons were a thing sure but they were the same shit as above. Usually sitting in one spot in a corner while people pull shit to your camp. There was no "crawling" because, again, 90% of the people would get their asses handed to them.I am an older gamer and have been playing mmo s a long long time (since the 1980's) I remember requiring a group for what today is solo content. I Miss group content.. alot. If Intreped holds true to its dream of requiring groups again,, I m all for it. lets look at wow a bit. if you are horde when s the last time you and your friends attacked an alliance city? If you are alliance when s the last time you and your friends attacked a horde city?
And this is where instancing becomes necessary. Imagine EQ, but you run an "instance" of Old Sebilis and every mob you kill stays dead. It'd allow you to explore the entire dungeon. And each reset you'd have a chance for rares to pop up like Chef, Armorer, etc.That being said I would like to see games like this return but with some tweaks to they systems a bit so it allowed your group to actually explore and do a dungeon from top to bottom without so much risk that people shy away from shit like that for fear of the death penalties or loosing all of your shit.
That never works, because the ADHD spazzes all hopped up on adderall do nothing but bitch that "easy", "low apm" classes shouldn't be able to do the same/similar DPS as classes that require Asian hands to play.AOC will be good, but its really just a refined Archeage with more features. Nothing wrong with that - WoW did it to EQ for example and it worked out wonderfully.
But really I think the next big MMO needs to or will concentrate on having different playstyles within all of their classes. There should be classes that play like a WoW rogue with high APM. But there should also be a class that plays like the EQ Wizard that has 1-5 APM that are hard hitting abilities with downtime. Then classes that are action focused like Tera or New World with equivalent APM as listed above. Then classes that have a hybrid of both systems and everything else in between APM and play styles. Basically, there should be a play style that fits everyone in how they want to play and how fast or slow they want to play.
Experienced gamers realize that theyve had to give up friends time and time again because either they couldnt keep up with their friends or vice versa. If housewife Mary all of a sudden had a class that she could keep up with the pumpers while feeding her fifteen babies - then thats better for everyone. Design content that works well with the mix of styles and it'll work.
Same type of argument can be said for those players that just want to stay in an area and grind and those that want to move around. Just create content that works in both of those situations - stop forcing people to play your stupid game one way over another.