Link to the AMA with Steven:
He really needs someone to talk with while he does these. I know its an AMA, but him and that lady would have been fine. But really, it looks like he had this attitude towards like 90% of the questions. Makes me laugh, but not really a good public image when doing this lol.
Things that interested me using the Youtube tags -
Primary Leveling System: I hope he elaborates on this more. Have you heard anything in detail about this,
Xerge
? It feels awful to finish up a series of quest in an area and the system just seemingly dropping you off at the playground at saying "Go play!" I dont even care if its some BDO type shit where its a passive quest that says kill 500 Centaurs or some grindy shit like that. Seems like this will be a big point of contention with a lot of the ADHD players.
Travel and Leveling Experience: This sounds like a huge pain in the ass when nodes can delevel. If I took anything away from New World, its that you dont waste players time with travel. Travel as quick, or as slow as WoW Classic when every node you're going through is at least stage 3 and have a travel building networked is fine. But when the game launches, and when any of these nodes are knocked down below 3? .. This needs to have a real example of someone traveling tied to it. Not some random best case scenario. So far, it sounds far worse than it probably is.. or at least thats where my Copium is.
Render distance out at sea: Very cool shit he's talking about here and Im not even a big pirate type of person. But it overall made me realize how much I wish we had a true scope or a spyglass type of feature in MMO's useable by anyone. From what hes saying, it doesnt sound like we'll have anything similar to that readily available to us, but just a feature on the boat. Enemy boats appearing larger than they are at a further distance. I guess thats okay? But it's gonna be really cool to be bullshitting with your friends, everyone is fishing, or deep water diving for some treasure that could randomly respawn... and one of your mates from the few being lookouts screams out in Discord, A BOAT! .. and everyone rushes to the ready to attack them.
Castles near the Ocean: I want to hear more about this. I guess really I want to hear more about siege equipment in general. Are we setting up trebuchet's to attack a fort? If so, is there a limit? How many strikes from a trebuchet break a wall down? a gate? Which is all well and great, but that kind of stuff makes me just wonder why theyre actively deciding to just let one castle be naval capable? Want more infooooo
Ruins of Destroyed Nodes: This sounds fucking awesome. So not only does the raiding party get spoils of war, but you have like a buzzard population that can survive off of the scraps. Also creating more open world PVP. Thumbs up all the way around.
The rest of the questions are pure garbage and a waste of time. Number one reason I hate AMA's.