The trick is, don't play forgotten realms! No drow, no issue! What you really want is dark sun, where the elves are supreme sand joggers
They are meant to be theiving jerks who steal ad a lifestyle then run. So pefrctWhen Dark Sun first came out I pictured the elves as being a population of the most annoying 'running club' / cross-country surfer bros. They were pretty detestable
So canonically I am being suppressed magically, and my stats would reflect that if they were lore based?So, you are trying to figure out how a bunch of women, that are given powers by their ebil spider loving god, can dominate men who don't receive said powers or, if they are born with talents, are killed as children unless they somehow demonstrate their subservience?
If you are a Loth male drow, then you would have been squid-napped from your second class citizen life, however that happened. Male Loth drow were still slavers and were of a much higher station to actual slaves of other races; a.k.a. they would have been considered "masters." They are just second to the chosen of Loth, who happen to be women. Think of the society as a caste system, like India. With chosen of Loth at the top, then noble women, then spiders, then noble men, then regular women, then regular men, then pets, then slaves.So canonically I am being suppressed magically, and my stats would reflect that if they were lore based?
So here I was walking around making everyone scared of me with all the Drow dialogue, but really I'm just the Cuck of the Underdark?
Sigh, if if I recruit the Dark Elf she's going to walk all over me isn't she?
Sorcerers (Storm + Tempest Cleric or Draconic + Warlock) are gods though. So good that I run Shadowheart as the cleric version and Wyll as the warlock version. Wizard is just meh by comparison. It all comes down to the main stat; cha is extremely versatile while int has basically nothing going for it.For my Tactician play-through I rerolled Laezel as a Paladin and it really works well with her whole 'holier than thou' attitude. I tried making Gale a Sorcerer, but it turns out that Wizards are just plain better than Sorcerers when you can swap out spells at any time out-of-combat. Well that and Evocation Wizard in particular has the most effective sort of 'anti friendly fire' metamagic built in.
i don't know... i've always looked at it as character is what makes someone special, not race. which means you can be the most exotic race in the game and not be special. which also means that you should be able to pick whatever race you want. we are playing adventurers, which are extremely atypical to begin with. having the option for different races adds all kinds of interesting personality quirks, rp moments and story hooks.
one of my favorite characters i've played is a goliath sorcerer with an intelligence of 5. he BARELY speaks, mostly just grunts like a gorilla, and has your typical goliath build. so the first time that group went into combat, my goliath charged the giant spider like he was going to rage and reckless attack, but then misty stepped behind it and shot a ray of frost everyone at the table lost it.
we still talk about that character pretty often and it's specifically because when you see a giant muscly goliath, you think angry barbarian. if i wasn't allowed to play anything but a human dwarf or elf, that ENTIRE character would be completely forgettable
A character so dumb he barely speaks, yet is able to masterfully navigate a battlefield and perform a Kobayashi Maru.i don't know... i've always looked at it as character is what makes someone special, not race. which means you can be the most exotic race in the game and not be special. which also means that you should be able to pick whatever race you want. we are playing adventurers, which are extremely atypical to begin with. having the option for different races adds all kinds of interesting personality quirks, rp moments and story hooks.
one of my favorite characters i've played is a goliath sorcerer with an intelligence of 5. he BARELY speaks, mostly just grunts like a gorilla, and has your typical goliath build. so the first time that group went into combat, my goliath charged the giant spider like he was going to rage and reckless attack, but then misty stepped behind it and shot a ray of frost everyone at the table lost it.
we still talk about that character pretty often and it's specifically because when you see a giant muscly goliath, you think angry barbarian. if i wasn't allowed to play anything but a human dwarf or elf, that ENTIRE character would be completely forgettable
More like run up to the baddie and point blank fireball. Int 5 is like retarded.A character so dumb he barely speaks, yet is able to masterfully navigate a battlefield and perform a Kobayashi Maru.
RP fail.
I don't think Farmers, Millers, Butchers, and woodworkers are leveling up and getting more hp/combat abilities in DnD.>The vast majority of people in DnD are supposed to be level 1, I believe. So even a level 5 to 10 spell caster is going to destroy the regular tradesmen and city folk.
Leveling is like, just getting better at something, if I do something enough times then I've leveled right, so if you subjugate something from birth, and cull the feral, you'll breed complacent less willful more dependent creatures, that could theoretically level up in whatever pursuit you've breed them to be reliably good at.
That's animal husbandry, if you intentionally subjugate over generations you get your work horses and your beasts of burden, but not self sufficiency.
If you don't, you'll have large break away casts, which apparently do exist, but apparently not in this game (Edit: Other then what sounds like good guy Dark Elves).
it's just a simple thing there can't be two equals, while one isn't equal - something has leverage over the other.
D&D Dark Elves just seem like some guys domination fantasy without recognizing the long term consequences.
Not sure how it is done in 5e, but civilians usually get like 1d4 HP. They aren't actual classes.I don't think Farmers, Millers, Butchers, and woodworkers are leveling up and getting more hp/combat abilities in DnD.
For all the other stuff, it's a world full of magic. Plenty of magic to keep people in line without "subjugating" them like slaves.
If your set on trying to game this out like it's real life: 99% of violent/ambitious males were kept in line through violence or the threat of it, throughout history. Even if they joined the various military/war bands, they were still kept in line through the threat of violence. Are you a work horse and beast of burden?
In Loth Drow society, the women hold the ability to commit the most violence, due to all the fucking magic, therefore they are able to hold everyone else in line. It's not that hard to understand.
I probably wouldn't even let a char with INT 5 be a caster, TBH. The player would have to have a REALLY compelling reason on why the fuck he isn't just basically perma-silenced.More like run up to the baddie and point blank fireball. Int 5 is like retarded.
But I’m not silenced, I’m speaking.I probably wouldn't even let a char with INT 5 be a caster, TBH. The player would have to have a REALLY compelling reason on why the fuck he isn't just basically perma-silenced.
Well, a sorcerer could run on feelings, where their "blood" knows the magic words and they manifest themselves through high stress moments, like combat. After combat, the idiot sorc wouldn't even remember what he said or how he cast it. It would mean the character couldn't do magic outside of combat though, which would be a pretty big handicap for the party. Dunno how you would creatively handle spell components, or is that just a wizard thing?I probably wouldn't even let a char with INT 5 be a caster, TBH. The player would have to have a REALLY compelling reason on why the fuck he isn't just basically perma-silenced.