j00t
Silver Baronet of the Realm
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nope! we were talking about sorcerersI thought we were talking about wizards, nerd.
nope! we were talking about sorcerersI thought we were talking about wizards, nerd.
toward the end of act 3
Good lord raphael is a brick house. dude has 666 hitpoints, and wild ass buffs. jesus. maybe dealing with him would have been simpler.
The "uhhh for the 50th time I need a magical item or I will blow us the fuck UP!" line got me good.
charisma is traditionally a dump stat, right next to intelligence, excepting for those classes that use them for casting. charisma is generally only as powerful as you or your dm are creative. it's a stat that is ALWAYS handled backwards. let's say you want to attack the goblin, so you roll a d20 and add the relevant bonuses and what you roll dictates how effective you were, right? if you roll high, it means you demonstrated some expertise in your attack and a low roll represents a bit of a fumble.Charisma is by far the most useful stat in this game, it’s almost a mistake not to put points into it even as a Wizard. There’s no reason not to, you can literally get 17 int headband in the first act with ease, can always respec later
Yeah I love the idea of Wild Magic sorcerer and meta magic is good. But in this game wizard seems to just be outright better. Counterspell can be really really clutch.For my Tactician play-through I rerolled Laezel as a Paladin and it really works well with her whole 'holier than thou' attitude. I tried making Gale a Sorcerer, but it turns out that Wizards are just plain better than Sorcerers when you can swap out spells at any time out-of-combat. Well that and Evocation Wizard in particular has the most effective sort of 'anti friendly fire' metamagic built in.
Its satisfying to be able to completely bypass encounters when availablecharisma is traditionally a dump stat, right next to intelligence, excepting for those classes that use them for casting. charisma is generally only as powerful as you or your dm are creative. it's a stat that is ALWAYS handled backwards. let's say you want to attack the goblin, so you roll a d20 and add the relevant bonuses and what you roll dictates how effective you were, right? if you roll high, it means you demonstrated some expertise in your attack and a low roll represents a bit of a fumble.
now, let's say instead of attacking the goblin you want to try to intimidate it, or persuade it to leave the area and never come back. the dm ALWAYS says, what do you say? and then based on whether the dm thinks what you said was persuasive or intimidating enough, sets the DC.
we can assume that our adventurer is stronger, more dexterous, more intelligent than us... there have been plenty of times when i've said "i'm fully able to admit that my 20 int wizard is smarter than i am, so can i... make an int check or something to get a clue about this puzzle or something?" but heaven forbid we treat charisma the same way. it puts a weird burden on the PLAYER to be witty and charming instead of the character.
this is why so many people ignore charisma. that also doesn't bring up whether or not your dm awards xp for social encounters (i think most dm's go with milestone xp anyways? but plenty don't). all of those issues are completely avoided in bg3. you don't have to think of what to say, there are dialogue options and then you can sort of game the results with guidance, bless, potions, etc. and i'm PRETTY sure that you get roughly equal experience for solving an encounter with words as opposed to violence (not to mention you can game the system again by getting the social xp, then killing them as they walk away)
so, this is what makes charisma so strong in bg3, though i would argue that it's not a mistake to not give your character points in it, just a different choice
It seems to highly suggest Withers was Ao all along - I guess it makes sense since he was constantly talking about balance and refused to disclose who he was lol
The boss fight with Ethel was kinda difficult on Tactician at level 5. I restarted twice. The first time because I couldn't save the hostage in time, and the second time due to rolls just fucking me and killing my party. The win was a close shave too; my MC was dying and the three others were under 20% life with no spells left. Also got the bug where you cant select a reward, when you let her go, because my MC was busy making death rolls. Luckily, I saved right before making the killing blow, to throw a healing pot first.Auntie Ethel didn't give me as many problems as a lot of the internet seemed to have (Balanced, again, not Tac.) Beat her at Level 5. Characters with extra attack actions e.g. Zerker Karlach, especially if she has Tavern Brawler and can throw)/Thief Asterion allow you to drop the illusions pretty easily. Worst part is surviving the turn 1 onslaught, but once you bring the doubles down, she's not too bad.
Bard Performance ability check while you're attempting to read the book is hilarious; you lower the saving throw requirements by...reciting limericks while reading it, which pisses it off/breaks its focus while it's trying to influence you.
You can also troll the Magic Mirror in the same way, although it is not amused when you do so.
I thought the post credit scene implied he was Jergal - his glee over the failure of the Three seemed more in place with Jergal than Ao