Bioshock Infinite

Kuriin

Just a Nurse
4,046
1,024
Finally beat the game.

Love that they brought in Rapture at the end. Booker saying, "Underwater city..? Ridiculous" and then coming up to the lighthouse, that I believe, is in the very first opening scene of Bioshock 1.
 

Cantatus

Lord Nagafen Raider
1,437
79
not really spoiling anything but to me booker and elizabeth just seemed like precursors to big daddy/little sister relationship. the first time it hit me was when i died and it flashed to her injecting booker with a needle and then lifting him up by his hand. whole thing screamed of booker being/becoming a big daddy.
I'm glad someone else finally pointed out this relationship. Everyone keeps talking about Songbird as being the Big Daddy, but think about it: Booker is constantly protecting Elizabeth from being stolen away. There is also the fact that Booker is, in actuality, Elizabeth's "daddy". Hell, there is even a part in the game where Bookerliterallyboosts Elizabeth into a vent. And though it may be coincidence, they also share the same initials. From more of a gameplay standpoint, his melee attacks areverysimilar to when you play a Big Daddy in Bioshock 1 & 2, even down to having the ability to do a charge attack. (The finishers are particularly reminiscent of Subject Delta's drill attacks.)

That's not to say I don't think there are similarities between Songbird and the Big Daddies or that Booker is a Big Daddy analogue, but when it comes down to it, Booker arguably has more of that kind of relationship with Elizabeth than Songbird does. Ultimately, it'shethat is her guardian looking out for her best interests and protecting her life. Songbird, as Elizabeth puts it, is her "jailer", and one who really doesn't care whether or not she's hurt.

Or, perhaps it's just some stuff leftover from an earlier concept off the game, since that definitely seems like the type of device Ken Levine would explore.
 

Jait

Molten Core Raider
5,035
5,317
I honestly would love to see some DLC that explored the relationship between Columbia and Rapture more fully, but I don't really think it'd make sense for it to be doing it through Booker. There's a certain sense of urgency at the end of the game, so it'd feel out of place for Booker to suddenly be going, "Hey, let's go exploring Rapture!" and not have Elizabeth push him towards the conclusion.
I agree. But it would sell a lot of copies
tongue.png
 

pysek

It Didn't Happen, It Should've, and It Will.
<Gold Donor>
21,153
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Since you can do chapter selects and all, I'd imagine it wouldn't be too hard to inject some Rature DLC in there. Simply have Liz say something to DeWitt about some of the answers he needs being in this submerged city and have them travel to an unseen portion of Rapture that would fill in the story between the two cities. Bring back some splicers and maybe have some hybrid beasts like a Big Daddy sized Songbird to fight or something. Test creatures from Columbia have gotten through a tear or something. I've seen some interesting theories that would be fun to play out.
 

Balroc

Molten Core Raider
1,064
229
maxed out charge vigor, burning halo, and the item that makes enemies drop salt on death trivializes the second half of 1999, especially the "boss" fight.
 

Droigan

Blackwing Lair Raider
2,630
1,356
Finished the game, absolutely amazing. Did not think it could live up to the hype, but it did. 9.5/10 for me. The -.5 comes from the same thing that has plagued this series since Bioshock, and is really apparent in Borderlands 2 as well. The ability to miss dialogue due to action in a game where the story is key. Borderlands 2 had more of it, but that is focused more on the action than the story.

Nearly every time a NPC, be that enemy or friendly, stands stationary, there is a dialogue event that starts when you get close. Some pointless, some equally as important/meaningfull to the lore as some of the recordings. These are so easy to miss, especially due to areas filled with friendly npcs with different paths to take where if you go down one where enemies are triggered, it can clear the friendly npcs of the entire area. I missed a few, but far less after I just started pressing N and always going the opposite way until I had explored everything.

However, doing that I do understand some of the reviews (which I had not read any of until completing it) which mention that the flow of the story can get a bit jagged when you constantly have "omg we must go there quick" moments, only to always go the other way. The thing is, if I had not done that, I would have missed two of my favorite moments of the game.

Where you go down into a basement with Elizabeth and find a guitar. FANTASTIC scene that has nothing and everything to do with the game.

Related to the different dialogues. During the game, you will hear conversations from various NPCs that trigger when you get close. Some of their statements are political, religious, etc. Close to the end of the game there is a noticeboard with a table drawn on it. It lists heretic, anarchicst, and something else, forgot. Under the different headings are pictures of npcs of the world. Those pictures correspond to conversations they have had in front of you. I remember that so clearly, because I remember thinking "how in the 1984 do the sky islands have security enough to listen to what every person is saying at all times everywhere". It seemed a bit unrealistic, because even with the propaganda of everyone looking out for the fallen shepard STASI style, there were too many critics for not to be safe somewhere. Just not realistic for them to know everything. However, the pictures were also all taken from conversations I had overheard, which made me think I was being followed. Then the game ended, and it made sense. You saw it. You heard it. You knew. The detail in this game is just soooooooooooooo good.
 

Vaclav

Bronze Baronet of the Realm
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877
Just curious how many people here thought a rating over a 7 for BSi would be wrong? Obviously tons of us like it including myself - but dealing with one person on another forum who pans it and claims he's not an outlier.

Of course he's foolish in many ways - like being shocked some minor details scaled back since early 2011 and claiming the game was DEM while denying other stories with less explanation aren't. (The bee conversation explains away DEM without further detail alone and tons other implies it)

But I'll play devil's advocate and ask here.
 

Jait

Molten Core Raider
5,035
5,317
Just curious how many people here thought a rating over a 7 for BSi would be wrong? Obviously tons of us like it including myself - but dealing with one person on another forum who pans it and claims he's not an outlier.

Of course he's foolish in many ways - like being shocked some minor details scaled back since early 2011 and claiming the game was DEM while denying other stories with less explanation aren't. (The bee conversation explains away DEM without further detail alone and tons other implies it)

But I'll play devil's advocate and ask here.
If I were to play Devil's Advocate, I'd say the game was way too short, way too easy, and clearly a mess.

The game and the story really don't match up. They built a floating city based on Disneyland/Exceptionalism, a cool neat idea in the "rail" system, but none of that actually matters one bit for the overall story. The rails are almost pointless in LARGE areas of the stories as if they said "fuck it, it's too much, we meant that to be a cool multiplayer feature, but....there's no multiplayer anymore. A very limited magic/vigor system, and your "companion" does all the real Rogue work. The "princess" is in a castle, she needs to be rescued, and oh yeah lets just throw a mindfuck story on top of the assets we already wasted all this time and money on. Seriously, the story is an afterthought. The whole story could take place at the World's Fair from the Lutece point of view. One Universe has a 20 year old drunk stuck with his dead wifes kid, and the other reality has a tyrant. In order to see if their tear works they send the soon to be orphaned anyway "girl" through. It works, so Male Lutece goes through as well. And 20 years later they realize how fucked up the tyrant is and go back to get her real dad only to discover their benefactor and this washed up drunk are the exact same person save for one minor event in their lives....da..da...da.

It's also the same bullshit as Bioshock 1. There is no replayability... really. The money is in the story and the twist, and once that's spoiled this game is a below average FPS with again NO MULTIPLAYER... it's not Max Payne or Fallout where you can play it all over again and have a lot of fun doing so despite that lack of mp.
All of that is true, but fuck's sake, the game is at least a 9/10. I have no complaints personally. But that's what I'd say if I wanted to be a dick and help someone mitigate the 100/100 perfect game mentality. It's not perfect by a long shot, but worth every penny, not just in story but in ambiance and setting.
 

Jait

Molten Core Raider
5,035
5,317
Let me reiterate, that is in response to Vaclav, and has NO bearing on what I truly think of the game.

Worth every fucking second.
 

Torum_sl

shitlord
10
0
So I finally got around to beating it and reading through all the spoiler talk and was surprised this wasn't mentioned...

There was some debate that DeWitt was actually Andrew Ryan in the Rapture Universe but the ages really don't match up. However, what if after the credits as you go check on Anna you instead find a boy now instead of a girl which turns out to be Andrew Ryan. Of course, there are some plot holes with that but it would be one way to explain how DeWitt could could operate the Bathysphere, being his father.
 

Caliane

Avatar of War Slayer
15,909
12,555
If I were to play Devil's Advocate, I'd say the game was way too short, way too easy, and clearly a mess.

The game and the story really don't match up. They built a floating city based on Disneyland/Exceptionalism, a cool neat idea in the "rail" system, but none of that actually matters one bit for the overall story. The rails are almost pointless in LARGE areas of the stories as if they said "fuck it, it's too much, we meant that to be a cool multiplayer feature, but....there's no multiplayer anymore. A very limited magic/vigor system, and your "companion" does all the real Rogue work. The "princess" is in a castle, she needs to be rescued, and oh yeah lets just throw a mindfuck story on top of the assets we already wasted all this time and money on. Seriously, the story is an afterthought. The whole story could take place at the World's Fair from the Lutece point of view. One Universe has a 20 year old drunk stuck with his dead wifes kid, and the other reality has a tyrant. In order to see if their tear works they send the soon to be orphaned anyway "girl" through. It works, so Male Lutece goes through as well. And 20 years later they realize how fucked up the tyrant is and go back to get her real dad only to discover their benefactor and this washed up drunk are the exact same person save for one minor event in their lives....da..da...da.

It's also the same bullshit as Bioshock 1. There is no replayability... really. The money is in the story and the twist, and once that's spoiled this game is a below average FPS with again NO MULTIPLAYER... it's not Max Payne or Fallout where you can play it all over again and have a lot of fun doing so despite that lack of mp.
All of that is true, but fuck's sake, the game is at least a 9/10. I have no complaints personally. But that's what I'd say if I wanted to be a dick and help someone mitigate the 100/100 perfect game mentality. It's not perfect by a long shot, but worth every penny, not just in story but in ambiance and setting.
ah, there you fucking go.

Remove the entire shitty trashcan diving mechanic. you have Elizabeth as your pet.
And again, lets go back to "Ken levine needs to play metroid prime" Take metroids scanning mechanic. which is, better then fucking voxiphones as well. Combine this shit. sight see("look around" key) with Elizabeth. she scavenges and area. Interacting and giving AI events. Then comes back with your items, she found. you can pace it better this way. Works into the theme of the game, and would be much smoother.
 

Azziane_sl

shitlord
541
1
Just finished the game so I have not read all the spoilered posts yet. Here's my shit:

I get that I'm Comstock and Dewitt, either and both depending on how I handle the rebirth baptism thing. What I don't get is why there are only 2 versions of me in the game. Why is there not one upstanding dad in the bunch? I'm not feeling slighted about it, it just makes no sense. Liz clearly says that killing the Comstock version of me won't change a thing because I am alive as Comstock in many other worlds. How does me dieing during the baptism change that? Did I get drowned in the baptism in a special world that affects all worlds?

It's a redemption story without a redemption, which makes it more tragic. The hero is the villain, even after Comstock is erased, because Booker is the same drunk who would've sold his own daughter
That's fucking depressing. Also -

@Elizabeth

Also I would totally bang her absurdly narrow ass.
Well... shit.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Jait that's about the best I could DA for him as well and he still pans it - especiallyodd wwith his 10/10 for BS1.
 

Hatorade

A nice asshole.
8,672
7,581
So I finally got around to beating it and reading through all the spoiler talk and was surprised this wasn't mentioned...

There was some debate that DeWitt was actually Andrew Ryan in the Rapture Universe but the ages really don't match up. However, what if after the credits as you go check on Anna you instead find a boy now instead of a girl which turns out to be Andrew Ryan. Of course, there are some plot holes with that but it would be one way to explain how DeWitt could could operate the Bathysphere, being his father.
Dewitt isn't Ryan, Comstock is Ryan, Dewitt is whoever you play as in the first Bioshock. I say that because the char you play as in bioshock is a Ryan clone or son or something like that.
 

Sutekh

Blackwing Lair Raider
7,489
107
So I finally got around to beating it and reading through all the spoiler talk and was surprised this wasn't mentioned...

There was some debate that DeWitt was actually Andrew Ryan in the Rapture Universe but the ages really don't match up. However, what if after the credits as you go check on Anna you instead find a boy now instead of a girl which turns out to be Andrew Ryan. Of course, there are some plot holes with that but it would be one way to explain how DeWitt could could operate the Bathysphere, being his father.
Ryan was born in a completely different country. It's not that Dewitt or Anna is Ryan, it's that Rapture is Columbia, in an alternate universe.
 

Cantatus

Lord Nagafen Raider
1,437
79
Just finished the game so I have not read all the spoilered posts yet. Here's my shit:

I get that I'm Comstock and Dewitt, either and both depending on how I handle the rebirth baptism thing. What I don't get is why there are only 2 versions of me in the game. Why is there not one upstanding dad in the bunch? I'm not feeling slighted about it, it just makes no sense. Liz clearly says that killing the Comstock version of me won't change a thing because I am alive as Comstock in many other worlds. How does me dieing during the baptism change that? Did I get drowned in the baptism in a special world that affects all worlds?
Constants and variables. Dewitt giving away Anna is a constant.

Or, at least, itwasuntil you beat the game and eliminate that possibility. Elizabeth takes you back to the point of divergence in the timeline. By drowning the Booker that accepts the baptism, she ensures there aren't any Comstocks in any universe.
 

Kuriin

Just a Nurse
4,046
1,024
She doesn't drown the Booker who accepts baptism. She drowns Booker before he even says "No, no, I don't want to do this." Meaning, it's not 'Comstock' who drowns. It is Booker DeWitt.