Talking about specific boss fights I wouldn't consider much of a spoiler. Talking about the plot (unspoilered) isn't something I'd be too excited about given that the game is still very young by most people's standards.Why would they be pointless now? the game's only been out 1 week, many people are not quite through it yet, especially if they didn't get it on release day and/or like to take their time and explore each area.
Probably because there were already multiple posts about a "ghost fight" that were more detailed than mine.Why would they be pointless now? the game's only been out 1 week, many people are not quite through it yet, especially if they didn't get it on release day and/or like to take their time and explore each area.
yeah, after almost an entire page of all spoiler tags I knew that it wasn't worth it to keep reading so I stopped until I beat the game.I don't see why anyone not wanting to be spoiled would even touch this thread TBH, that's what I do with every game which story I want to enjoy.
More like a typical problem with how Unreal levels are pathplanned.Yeah, the AI never chased me back to another area, which I assume is a feature.
Drawing a corpse takes up visual memory which is needed for other things. Lockboxes are comparatively cheap.Yep. As far as I can tell: Corpses decay relatively quickly. Corpses with no loot just disappear, corpses with loot turn into lockboxes which stick around ~forever.
I think I'm almost done with the game. I've really tried looking for everything... I have, I think, gotten about 50 or so of the Voxophones. Where the hell can the other ones be, ugh.
Great game....Died several times on the first ghost fight in the graveyard. After those, the guys with the giant masks on that were holograms at first were a pita