I am enjoying the game but certainly taking my time, only playing when my RL crew is on; 18 now, mostly playing as Colossus. Actual play is still fun but as the Subreddit and this thread show, so many changes needed, to the UI, the Freeplay map, the overheat mechanic, etc. A shame they didn't learn the lessons of all of the other Looter games while they were busy making poor UI and story decisions.
For example: the whole Diablo 3 loot lesson aside, my daughter and buddies are at the Tombs portion of game while I have completed the challenges and its amazing how all of the contracts, etc have just dried up for everyone. The whole narrative portion of world and game has stopped while we complete this; no conversations, no Fort Tarsis missions, no one to even talk to while we work through this. Did they think the everyone would do this in a day/moment? Or is this just a another gap in the game design?
Also, while cruising around looking for the challenge progress status, I found my mailbox; dozens of emails about all kinds of story elements. I had seen things pop up before but how did Bioware do Mass Effect email a decade ago better than this? And good funny stuff. Like many part of this game, another missed opportunity buried in the UI.
Did they even have a plan for this game other than Iron Man Suits!!!!? It didn't seem to get put into deployment matrix to be implemented.