Black Desert

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Grim1

Ahn'Qiraj Raider
4,903
6,889
So much to like about this game and so much meh at the same time.

Combat mechanics - A+ ..... Mob mechanics - F
Graphics - A+ .... In game gear drop looks - F
Guild vs Guild PvP - A .... Pay to Win PvP - F

The grind - FFFFFFFFFUCKIT I'm outa' here.
 
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Sabbat

Trakanon Raider
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812
Does "unofficial" mean they're basically done with the game? That didn't seem to last long.

PRX as a whole is done with the game, it's no longer "supported" by PRX leadership. I'm not sure BDO was a good fit for PRX to start with, but it was the only decent PvP focused MMO at the time. I think BDO has been out for 5 months now, so that's a decent showing for a title these days. FML however, is only just getting started, which consists of a large portion of PRX members, myself included.
 

Sylas

<Gold Donor>
3,671
4,197
only real problem I have with the game so far (other than RNG fuck asian RNG shit) is that they compressed 2+ years worth of progression into 4 months.

There was never really a time where the gear game plateaued and core players could settle in and start to catch up experience wise vs hard core once they were on equal footing in terms of gear.

Basically by the time a 20 hour a week player could almost catch up with a nolifer in terms of gear and not get 2-shot, a new patch would come out that brought new gear, better accessories, or new levels on gear and the gap instantly widened again and again.

For the nolife crowd it's been non-stop grinding and people are starting to burn out.
 
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moontayle

Golden Squire
4,302
165
The speed of the catch-up to Korea in terms of content was and is brutal. And it's still not done. Valencia Pt 2 and Class Awakenings are to come.

The salt from people crying P2W is amazing and has lead to some serious rage.

1nd1j63fanex.png
 

Kiki

Log Wizard
2,320
1,926
How they made the Value Pack cheaper on the marketplace than a pet that is $5 cheaper, I'll never know, but I wish I did so I could slap them. I'd like to never drop real cash ever again.
 

Nija

<Silver Donator>
1,977
3,884
So much to like about this game and so much meh at the same time.

Combat mechanics - A+ ..... Mob mechanics - F
Graphics - A+ .... In game gear drop looks - F
Guild vs Guild PvP - A .... Pay to Win PvP - F

The grind - FFFFFFFFFUCKIT I'm outa' here.

So what you're saying is that it's a Korean game? If you ever expected anything else you were kidding yourself. Welcome back to the real world. Please apply the knowledge gained from this game towards future releases. The quicker everyone stops buying the same shit the quicker we'll get better games.
 
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Grim1

Ahn'Qiraj Raider
4,903
6,889
Ahh.. no.

Bought the super powered overpriced collection edition and still feel I got more than my money's worth. Had a few months of play and enjoyed it. Then didn't. Pretty much like most mmo's, Korean or not. Each has their issues.

The grind to get to PvP is what killed BDO for me. Fix that or adjust it and I would probably still be there. Lineage 2 and Aion had fucked Korean grinds also, but I stuck with them much longer because the PvP was more accessible.

BDO did a lot of things right at first, I'm glad they had the initial success they did. "Smart" mmo devs can learn from that.
 
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Sabbat

Trakanon Raider
1,931
812
The grind to get to PvP is what killed BDO for me. Fix that or adjust it and I would probably still be there. Lineage 2 and Aion had fucked Korean grinds also, but I stuck with them much longer because the PvP was more accessible.

When you said, "get to PvP" did you mean "be competitive with all the other PvPers"? If that's the case, then yes, I agree, the grind to get and remain competitive is quite the time investment -- which is the way it should be. If an instant, or minor gearing/leveling stepping stone to be in the top 5% of the player base that PvPs is your thing, then MMOs in general aren't the PvP games you're looking for.
 

Bondurant

Ahn'Qiraj Raider
3,845
4,792
Regarding PvP, before Kakao / Daum / Pearl Abyss P2W move, West BDO release gear grind was a casino. You either lose your money and win enough to get to the next hand. At some point having good gear resulted of some kind of online commitment, and / or luck. For concerned people, this gear model wasn't a surprise.

Now, whenever you bring actual money to the table, there's real life money commitment. You can spend days farming ogres, failing DUO / TRI, getting some TER maybe, there's always gonna be some dude buying its way up to the top. And by top I mean we're talking about difference between somewhat balanced fights and 1-2 shot to death.

PvP wise, is it okay to propose some quite big advantages to what we could call "wallet warriors" ? These people sometimes argue they have IRL commitments and they're happy to cut corners with money rather than game invested time. That's why Archeage EU release got ruined fast, nobody-guilds walleting the best gear to 1shot people during PvP encounters.

Solution is simple (yeah), get a low gear ceiling and allow commited people to get better cosmetics. I had fun poopsocking Archeage release being a Primecal and 2shotting everyone "GTA Austera" style, but it's just bad. Most legit MMO PVP guilds like PRX want fair fights. What's fair when any of your players have about 50% more stats than the average player ?
 

moontayle

Golden Squire
4,302
165
More power to the people who feel the need to put up real money items just to make silver in this game. I mean, silver generation is pretty easy in and of itself. I figure I'll be loaded up on enough value packs to last me into next year before too long. Make the money back within a few days of market sales.
 

Rhanyn

Blackwing Lair Raider
1,032
1,427
I've probably spent 100 bucks on the game, not including my Traveler's Pack, and I'm extremely happy with my return. That being said, I'm happy I can just buy all this with silver now.
 

Sylas

<Gold Donor>
3,671
4,197
Regarding PvP, before Kakao / Daum / Pearl Abyss P2W move, West BDO release gear grind was a casino. You either lose your money and win enough to get to the next hand. At some point having good gear resulted of some kind of online commitment, and / or luck. For concerned people, this gear model wasn't a surprise.

Now, whenever you bring actual money to the table, there's real life money commitment. You can spend days farming ogres, failing DUO / TRI, getting some TER maybe, there's always gonna be some dude buying its way up to the top. And by top I mean we're talking about difference between somewhat balanced fights and 1-2 shot to death.

PvP wise, is it okay to propose some quite big advantages to what we could call "wallet warriors" ? These people sometimes argue they have IRL commitments and they're happy to cut corners with money rather than game invested time. That's why Archeage EU release got ruined fast, nobody-guilds walleting the best gear to 1shot people during PvP encounters.

Solution is simple (yeah), get a low gear ceiling and allow commited people to get better cosmetics. I had fun poopsocking Archeage release being a Primecal and 2shotting everyone "GTA Austera" style, but it's just bad. Most legit MMO PVP guilds like PRX want fair fights. What's fair when any of your players have about 50% more stats than the average player ?

Let me fix that post for you:

BDO Gear grind is a casino requiring major time commitment. At every point, having good gear is a major online time commitment AND luck.

There was no change to this formula, everything is exactly the same as it was before, there is no way to buy your way to the top.
 

TrollfaceDeux

Pronouns: zie/zhem/zer
<Bronze Donator>
19,577
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Let me fix that post for you:

BDO Gear grind is a casino requiring major time commitment. At every point, having good gear is a major online time commitment AND luck.

There was no change to this formula, everything is exactly the same as it was before, there is no way to buy your way to the top.

You can buy your way into luck. All MMORPG, if not most, is just...fucking luck. Your gear drop, enchantment, etc....But some games are more grindy than others. Black Desert is a massive grind.....
 

Sylas

<Gold Donor>
3,671
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You can't buy your way into luck. wtf does that even mean. I assume you are talking about Valk's tears, they never added them to our version.

Luck is the one thing you simply can't buy. Even if they added p2w and let you just straight up purchase billions of silver from the developer directly you would still be subject to the whims of RNGeezus for gear and would still need to mindlessly grind for items to sacrifice on the altar of failstacks.
 

Sabbat

Trakanon Raider
1,931
812
Well, with very deep pockets you could just buy your way to PEN eventually. At least until the supply of raw material runs out. 90% of my gear is TRI, and going to TET scares the fuck out of me, let alone PEN.
 

Sylas

<Gold Donor>
3,671
4,197
No, you can't. Assuming you can continue to sell outfits (ie unlimited number of buyers), if you spend 150 dollars a week you can get 1 piece of TRI (boss/liv/kzarka) every 2 and a half months, ie after 15 months and 9 thousand dollars invested, they can catch up to where you are today.

deep pockets are irrelevant, the cap on items is what prevents anyone from actually using money as a catch up mechanic. The weekly cap is only 10-12 hours of grinding in silver, something people with tons of time can easily do in a week, and people who grind those 10 hours also gain all of the loot drops (for durability repair, rare items, etc), combat exp, and skill points, which you aren't getting if you just buy it with money, pushing you further behind.

At best, the pearl shop conversion allows players with limited play time to sell a few pets a week and use the silver to buy a few Sharps and Hards and roll the dice on upgrades, just like everyone else is already doing, so that they can focus their limited play time on grinding instead of farming/chopping/mining/digging etc. Which is the new added time gated bottleneck for advancement.
 

Sabbat

Trakanon Raider
1,931
812
Sylas, stop sperging for a minute.

You CAN buy your way to victory (assuming there's stuff to buy) in Black Desert. It'll take a crazy amount of money and time to do so, making it a very long and stupid path to take... but you still can. So normal people like myself realise that if someone wants to throw a hundred bucks at the game every week, for the next year they MIGHT end up with better gear than me, more power to them. I'll be the one buying up pets from the AH and rolling around in the giant pile of silver I make from grinding and the odd top tier sale like a Basilisk Belt.

I've never spent real cash to put anything on the AH for silver, and I never will. The sky hasn't fallen.
 

Sylas

<Gold Donor>
3,671
4,197
Are you really this dense? As i've already demonstrated you can't possibly buy your way to victory.

If a wallet warrior is very very lucky they might catch up to you yes, but they won't end up with better gear than you. And that's only if you quit the game today and don't log back in until Christmas 2017. Anyone who still logs in will continue to out gear them.

Which is the point. The sky was never falling. The only people who whined and protested about this were shit tier nolife no skillers who relied entirely on their time and luck advantage to 2 shot lesser geared players and ran away from anyone with any skill. See posts from people like Bondurant for an example.

At most, all money can buy is dying in 3 hits instead of 2.
 

Sabbat

Trakanon Raider
1,931
812
What I can't understand for the life of me, is when I disagree with "you can't buy your way to victory" and then go on to say "yes, you can spend cash to catch up, get ahead" and in the very next breath say "but that would take a fuckton of cash and time -- but that would be a dumb way to do it" you sperg out.

I'll make this ultra clear for you.

Assume the following.. 1 hr grind = 5mil

Person A (40 hour week - work - 2 hours grinding a day) = 70mil a week.
Person B (40 hour week - work - 2 hours grinding a day + 100mil) = 170mil a week.
Person C (40 hour week - gamer - 10 hours grinding a day) = 350mil a week
Person D (40 hour week - Trustfunder/NoLifeGamer++ - 10 hours grinding a day + 100mil) = 450mil a week

Person D WILL get full PEN before anyone else, bar the very lucky Person C (and RNG being RNG this WILL also happen). The difference in time between Person C and Person D? Not that much different in reality. Was it worth it? I wouldn't think so, but I don't have a trust fund to back me up, maybe there's cash levels that make that irrelevant.

The big difference is that Person B still doesn't have a hope in hell of competing with Person C.

In short, I don't give two fucks if people put shit on the AH, in fact I encourage it, means I get to buy some more pets.

We cool now?
 

Sylas

<Gold Donor>
3,671
4,197
What kind of strawman argument is that? Theres such a negligible difference between person c and person d that it's irrelevant. RNG is far more important in determining who gets geared between those 2 than any other factor. Both grind enough to get skill/levels/gear drops, both have enough time to life skill their way to hards/sharps or alternatively just buy them. They are equal for all intents and purposes.

The real difference is between a and b, but not in the way you've described.

The 20 hour a week guy isn't grinding 2 hours a day, thanks to the artificial barrier of hard/sharp progression that was added with Valencia. Everyone (a b c and d) is spending the first hour of active play time managing workers, brewing beer, dumping alt energy in nodes/crafting/etc.

Player a is spending the next hour farming/gathering etc because in the long run its more sharp/hards than an hour of grinding can buy you. Player b is bypassing that requirement with real money and is getting an hour worth of exp/skill a day.

Player a does his best to catch up on the weekends in whatever 3-4 hour blocks of time he can get, player b can also do this.

So the actual progression of your examples:

Player A: 8 hours of grinding advancement, 40 mil silver
Player B: 13 hours of grinding advancement, 140 mil silver

Players C and D: 70 hours of grinding advancement, 300-500 mil silver.

Player B will never catch up to player c or d, regardless of how much he spends. Even if he could buy a trillion silver directly from the developer he's still 600 skill points and 5-7 levels behind them. But he can't, all he can buy is dying in 3 hits instead of 2, like player A.

He also can't buy enough to 2 shot player a. He will gradually pull ahead of him, given enough time and money spent, but he'll never destroy player a the way that player c and d does.

All player b is buying is an extra hour a day to play the game instead of maintaining the machine.

People crying "p2w" "wallet warriors can buy their way to victory and now 2 shot non-p2w players" should look at your examples, since they prove what I've been saying, so thanks for supporting my point.
 
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