I haven't paid much attention, but move forward how? Graphics? Meh, least important part of MMOs. Or you mean combat? Cause that just looked like a lot of dodging/rolling and probably abilities that move you in a direction you specify.
Though like I said I haven't paid much attention but I haven't heard anything about some new exciting feature or mechanic, all you hear about this game is how good it looks and character creator.
I don't know enough about this game to say but my reference was more in what has come from that area of the world recently and how they have been pushing the envelope far more than what we have gotten from state side developers.
Tera being an obvious big one with its action combat and overall varied class design. Now there were flaws but there is a lot to like about certain components of the game despite the flaws. BAMS were pretty cool in concept if utilized poorly and there were some good excellent dungeons. After a certain point, if you stood in the red or didn't watch the mob's tell, you were dead. Easy if you pay attention, not so much if you don't. Gliding. Some cool things in here I want to see again done better.
AA has an excellent class system and excellent farmville. Something you don't really see much of anymore is a deep and varying class system. Most of the crap that has come out recently has been pretty bland and companies seem more focused on a small handful of classes as opposed to a much harder to balance open design like AA. Ship combat and the general idea of how things was supposed to work was also solid and not something you see in games developed here as its seen as risky. The risk reward was all jacked up and there were some major issues with PvP but there was a solid base there for a good game. More so than some of the other shit that has graced us like NWN, Wildstar or TESO.
GW2 had an interesting living world concept that ended up being poorly implemented but could be modified and changed to not suck and perhaps help change up the hub to hub questing we've been force fed since WoW. They also refined the siege game to the best I've seen since DAOC although the static map and resetting victory limited that enjoyment there was still a lot to like.
Anyway, when I compare some things from games like Aion, Tera, AA to what we got with NWN, Wildstar, Tera or even WoW I'm seeing far more things I like in those Asian games despite some ridiculous stupidity like the crafting grind. At least there are some different concepts coming out like action combat or a step back to more advanced classes with options and actual viable paths. Even sandbox elements starting to poke their head into games and its a refreshing change. Hopefully some of our games developed here take notice and start doing more than trying to copy WoW.