Blade and Soul - Kung Fu Korea - Action MMO

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Zaide

TLP Idealist
3,939
4,844
This game really needs to expand the functionality of F2 so you can sort/search players by stats etc rather than just by their name. Or we need like an EQplayers or Magelo.
 

Rhuma_sl

shitlord
762
0
Anyone recommend kfm as a main? I have excellent ping but don't want to get into another blademaster situation.

I feel like summoner would be the best to main but I really want a character that takes some skill at least that can solo with good farming ability, basically a summoner without being a sunmoner if that makes sense.
 

Pyros

<Silver Donator>
11,265
2,386
Well assassin then. There is only 2 good farming classes, sin and summoner, I mean for like soloing dungeons and shit. Sin becomes poopy at some point then better once you learn to play(basically you stop relying on stealth killing shit and have to dodge and block like a real boy) but that point is at lvl 50, which is probably a few months away. KFM can solo, but it's not as fast or efficient as sin. Nothing really is, even summoner is quite a bit slower than sin for current shit.

KFM's great though and can solo about everything in the game if you're skilled enough, but like it's not some easy shit.
 

nyn

Lord Nagafen Raider
529
140
with sin you can solo everything, dungeons included up to poharan, just not pohran herself (at least i cant). Its very fast but its also very taxing on your hand (at least mine). With summoner you can solo pretty much everything, just a bit slower than sin, i find summoner more relaxing but thats just my personal opinion.

Skillwise, imho there is not much of a difference in gap between summ and assassins. Sin you want to stay in perma stealth (which is not really perma, but since the cd of stealth, if talented its the same as its duration, you can re enter stealth the moment it drop in several ways, doesnt always work tho). tons of video around to show ya how to, and while you fight all you do is heart stab/ligh crash (or pierce) animation cancel with the lightning rod when is up (so rmb/f/4).
 

Zaide

TLP Idealist
3,939
4,844
So I'm considering selling out on my soulstones. Everyone says the price will tank tomorrow and I've got about 500 saved up now. But at the same time I want to have a ton to max my gear asap tomorrow. Not sure what I'll end up doing.
 

Pyros

<Silver Donator>
11,265
2,386
Well on EU the price tanked already. It's been going down for a week but had stabilized at 25s for the past 2-3days, but now it's at 22-23 since today. It might spike back up after the patch when people figure they actually need soulstones to do some of the new shit like upgrading, but I'd expect it to go lower once arena people flood the market with some. I sold all I had earlier today for 25s, mind you, it was only about 60 of them, from my 3 chars daillies, I've been selling them constantly. I sold a lot back when they were 35-40s. I'll rebuy them after the patch at a lower price, once I actually start uprading my weapons.

But yeah if you want to upgrade to pirate asap you might want to keep however many you need for that, which is probably a ton anyway. Cause as I said I expect the prices to possibly spike for a few days for that reason.
 

Pyros

<Silver Donator>
11,265
2,386
Blade Soul Patch Notes

Rising Waters Patch Notes

General

Hongmoon Levels are now available. You can now continue to earn experience past level 45 and earn Hongmoon Levels up to 5 which will grant you additional skill points and stats.
A new Daily Dash is available and will run for 8 weeks until April 6th, 2016.
Added achievements for Bloodshade Harbor, Nightshade Harbor, Mushin's Tower and more.
New loading screens are available in English, French, and German.
You can now have a total of 4 skill pages in the Martial Tome, up from 3.
Fixed an issue with clan and party chat for low level characters.
Fixed various issues with collision and access to unintended areas.

Classes

New Hongmoon Skills are available for each class! Unlock them by using the secret Hongmoon Skill scrolls from 4-member Bloodshade Harbor.
All Hongmoon skills now cost 2 skill points to train.
New Recommended Skill Builds are available for very class.
If you are affected by Knock Down and are inflicted with Stun or Daze you will no longer be able to use an ability that requires Knock Down status.
If you are affected by Knock Down or Daze and are inflicted with Stun you can no longer Retreat (F).

Assassin

Hongmoon Skill
Assassins now have access to Shadow Slash (3) Tier 5.

Blade Dancer

Hongmoon Skill
Blade Dancers now have access to Lightning Draw (C) Tier 5.
Divebomb (F)
Divebomb (Tier 2 and Tier 3) casting speed increased.
Divebomb (Tier 2 Stage 2) damage increased and now has a cooldown of 9 seconds. It also knocks down enemies around the target and casts at maximum speed after using Sunder (RB).
Take Flight (F)
Added Take Flight (Stage 2) which inflicts additional damage.
Moved Take Flight (Tier 1 Stage 1) to Tier 2 Stage 1 and reduced the cost to 0 Focus.
Vortex (Tab)
Vortex (Tier 3 Stage 3) now recovers 4 Focus upon breaking Snared status, down from 6.
Multislash (2)
Multislash (Stage 2) now recovers 1 Focus per hit.
Multislash (Stage 2) now deals additional Wind Damage and decreases the cooldown of Whirling Scourge (V) per hit if you have learned Wind Focus.
Multislash (Tier 3 Stage 2) casting speed increased.
Anklebiter (3)
Anklebiter (Tier 3 Stage 1) ranged increased to 5m from 3m.

Blade Master

Hongmoon Skill
Blade Masters now have access to Lightning Draw (4) Tier 5.
Cyclone (LMB)
Added Stage 3 which does not increase Threat when used.
Flicker (LMB)
Flicker (Stage 1 and Stage 2) now deals Lightning Damage.
Flicker (Stage 3) now deals Flame Damage.
Overall damage has been increased.
Flock of Blades (V)
Flock of Blades now restores 24 Focus over 12 seconds.

Destroyer

Hongmoon Skill
Destroyers now have access to Emberstomp (3) Tier 5.
Power Slam (Z)
Power Slam (Stage 2) now inflicts Daze on enemies within range for 1 second, down from 3 seconds.
Pile Driver (F)
The Knock Down effect is now only applied on the target, not all enemies affected in the area effect.

Force Master

Hongmoon Skill
Force Masters now have access to Inferno (X) Tier 5.
Burning Soul
Placing a skill point in Burning Soul enhances the damage and/or effects of Blazing Palm (LMB), Dragonblaze (F), Fire Fury (F), Blazing Wall (V) and Meteor (V).
Frozen Soul
Placing a skill point in Frozen Soul enhances the damage and/or effects of Frost Palm (RMB), Dragonfrost (F), Frost Fury (F), Cold Snap (Z), Snowball (X), and Frost Tornado (X).
Blazing Palm (LMB)
Blazing Palm (Tier 3 Stage 1) now generates one Fire Orbit upon landing a successful critical hit.
Blazing Palm (Tier 4 Stage 2) has been moved to Tier 3 Stage 2.
Frost Palm (RMB)
Now only costs 1 Focus, but overall damage decreased.
Frost Palm (Tier 2 Stage 1) now deals increased Cold damage instead of reducing Focus cost.
Frost Palm (Tier 3 Stage 1) has been removed.
Fire Fury (F)
Now deals damage over 3 uses. Overall damage increased.
Frost Fury (F)
Now deals damage over 3 uses. Overall damage increased.
Dragonblaze (F)
Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F).
Now reduces the cooldown of Blazing Wall and Meteor Shower (V) by 3 seconds if you have trained Burning Soul.
Dragonfrost (F)
Overall damage increased and now has higher cast priority than Fire Fury (F) and Frost Fury (F).
Now reduces the cooldown of Snowball and Frost Tornado by 3 seconds if you have trained Frozen Soul.
Dragonfrost now pierces Parry.
Dual Dragons (F)
Dual Dragons can now be cast instantly and while moving.
Dual Dragons now pierces Parry, has a cooldown of 18 seconds, and has an area of effect of 16m, up from 12m.
Dual Dragons now has a higher cast priority than Dragonblaze and Dragonfrost.
Dual Dragons (Tier 3 Stage 1) now deals reduced damage.
Dual Dragons (Stage 2) has been removed.
Heatwave (Tab)
Heatwave (Stage 3) now applies Knock Down status twice.
Heatwave (Stage 4) has been added.
Force Blast (1)
Force Blast (Stage 4) now deals increased damage.
Cold Snap (Z)
Cold Snap (Stage 3) now grants Ice Rain (2) maximum casting speed.
Snowball (X)
Snowball (Tier 3 Stage 1, Tier 4 Stage 1, Tier 5 Stage 1) now has a cooldown of 36 seconds.
Frost Tornado (Tier 3 Stage 3) now generates a Frost Orb.
Inferno (X)
Inferno (Base and Stage 1) now has a cooldown of 45 seconds.
Inferno (Tier 1 Stage 1) now increases Ranged Attack Speed.
Inferno (Tier 2 Stage 1) now deals increased damage.
Inferno (Tier 5 Stage 1) now deals increased damage and now can be cast with no Focus cost upon a successful hit.
Short Fuse (C)
Short Fuse now pierces Parry.
Short Fuse (Tier 2 Stage 1) now inflicts Burn for 10 seconds.
Short Fuse (Tier 2 Stage 2) now inflicts Burn for 5 seconds.
Short Fuse (Tier 2 Stage 1 and Tier 2 Stage 2) now applies 1 stack of Bleed.
Short Fuse (Tier 3 Stage 1 and Tier 3 Stage 2) now deals increased damage.
Divine Veil (C)
Divine Veil (Stage 1) now recovers increased HP.
Meteor Shower (V)
Meteor Shower (Stage 2) now deals additional damage to targets inflicted with Burn.
Frost Sheathe (V)
Frost Sheathe (V) now places the player and party members in Frost Prison for 5 seconds, up from 3 seconds.

Kung Fu Master

Hongmoon Skill
Kung Fu Masters now have access to Comet Strike (4) Tier 5.
Tiger's Pounce (LMB)
Now has a minimum cast range of 5m.
Searing Blow (F)
Searing Blow (Stage 3) now deals Flame damage.
Searing Blow (Tier 3 Stage 3) now decreases the cooldown of Searing Palm (X) by 7 seconds.
Smite (F)
Added Stage 4 which enables the use of Hellfire Kick (4) and Searing Palm (X).
Smite (Stage 1 and Stage 4) now places you 2m from the target upon use.
Smite (Tier 3 Stage 1) now recovers 4 Focus over 2 seconds.
Smite (Tier 2 Stage 4) now enables the use of Hellfire Kick (4)
Smite (Tier 3 Stage 4) now enables the use of Hellfire Kick (4) and Searing Palm (X)
Ice Guard (Tab)
Ice Guard (Stage 3) can now be cast instantly and freezes in an 8m area of effect, up from 5m.
Elbow Smash (1)
Elbow Smash (Tier 3 Stage 2 and Tier 4 Stage 2) now has a cooldown of 0.4 seconds, down from 1.3 seconds (shows as Instant in the client)
Swift Strike (2)
Swift Strike (Stage 3) is now Tiger Strike (Stage 3) and deals Flame Damage in an area of effect.
Tiger Strike (Stage 4) now deals damage in a 4m area of effect, up from 3m.
Shin Kick (3)
Shin Kick (Stage 2) now deals Wind damage.
Hellfire Kick (4)
Hellfire Kick now deals Flame damage.
Flurry (C)
Flurry (Tier 4 Stage 1) now reduces the cooldown of Searing Palm (X) by 5 seconds upon successfully resisting damage or status effects, down from 6 seconds.
Flurry (Tier 4 Stage 2) now reduces the cooldown of Searing Palm (X) by 3 seconds upon successfully resisting damage or status effects, up from 2 seconds.

Summoner

Hongmoon Skill
Summoners now have access to Rumblebees (RMB) and Super Sunflower (RMB) Tier 5.
Rosethorn (LMB)
Increased base damage.
Rosethorn (Tier 1 Stage 1) now grants Increased Ranged Attack Speed.
Rosethorn (Tier 2 Stage 1) now grants Increased Consecutive Cast Speed.
Rosethorn (Tier 3 Stage 1) now pierces Parry.
Rosethorn (Tier 4 Stage 1) now restores 1 additional Focus upon landing a successful critical hit.
Rosethorn (Tier 2) has been moved to Rosethorn (Tier 3).
Rumblebees (RMB)
Rumblebees (Stage 1) now deals reduced damage.
Rumblebees (Tier 2 Stage 2) can now be casted while moving and Stealthed.
Rumblebees (Tier 3 Stage 1) now deals additional damage upon landing a successful critical hit instead of dealing additional damage when instant cast.
Rumblebees (Tier 5 Stage 1) can now be instantly cast on targets inflicted with Stun, Daze, and Phantom Grip in addition to Knock Down, Airborne, and Pin.
Rumblebees (Tier 5 Stage 2) no longer slows enemies.
Rumblebees (Tier 5 Stage 2) can now be instantly cast on targets inflicted with Stun, Daze, and Knock Down in addition to Grapple and Airborne.
Rumblebees (Tier 5 Stage 2) can now be cast instantly while moving.
Farewell (F)
Farewell (F) now has a cooldown of 10 minutes.
Party members resurrected by Farewell are immune to for up to 5 damage and status effects for 5 seconds.
Farewell now resurrects party members with 100% HP, up from 50%.
Party members resurrected by Farewell cannot be resurrected by Helping Paw (LMB) for 10 minutes.
Flying Nettles (F)
Flying Nettles (Tier 2 Stage 2) now cancels Defensive skills on enemies within range.
Flying Nettles (Tier 3 Stage 2) now resets the cooldown of Rumblebees (RMB) and disables enemy charging skills for 6 seconds.
Thorn Strike (2)
The cooldown for the base skill and Tier 1 Stage is now 18 seconds, up from 9 seconds.
Clawnado (C)
Now inflicts additional damage on enemies affected by Flying Nettles and Briar Patch.
Uppercut (V)
Uppercut now has a cooldown of 18 seconds.
Bombs Away (V)
Now inflicts additional damage on enemies affected by Flying Nettles and Briar Patch.
Huzzah! (Z)
Huzzah! (Base Skill and Tier 1 Stage 1) HP recovery increased to 30%, up from 20%.
Huzzah! (Tier 2 Stage 1) HP recovery increased to 60%, up from 40%.
Lunge (Tab)
Your familiar will now approach the enemy faster when using Lunge.

User Interface

The Martial Tome UI has been overhauled and now includes additional filtering and sorting options.
Overhauled the Recommended Skills UI.
Fixed transparency issues on the Hongmoon Store.
Removed notifications for inactive content from the Clock UI.
Added the ability to customize the Clock UI to additional time zones.
Updated the icons for Salvage.
Fixed an issue with the Exit button on the PIN/OTP UI.
Fixed an issue with in-game banners at 4K resolution.

PvP

Welcome to Blade & Soul PvP Preseason 1! The season will run from February 10th, 2016 to March 9th, 2016. You can now earn Zen Beans and Zen Bean vendors have been added to the game. In addition, rewards will be distributed at the end of the season based on your ranking.
Added new PvP ranking UI.

Items

Awakened Pirate and True Pirate weapons are now available and have had their critical damage bonuses increased.
Awakened Pirate and True Pirate weapons now receive the 100% Focus restoration effect starting from Stage 1.
Awakened Siren and higher weapons now have a chance to restore 100% Focus, up from 70%.
Awakened Siren and higher weapons now increase skill damage.
Added Zen Ben rewards to the Premium Membership tab in Dragon Express.
Additional items can now be stored in the Wardrobe.
Updated the recipe for Blackwyrm Roar Resist Charm.
Updated rewards for 4-member and 6-member Blackram Supply Chain.

Localization

Fixed and updated a large amount of text, voiceover, and cutscene localization in English, German, and French.
Fixed issues with mismatched material names in Crafting and Gathering.
Fixed issues with the Login Queue UI in French and German.

System

Added optimization and performance improvements.
Fixed an issue with purchasing NCoin through the Hongmoon Store.
Improved support for AZERTY keyboards.
Improved error messages.
 

Sabbat

Trakanon Raider
1,942
822
I need to find a mouse where I can macro lmb/rmb. My wrist is really sore from anicancelling so much. If it's a night where we do 3-4 BWs it will even be sore the next day.
I'm using a Razer Naga that I got a macro functioning for the ani-cancel today, works pretty well.

PS: Do I use my Moonwater key on a Forgotten Brightstone chest, or on the Storm Siren box I have?
 

nyn

Lord Nagafen Raider
529
140
Well you need wpns from both chest sooo. I generally open without moonwater key till i have 1 chest left, and then i use the key if no luck. Save also the blue weapons from brightstone, as you will need it to breaktrough lvl 5 awakened siren.
 

zombiewizardhawk

Potato del Grande
9,982
12,928
I dunno, those changes don't seem like they'll have much of an impact on my FM if any (at least for pve, maybe some change in pvp).
 

Kriptini

Vyemm Raider
3,683
3,574
They have a lot more skills that pierce parry now, as well as more skills that can be cast while moving.
 

Zaide

TLP Idealist
3,939
4,844
Destroyers got nerfed
frown.png
frown.png
 

Uriel

Blackwing Lair Raider
1,833
2,283
Yeah, we're not really nerfed at all, in fact I'm sure we'll be better off because our builds will be more well-rounded with these 11 extra skill points.

I'm thinking something likethis, it gets pretty much everything I want, and can move around a few points depending on taste (like drop 4 points in LMB -> 1 axe sweep for range, 1 more wrath for focus regen, 1 more grab for focus dmg, 1 backstep for speed).
 

Palum

what Suineg set it to
27,368
43,467
So I hit 44 pretty much right when I finished the main quest line in Moonwater. I can't take the next quest (assume it leads to Mushin's Tower since it's obivously 45+...) but wut do to level now? What are good grinding spots if I have to stoop so low?
 

Cinge

Ahn'Qiraj Raider
7,313
2,386
Odd, wonder where you lost that much experience at. I think I hit 45 with still a couple zones to go and I didn't grind anything.