Onoes
Trakanon Raider
The Crossover stuff will have some weird content rules added to it - I'm of mixed feelings about that. Got a feeling it'll be mini-campaign like (original w/ Flower Knight) Children of the Bloom style minor tweakery that isn't too impressive. (FK is cool as shit and original Children of the Bloom is fun, but it only adds a minimal amount of changes from Core campaign vs. DK and SS)
Extra dice are actually quite valuable - unless you're playing solo - and especially if you're playing at a large table. Sure you can use OTHER d10's, but the hit location dice are a bit more problematic and if you've got a big table (which you should have) slinging them across the table will end up with them on the floor more often than not. I do not and will not ever regret my choice to buy an extra set of dice ages ago. (Of course they were also cheaper then - $10/set - but if we started having regular 4 player games w/ non-owners I'd probably consider moving up to 4 sets - since I appreciate the efficiency that the second owner in our group brings his set of dice with him when he plays here and I note the efficiency from the third set)
Bases are a mixed bag - there's better ways of basing models overall - but for a quick and dirty "fitting" base they're incredible. But if you want to passion project base-doodads you'll always beat the face bases. Pre-narrative sculpts I would've been more assertive about them being really, really good. Now they're still decent, but the narrative sculpts since almost every one has a custom base (if not all? I've lost track...) will look leagues better. I fully expect to retire all my non-starter survivors for narratives once they're here.
One of the best secondary investments I've seen (not that I've done it yet myself - not found a good source yet for 3D printing files since I've theoretically got access to a highend 3D Printer via my local Makerspace - keep either finding ones that look bad to me in the render or end up being the wrong format for theirs, lol ><) would be the 3D terrain some people have put together - while "tile terrain" certainly works it does harm the game aestethic to a degree with so much beautiful modeling with full dimensionality versus a tile.
Thanks, that was the exact info I was looking for.
My minds already going full speed towards storage as the next step, ha!
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