Game runs pretty smooth on my s5 with all the graphics turned up. There's some stutter when doing 6 bbs but not really that bad. Only thing I don't have is displaying unlimited items, but I haven't even tried to turn that on.Get my new phone tomorrow after a much needed upgrade. Top right and right side of my screen has not been visible for a few months and I would have to do wierd motions to see my gems/arena orbs/etc.
Anyone run the game on a Galaxy S5 and can tell me how it performs? Will I actually be able to turn on some BB graphics ?
This. I have just over 74k honor right now, and I'd imagine it'll be 80k+ by the time the 20th rolls around. So basically I'd have to burn through 70k honor points (350 summons) just to claim 10k honor points (50 summons). I don't especially need crystals or burst frogs right now (and fuck jewel stuff...my zel just keeps going up). I mean, I'm sure I could find a use for them, but do I really want to spend a bunch of honor so I can burn it on units with 1-4 BB's?You can't claim honor points from your gift box after you have over 10,000 points saved, so you'd have to dip your stock below that and claim, which is probably a lot less than most people have saved.
Reduces enemy damage by 50% is applied before def and mitigation. 30% chance to apply.SMP is not still up (yeah?), just an fyi...
Anyone know if the new dark unit is decent? His SBB is supposed to do add "probably drastic cut in damage"... so I don't know what that means.
That's fucking terrible.Reduces enemy damage by 50% is applied before def and mitigation. 30% chance to apply.
It would be ludicrously good if the proc rate were higher. Only that and the fire unit have it, seems nice but I don't know how indispensable it is.That's fucking terrible.
Ulkina with Drevas seemed to cover it okay for me, but she's Oracle and Level 80 until her 6* so kind of double trouble. Tried once more with Grah friend again and honestly 90% of my current issue is just counting the Damn turns. I forget to click the button and am like, 'I uhh think I've guarded twice so far...'You kinda want status prevention so that might be the way to do. Maybe drop Dilma for the 2nd Darv I guess.
There's no way Zelnite and Grah are going to get him through the revive loop.You kinda want status prevention so that might be the way to do. Maybe drop Dilma for the 2nd Darv I guess.
That team should be just fine, really. I did it with Lilly, Zelnite, Luther, Darv, Tree, Grah. Pretty similar except you have an Ulkina, who is actually cheaper to heal with, and Dilma instead of Luther. Counting turns is the key though.Was giving Maxwell a shot this morning b/c had some STA to burn, tried with:
Lilly (lead) - Medulla
Zelnite - Legwand
Dilma - Sacred Jewel
Darvanshel - Dandelga / Dragon Stud
Ulkina - Drevas
Grah (Friend)
Got way way screwed up on turn counting but not sure I could have pulled it off even if they'd stayed on track. Might try again with double Darvan.
Newp. Level fast because you're gonna be banging your head against team cost real fuckin quick.Been grinding the Fourfold Pillar (or whatever it's called) today and gone from like 45 to 49. Just trying to gain some BB fodders and some gold in anticipation of Pot Vortex, which'll get me close to 5*ing some of my units. Anyway, leveling is super quick and I'm wondering if there's any conceivable problem with leveling quickly - harder matchmaking, etc.
Nothing at all. Sooner you hit 100 (124 cost) sooner you can get full squad of 6*.Been grinding the Fourfold Pillar (or whatever it's called) today and gone from like 45 to 49. Just trying to gain some BB fodders and some gold in anticipation of Pot Vortex, which'll get me close to 5*ing some of my units. Anyway, leveling is super quick and I'm wondering if there's any conceivable problem with leveling quickly - harder matchmaking, etc.
It's a bias against the randomness I think. If something hits hard enough that you need the debuff to survive, then 70% of the time you wipe. Assuming the fight lasts more than one round, your chance of not wiping swiftly dwindles to near zero ( getting the debuff at the right time 4x in a row is less than a 1% chance). It's *possible* that Alim would tune a fight like that, but it seems vanishingly unlikely, if for no other reason than it would be horrible for people with the debuff units, and impossible for everyone else.On the new units - I don't get the bias against debuffs. I mean, a debuff that cuts damage by 50% is so OP, so they make it a 30% chance to apply. Yet Darvanshel is obviously a 100% chance to apply. Most bosses are immune to all or all but one debuff. Yet you can buff your team up like crazy, and sure sometimes they wipe them out, but you can just put them back up almost every turn. I feel like making bosses more vulnerable to debuffs would make a lot more units viable.