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Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
7,879
507
So I'm thinking I'm gonna attempt Karl, anyone have advice for it?
 

moontayle

Golden Squire
4,302
165
reetings Summoners!

We will have a scheduled maintenance on November 19, 02:00 ~ 08:00 PST to apply new updates within the game.

New contents
New Map - Vriksha
New Map Mobs
Ragnaberus
Lotan
Finkell
Gigas
Remuihl
Lulujann
New Craftable Spheres
New Quest Capturable Unit - Zurg
Frontier Hunter EX Season 8
Trial of the Gods - Mission 4 ~ 6
* Frontier Hunter EX and Trial of the Gods schedules will be announced after maintenance
 

Gravel

Mr. Poopybutthole
39,407
129,632
I really hope that's not new spheres, that sphere screen already lags to crap because they've added so many. I hope what they really mean is that the items for the ones we can't craft yet will be added.

Excited about more trial of the gods though. That's nice.
 

Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
7,879
507
Was thinking Exvehl friend with Lilly Matah lead, Ronel, Elimo, Lilith, and Elza.
 

Taloo_sl

shitlord
742
2
It's a bias against the randomness I think. If something hits hard enough that you need the debuff to survive, then 70% of the time you wipe. Assuming the fight lasts more than one round, your chance of not wiping swiftly dwindles to near zero ( getting the debuff at the right time 4x in a row is less than a 1% chance). It's *possible* that Alim would tune a fight like that, but it seems vanishingly unlikely, if for no other reason than it would be horrible for people with the debuff units, and impossible for everyone else.
RC3 bosses are exactly this. Think some attacks can be survived via both buffs only and they have an attack that 1HKOs even with both buffs. Just part of RC3 mechanics.

Adding the materials for the spheres we can't yet craft comes with Raids as that's where the items drop.
 

Gravel

Mr. Poopybutthole
39,407
129,632
So basically this will just be more crap spheres I don't care about? Super.

Which also means more crap items to fill up my limited inventory space (which is already stressed at 150).
 

Lanx

<Prior Amod>
65,259
147,133
I really hope that's not new spheres, that sphere screen already lags to crap because they've added so many. I hope what they really mean is that the items for the ones we can't craft yet will be added.

Excited about more trial of the gods though. That's nice.
Are you on a droid? My S3 lags to hell on it, while the iphone 4, iphone 5, ipad2 and fuck even the touch (it's from like 2007!) doesn't lag at all.

Also got enough raws for 5 sol creators, 3 atm, just waiting on more claws to be delivered.

Any advice on what to make/farm to just bust energy and afk gaming?

currently working on the road to 5 amanohabakens

gonna swap between amanohabaken farming and zebra/mare farming.
 

Ao-

¯\_(ツ)_/¯
<WoW Guild Officer>
7,879
507
RC3 bosses are exactly this. Think some attacks can be survived via both buffs only and they have an attack that 1HKOs even with both buffs. Just part of RC3 mechanics.

Adding the materials for the spheres we can't yet craft comes with Raids as that's where the items drop.
There a link to an explainer for RC? I still haven't figured it out/found one.
 

Kantern

Silver Knight of the Realm
306
44
There a link to an explainer for RC? I still haven't figured it out/found one.
RC = Raid Class. Think of it as going to new quest area each time. Each time you rank up your class you open up more / harder raids. You can do the old one still.

RC1-2 and can done solo if you want with good units.

RC3 requires multiple people for most part. Bosses will kill you. You respawn, you go back and keep fighting. Usually with 3 good people everyone fights it once and its dead so you don't have to make it back.

That is why the -50% attack debuff is so nice. It can keep you in the game longer with some luck.
 

moontayle

Golden Squire
4,302
165
I'm extremely disappointed they're not adding Raids in this time but they may be timing it for after the next FH.
 

Grimmlokk

Ahn'Qiraj Raider
12,190
133
Raid guide stuff

How to raid in a nutshell : bravefrontier

Raid Battle Guide - Unit Role Tier List [Part 1] : bravefrontier
Raid Battle Guide - Unit Role Tier List [Part 2] : bravefrontier


Unrelated but useful, health % markers

7E8asjP.png
 

Daidraco

Avatar of War Slayer
10,054
10,377
There a link to an explainer for RC? I still haven't figured it out/found one.
Karl and Grahdens are both pussies. Seriously. You can walk in unprepared as fuck with your best units and shit all over them. They are outdated. Maxwell is the only trial that is difficult with the current crop of units. IE. No need to over prepare yourself for trial 1 and 2.
 

Thengel

Golden Knight of the Realm
673
32
It's a bias against the randomness I think. If something hits hard enough that you need the debuff to survive, then 70% of the time you wipe. Assuming the fight lasts more than one round, your chance of not wiping swiftly dwindles to near zero ( getting the debuff at the right time 4x in a row is less than a 1% chance). It's *possible* that Alim would tune a fight like that, but it seems vanishingly unlikely, if for no other reason than it would be horrible for people with the debuff units, and impossible for everyone else.
I really meant the biased of the devs against debuffs, not the players. I understand why the players don't like them - they simply suck compared to buffs. That's what I don't get. Why is a 50% mitigation buff ok, but a 50% strength debuff warrants a mere 30% chance to land (and things will probably be immune to it anyhow).
 

Taloo_sl

shitlord
742
2
I really meant the biased of the devs against debuffs, not the players. I understand why the players don't like them - they simply suck compared to buffs. That's what I don't get. Why is a 50% mitigation buff ok, but a 50% strength debuff warrants a mere 30% chance to land (and things will probably be immune to it anyhow).
Maybe because there are tons of teams that are entirely capable of doing both every single round and balancing around that ruins the game entirely for people who can't?
 

MossyBank

N00b
542
5
What do you guys think of this FH team?

Maxwell (lead) - Crit dmg
SGX - Crit
Michele - Atk
Elza - Spark
Melchio - Elemental atk/status null
Elza/Uda friend - BB Spam

trying to tweak it just right, but I think this will be the optimal team. Was thinking Zelnite over Melchio, but I don't think he'll be needed for the extra regen, and melchio gives more points becuase he uses all the elements.

Some other units I could sub in, Deemo, Zellha (who was a VIP for me last FH), Exvahl, Darvanshel (if stuff hits really hard I guess? want to kill everything in one or two turns though)...

What teams are you guys gonna run?
 

Intrinsic

Person of Whiteness
<Gold Donor>
15,027
13,124
If I can get Maxwell prior to it starting I was thinking:

Maxwell
Aisha
Shida
Elza
Zelnite (don't think I have a pure attack buffer)
Friend BB spam lead

Like you say, could sub in Darv if needed or Zellha also.
 

velk

Trakanon Raider
2,635
1,214
What do you guys think of this FH team?

Maxwell (lead) - Crit dmg
SGX - Crit
Michele - Atk
Elza - Spark
Melchio - Elemental atk/status null
Elza/Uda friend - BB Spam

trying to tweak it just right, but I think this will be the optimal team. Was thinking Zelnite over Melchio, but I don't think he'll be needed for the extra regen, and melchio gives more points becuase he uses all the elements.

Some other units I could sub in, Deemo, Zellha (who was a VIP for me last FH), Exvahl, Darvanshel (if stuff hits really hard I guess? want to kill everything in one or two turns though)...

What teams are you guys gonna run?
Have to see what the mobs are like this FH - judging by previous seasons, Maxwell is probably a bad lead in general for a few reasons:
1) Not enough BB generation unless you partner with Deemo.
2) Damage is too focused - you want to kill things evenly, having Maxwell causes crits to be huge spikes, and weakness damage to be much stronger, so if you get, say, one target that's weak to 3 of your guys he will get exploded way before his buddies. Huge spikes make it hard to predict how many turns it will take to kill things, which makes optimizing point gain very difficult.
3) Too much damage - killing them in one round gets you shit points, need to string out the sparks and weakness hits

First run I think I will probably go with Zelnite and Elza leads and Melchio, Maxwell, Elza, Darvanshel. I'll adjust from there based on what shows up. It's possible damage taken is low enough to not need darv, it's also possible that mob hp will be so high you need maxwell lead to kill in 3 turns. Have to wait and see. Pity Shida 6* isn't out yet ;p