Astral Projection_sl
shitlord
- 1,268
- 18
- Maybe make stealth work like in League of Legends? You cannot stealth except in bushes and trees, and anyone too close would see you. 'Stealth' in the middle of an open field in broad daylight isn't stealth, it's called 'invisibility'. If anything, only casters should have true invisibility.
- All forms of "vanish" need to go.
- All complete fight resets like Preparation, Readiness, Cold Snap need to go. They always cause balance problems and inevitably require a bunch of special exceptions.
- Put all CCs on same DR, no exceptions. After that complete immunity to all CC for at least 10 seconds.
- No CC effect 'built-in' to any other effect. All CCs must be cast individually and have no effect outside of snare, stun, or whatever.
Anyway, this entire game is pointless unless they can solve the rendering problems in large-scale battles that GW2 and Warhammer had. If you cannot see a mass zerg of 100 players from at least several hundred yards away the game will be just as primitive as all previous attempts at large scale combat.
- All forms of "vanish" need to go.
- All complete fight resets like Preparation, Readiness, Cold Snap need to go. They always cause balance problems and inevitably require a bunch of special exceptions.
- Put all CCs on same DR, no exceptions. After that complete immunity to all CC for at least 10 seconds.
- No CC effect 'built-in' to any other effect. All CCs must be cast individually and have no effect outside of snare, stun, or whatever.
Anyway, this entire game is pointless unless they can solve the rendering problems in large-scale battles that GW2 and Warhammer had. If you cannot see a mass zerg of 100 players from at least several hundred yards away the game will be just as primitive as all previous attempts at large scale combat.