And that was what? 3 months? As evident by the numbers.
Grim1, all I am saying is that your opinion is in the minority, and you are white knighting a game which was universally panned by most MMORPG players in the market. There isn't any denying that. It isn't hyperbole. And now it's down to one server in the US as a result of terrible design, implementation, and deployment. And those are actual facts. Who you want to point the blame too, you can pin it on both EA and Jacobs and the folks designing the game to begin with. Your posts read like someone in the game business trying not to piss off anyone but also trying to say what is wrong, ever so lightly. It is amazing to me that people cannot say, "Guess what? Your game sucked. Try harder next time and learn from your mistakes, but first we should hold those accountable to them" instead of saying, "RvR balance could have used some tweaking and we all know that, but I really liked how you implemented armor dyes. Fantastic work!" But then those people wouldn't be able to get a job again because they pissed off some idiot, or a pack of idiots, and need to play nice in the shit sandbox because if they don't, they get shunned from this incestual industry. Because the people that know they are wrong have the emotional where-for-all of a fucking 3 year old and cannot take criticism. At all.
Lot of stuff to respond to in there. Couple things first. I havent' worked in the industry for ages, and don't know anyone in mmo development. So I could give fuck all what they think. Second, I'm not white knighting the game. Just trying to keep some perspective. WAR wasn't all shit, it actually had some good things about it that kept many of us playing for a long time. I do agree with your perspective on many of those in the industry being inbred morons (artistic liscense paraphrasing there) and that many of them hurt WAR's potential success.
So, in terms of overall sub numbers, specifically the PvE crowd, then yes my opinion is in the minority. But in terms of many hard core RvR PvP'rs that came from DAoC, WAR had a lot of good things going on. And for most of us the main problem that killed the game was the hard coded 2 faction problem. The other issues were also bad, but we could deal with them, like we did in DAoC.
Yes, all the issues (and there were MANY) ultimately caused us to leave WAR. But we stuck with it a lot longer than 3 months. Personally, I only lasted a little less than a year, but most of my guild kept with it until Aion showed up (another 2 faction travesty). As did many other DAoC guilds.
After we left WAR no other game came close to offering the same amount of competition in the RvR arena. Some of us thought GW2 would do it but we were wrong. GW2 didn't even last 3 months for us, a lot less than WAR for the hardcore DAoC guilds.
Now I'm not saying WAR was perfect and I would never claim that. So stop putting words in my mouth. But the facts remain what they are. WAR was very popular for a large portion of the DAoC crowd for a lot longer than 3 months. And even though it couldn't last the long term given it's fundamental design flaws. It still offered a better RvR experience than any mmo since.
edit: How this all relates to CU is the customer focus.
IF(a big fucking
IF) Mark actually creates a game for those of us who liked DAoC and some aspects of WAR then he will get our sub money. That is a niche market to be sure. But he seems to be fine with that. It will never be a success in your eyes (or many others on this board), because it doesn't compete with WoW sub numbers. But if he fulfills our needs, then it will be a success for us. And that is all that matters.