Camelot Unchained MMO

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Grim1

Ahn'Qiraj Raider
4,908
6,897
What? PVE Hero? The best part of WAR was the T1 PVP because everything was pretty well balanced at that point. It just got worse as you leveled. If they cut out all the other levels and abilities and just stuck the end-game mechanics on top of classes in T1 the game would of been much much better.

edit: Stop being retarded and thinking that all I do is play WOW 24/7 for the last decade. It makes you seem foolish.
I agree that T1 was awesome, but when you claimed that it was the ONLY good thing about WAR then you are the one being retarded.
 

Grim1

Ahn'Qiraj Raider
4,908
6,897
It also appears to be the opinion of about 80% of the player base, meaning yours, is in the minority.



WARSUCKED, Period. DAOC had a window of where it was finally fun between Shrouded Isles and New Frontiers/ToA. About eleven months? Before that it was an unfinished/unbalanced pile of shit, and after ToA was launched, and New Frontiers, it was awful.

Take off the rose colored glasses.
I was pretty circumspect in my response. You are just in typical hyperbolic mode. You have reverted to your previous personality. I enjoyed your posts much more when you were reasonable.

The facts are that even though WAR ultimately failed, many hardcore DAoC guilds stuck with it for a lot longer than any game since. GW2 couldn't even accomplish that.
 

Draegan_sl

2 Minutes Hate
10,034
3
I agree that T1 was awesome, but when you claimed that it was the ONLY good thing about WAR then you are the one being retarded.
It was the only thing worth play, IN MY OPINION (along with many others), because the way classes became either horrible or overpowered as they leveled made the rest of the game stupid.

Sure you could isolate good things the game did in a vacuum, but I'm looking at the game as a whole. Outside the small number of fans of the game, the majority of people I've talked to though the game took a huge nosedive after T1.
 

Grim1

Ahn'Qiraj Raider
4,908
6,897
It did take a nosedive after T1 but there was still a lot of fun to be had at the endgame for certain types gameplay. For example, small group pvp action was very viable, something GW2 failed miserably at.
 

Azrayne

Irenicus did nothing wrong
2,161
786
Maybe they express that opinion, but the reality is that many of them still spent some months RvRing in T4, so obviously they got something out of the experience.

And I agree that, despite all of the things it did right in comparison to WAR, the only reason I ended up playing GW2 as long as I did was because of the whole FOH/PRX mashup creating a fairly fun environment. It just goes to show how nebulous our conception of what makes a good MMO (especially PVP MMO) is, especially when you compare how a game looks on paper to how it actually plays on theory.
 

Nirgon

Log Wizard
14,195
22,939
I was a sword master and enjoyed it too. Keeping someone in the lava was as much as part of it as was knocking someone into it, or juking people near dangerous terrain.

Warhammer boiled down to faction population imbalance, all of the bg maps not loading correctly for each tier and a disfunctional zone control system. The pop imbalance being the worst. It needed another goddamn 6 months in dev.

Everything else imo fucking great.
 

Azrayne

Irenicus did nothing wrong
2,161
786
How did you not like Tor Anroc (T3 BG) in Warhammer.

Th'fuck is wrong with you.
I liked it (as much as I like any instanced BG), but only because I could farm like crazy on my BW with the combination of open field of view and constricted bridges making it to easy to blast groups with AOE.
 

K13R

Bronze Knight of the Realm
285
9
Tor Aknockback you mean? The only people that enjoyed this amazing T3 BG were people like myself who played Ironbreakers.
Pretty much everyone had a kb..I loved it on my white lion they would kb and I hit pounce a be right back on them
 

Pyksel

Rasterizing . . .
840
284
Pretty much everyone had a kb..I loved it on my white lion they would kb and I hit pounce a be right back on them
No one had anything like what an IB had.

Rune Etched Axe + Powered Etchings (tactic) = 360 degree AOE knockback every 10 seconds.
Away with Ye = Single target knockback every 10 seconds.

While they didn't put out a whole lot of damage unless they went great axe they were extraordinary harassers.

Pretty punishing to be able to run into the enemy defensive line, single out a healer, and punt them back into your own forces. Perhaps not as much fun as a marauder grab or while lion fetch but that AoE knockback was just loads of fun.
 

Pyksel

Rasterizing . . .
840
284
Why do you idiots like battleground PVP? What could be more meaningless? CS is that way.
I think it's pretty obvious that the sarcasm has plumb evaded you.

Getting back on topic, it sounds like there will be a status update sometime tomorrow. Hopefully the backers forums are close to being ready.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,601
12,729
I was pretty circumspect in my response. You are just in typical hyperbolic mode. You have reverted to your previous personality. I enjoyed your posts much more when you were reasonable.

The facts are that even though WAR ultimately failed, many hardcore DAoC guilds stuck with it for a lot longer than any game since. GW2 couldn't even accomplish that.
And that was what? 3 months? As evident by the numbers.

Grim1, all I am saying is that your opinion is in the minority, and you are white knighting a game which was universally panned by most MMORPG players in the market. There isn't any denying that. It isn't hyperbole. And now it's down to one server in the US as a result of terrible design, implementation, and deployment. And those are actual facts. Who you want to point the blame too, you can pin it on both EA and Jacobs and the folks designing the game to begin with. Your posts read like someone in the game business trying not to piss off anyone but also trying to say what is wrong, ever so lightly. It is amazing to me that people cannot say, "Guess what? Your game sucked. Try harder next time and learn from your mistakes, but first we should hold those accountable to them" instead of saying, "RvR balance could have used some tweaking and we all know that, but I really liked how you implemented armor dyes. Fantastic work!" But then those people wouldn't be able to get a job again because they pissed off some idiot, or a pack of idiots, and need to play nice in the shit sandbox because if they don't, they get shunned from this incestual industry. Because the people that know they are wrong have the emotional where-for-all of a fucking 3 year old and cannot take criticism. At all.
 

Grim1

Ahn'Qiraj Raider
4,908
6,897
And that was what? 3 months? As evident by the numbers.

Grim1, all I am saying is that your opinion is in the minority, and you are white knighting a game which was universally panned by most MMORPG players in the market. There isn't any denying that. It isn't hyperbole. And now it's down to one server in the US as a result of terrible design, implementation, and deployment. And those are actual facts. Who you want to point the blame too, you can pin it on both EA and Jacobs and the folks designing the game to begin with. Your posts read like someone in the game business trying not to piss off anyone but also trying to say what is wrong, ever so lightly. It is amazing to me that people cannot say, "Guess what? Your game sucked. Try harder next time and learn from your mistakes, but first we should hold those accountable to them" instead of saying, "RvR balance could have used some tweaking and we all know that, but I really liked how you implemented armor dyes. Fantastic work!" But then those people wouldn't be able to get a job again because they pissed off some idiot, or a pack of idiots, and need to play nice in the shit sandbox because if they don't, they get shunned from this incestual industry. Because the people that know they are wrong have the emotional where-for-all of a fucking 3 year old and cannot take criticism. At all.
Lot of stuff to respond to in there. Couple things first. I havent' worked in the industry for ages, and don't know anyone in mmo development. So I could give fuck all what they think. Second, I'm not white knighting the game. Just trying to keep some perspective. WAR wasn't all shit, it actually had some good things about it that kept many of us playing for a long time. I do agree with your perspective on many of those in the industry being inbred morons (artistic liscense paraphrasing there) and that many of them hurt WAR's potential success.



So, in terms of overall sub numbers, specifically the PvE crowd, then yes my opinion is in the minority. But in terms of many hard core RvR PvP'rs that came from DAoC, WAR had a lot of good things going on. And for most of us the main problem that killed the game was the hard coded 2 faction problem. The other issues were also bad, but we could deal with them, like we did in DAoC.

Yes, all the issues (and there were MANY) ultimately caused us to leave WAR. But we stuck with it a lot longer than 3 months. Personally, I only lasted a little less than a year, but most of my guild kept with it until Aion showed up (another 2 faction travesty). As did many other DAoC guilds.

After we left WAR no other game came close to offering the same amount of competition in the RvR arena. Some of us thought GW2 would do it but we were wrong. GW2 didn't even last 3 months for us, a lot less than WAR for the hardcore DAoC guilds.

Now I'm not saying WAR was perfect and I would never claim that. So stop putting words in my mouth. But the facts remain what they are. WAR was very popular for a large portion of the DAoC crowd for a lot longer than 3 months. And even though it couldn't last the long term given it's fundamental design flaws. It still offered a better RvR experience than any mmo since.



edit: How this all relates to CU is the customer focus.IF(a big fuckingIF) Mark actually creates a game for those of us who liked DAoC and some aspects of WAR then he will get our sub money. That is a niche market to be sure. But he seems to be fine with that. It will never be a success in your eyes (or many others on this board), because it doesn't compete with WoW sub numbers. But if he fulfills our needs, then it will be a success for us. And that is all that matters.
 

BankBank_sl

shitlord
83
0
How this all relates to CU is the customer focus.IF(a big fuckingIF) Mark actually creates a game for those of us who liked DAoC and some aspects of WAR then he will get our sub money. That is a niche market to be sure. But he seems to be fine with that. It will never be a success in your eyes (or many others on this board), because it doesn't compete with WoW sub numbers. But if he fulfills our needs, then it will be a success for us. And that is all that matters.
in my opinion any MMO with WoW sub numbers will almost certainly not be worth playing. niche is the way forward. death to instancing.