faille
Molten Core Raider
- 1,866
- 463
so I'm sitting at 80 ish hours, but some of that is idle time.
It will come as a shock to no one that the game is pretty broken. There's a lot going on which can make it very confusing but that doesn't mean it's actually complex. I think it's a fairly simple game, quite a few step backs in fact. This is clear from the adjacency, which seems like there's a lot of them and plenty of scope for interaction but when they can be summed up as:
Water tiles for Gold and Food buildings
Mountains for Happiness and Culture buildings
Resources for Science and Production buildings
then I think it's actually a pretty simple.
The age system seems like a good idea, which each age presenting you with difference paths to victory, but in reality each game will end up the same. In age 1 and 2, you gain points to carry over to the next age for how far along each path you get. While reaching the end of a path provides a big boost, it doesn't result in victory for that age, although it help speeds it up. In practice, this means your best strategy is to progress as far along all the paths as you can, idealling reaching the end in all of them. This ends up making every game feel very much the same since you're trying to achieve the same thing each and every time. Sure, you might start as a science focused leader/civ, but it's trivial to max that out, so you're still going to end up doing some culture, eco and military.
Endgame seems broken or unbalanced. Culture is by far the quickest way to reach victory, once you know what you're doing. I think I did it in just over 100 turns played in modern, on deity level. It seems broken because the AI spams explorers and swarms them around the map. It seems that researching a continent opens up sites for all players, which also seems broken, I feel it should only be for the person who does the research, but that would probably make it quicker / easier to win. You can obviously pick one of the other paths, but I found doing that a little frustrating when you see how much longer they take, and in some cases downright tedious.
Obviously everyone knows the golden rule of waiting for patches or expansions before buying but I'm wondering how much of this is so fundamental that it can't be easily changed. At the very least I hope they can implement a hall of fame / scoring system so you can actually judge how well you're playing game to game. And for the achievement whores like me, something more interesting then win as X in the modern age. That wasn't even enough to qualify as a half arsed approach imo
It will come as a shock to no one that the game is pretty broken. There's a lot going on which can make it very confusing but that doesn't mean it's actually complex. I think it's a fairly simple game, quite a few step backs in fact. This is clear from the adjacency, which seems like there's a lot of them and plenty of scope for interaction but when they can be summed up as:
Water tiles for Gold and Food buildings
Mountains for Happiness and Culture buildings
Resources for Science and Production buildings
then I think it's actually a pretty simple.
The age system seems like a good idea, which each age presenting you with difference paths to victory, but in reality each game will end up the same. In age 1 and 2, you gain points to carry over to the next age for how far along each path you get. While reaching the end of a path provides a big boost, it doesn't result in victory for that age, although it help speeds it up. In practice, this means your best strategy is to progress as far along all the paths as you can, idealling reaching the end in all of them. This ends up making every game feel very much the same since you're trying to achieve the same thing each and every time. Sure, you might start as a science focused leader/civ, but it's trivial to max that out, so you're still going to end up doing some culture, eco and military.
Endgame seems broken or unbalanced. Culture is by far the quickest way to reach victory, once you know what you're doing. I think I did it in just over 100 turns played in modern, on deity level. It seems broken because the AI spams explorers and swarms them around the map. It seems that researching a continent opens up sites for all players, which also seems broken, I feel it should only be for the person who does the research, but that would probably make it quicker / easier to win. You can obviously pick one of the other paths, but I found doing that a little frustrating when you see how much longer they take, and in some cases downright tedious.
Obviously everyone knows the golden rule of waiting for patches or expansions before buying but I'm wondering how much of this is so fundamental that it can't be easily changed. At the very least I hope they can implement a hall of fame / scoring system so you can actually judge how well you're playing game to game. And for the achievement whores like me, something more interesting then win as X in the modern age. That wasn't even enough to qualify as a half arsed approach imo