Civilization 7

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Kuro

Naxxramas 1.0 Raider
9,257
24,738
The Wheel was a pretty good invention, but this? This is revolutionary.
iyg2huvf2ghe1.png
 
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Ukerric

Bearded Ape
<Silver Donator>
8,448
10,614
Is that 2 wheels? Like in future man?
It's their new research/culture mechanics. Most research or culture has a "improved" version you can add for some additional small bonuses. If you haven't completed an age yet, that gives you a way to keep on researching stuff.
 
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Mahes

Bronze Baronet of the Realm
5,594
6,834
I just thought The first invention of the wheel might have been something like this.

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It took Wheel 2 to make them round and improved.
 
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Aazrael

Avatar of War Slayer
3,676
14,357
Omg seems like Drumpf is in this game as well!

*Screeching noises*

Seems to be running okay on the Steam Deck as well. Have not bought it yet though to try it out myself. But I would like the game just for that reason alone, Civ6 was kinda annoying to play on the deck.

Skärmbild 2025-02-06 191823.png
 

Kuro

Naxxramas 1.0 Raider
9,257
24,738
Half the normal map size options are disabled because they make the client crash.

Continents are all big rectangles because the navigable rivers code craps itself otherwise.

The menu/pause screen music, half the time the best part of civ, has background mic noise of coughing and typing

A+ Release Would Pay $120

Civ 6 Complete is on sale for $50 on steam
 
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rhinohelix

Dental Dammer
<Gold Donor>
3,217
5,331
I played about 3 hours last night when it unlocked and whee boy, I knew this wasn't going to go over well.
-The game crashed three times trying to launch it for the first time. I eventually it to start using the Vulkan dlls rather DX12 but maybe it just needed to get it out of its system. It never crashed after that
-UI is just so utterly meh. Hard to get information you want out of it; its not clear how to navigate it. It seems its trying to streamline and that's great but you need to serve the users needs/facilitate the UX, and it seems like it was designed more with the theme than the player in mind.
-WTF is up with the maps? I picked as big as I could "Standard" and I had 2 other Civs and 3 independents (2 hostile) within a stones throw. I always play my first few games on bigger maps to learn the mechanics but in this case, its straight to the bricks. My scouts barely pulled back the fog, which was cool, and there were friends, and by friends I mean hostile enemies.
-Lots of the game mechanics seem fun. The "new" to me commander stuff is cool, the city building is cool: the hybrid district buildings, automatic semi-improvements, etc there are lots of neat things here.
-There's a bunch of new stuff similarly named; the systems need better distinctions and guideposts.
-The random map also put me on a small cramped continent with a cold, rocky southern start with no navigable rivers. There was almost nowhere my units could move that would take their whole move, even as I spread out the little I could. The Flood mechanic is entirely new to me, and nearly killed two of my units as I was trying to cross a river.
-The researching the techs multiple times for cool bonus is actually a neat idea in practice.

Overall, I think its fun but unbelievable it shipped in this state, with no large maps, no England Civ? Napoleon is a Diplomatic Economic leader? (I didn't realize he was locked behind 2K account, I already had one; I have an email set up for these assholes).

It's playable and fun now but it should be in early access for another 6+ months; Greedy corp/publisher syndrome strikes again.

Edit: I intended to write this is my UI/Streamlining comments but It really feels like these compromises, both the good and the bad, were made with steam deck/handhelds/consoles in mind. The holding back of content or releasing before content is complete is terrible and Firaxis and 2K are going to hopefully pay the price for these terrible decisions.
 
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faille

Molten Core Raider
1,866
463
so far I think it's good enough. I've probably taken to it far faster than 5 or 6 (still think 4 is the best).
UI is trash but they've streamlines so many things it makes the game feel like it flows better.
The age system is what surprised me the most. I fully expected to hate it or think it was unnnessary, and as I play more I will probably reevaluate this, but so far it makes for a nice quick game when I just play the antiquity age and then start over. I've always much preferred the early game than the late game slog.
it's definitely too expensive, so if you're on the fence then you're better off waiting until a sale.
 
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Aazrael

Avatar of War Slayer
3,676
14,357
Got the game on GMG, 15% off and initial price was cheaper than Steam launcher.

Played for an hour or so but yea the UI is really bad,its like its some kind of Alpha UI.

The connecting lines in the Civ tree is not even connected/aligned. Sure its a small visual bug but how the hell could they not fix that before release.

But besides all the UI stuff it seems like a decent game. Will give it an honest try, I usually get owned by the AI though even on low diff!
 
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rhinohelix

Dental Dammer
<Gold Donor>
3,217
5,331
I've played a few games through the first age transition, from Antiquity to Exploration but not much beyond; its just as many feared: A game that will probably pretty good or even great with a couple of years/expansions. There is a lot of good stuff but so. much. bad crap. I had to restart a turn several times because I moved units in the wrong order. One of the perks of the commanders are they can build settlements after level 3: Good luck finding the Settlement overlay to see where a good location might be. Just so many little things like that, or not such little things like links in the Civilopedia not working or not even being there. If you play enough I am sure you will pick it up but you can't make multiple large changes to the game and then not let the people who need to know this access it in your online help bot. Just so much MVP (Minimal/Minimum Viable Product) energy about this one. It probably needed at least 6-8 months more but they said "Fuck it, this is what we are shipping; also it costs more".

It sucks and its not so bad at the same time. I guarantee that the reviewers who were talking about liking it came to a much different conclusion early on but as they played, they learned to adapt.

I'll be interested to see what the age of exploration is like when I pick it back up.
 
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Aazrael

Avatar of War Slayer
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The game is fun. Just did a default setting playthrough and won by nukes, the true ending.

Skärmbild 2025-02-08 205324.jpeg
 
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rhinohelix

Dental Dammer
<Gold Donor>
3,217
5,331
5 major Civ players, Spiffing Brit, Ursa Ryan, The Game Mechanic, Maurice Weber, and Zerator; Commentated by Potato McWhiskey trying to play multiplayer Civ 7. It's been interesting with a few live game breaking bugs.

 
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faille

Molten Core Raider
1,866
463
Yeah, there's so much to learn and most of it is undocumented or not easy to find out. There are so many keyword things like endeavors, that should be tool tips or hyperlings explaining what they are but there's not. I was on my 4 or 5 antiquity game before I discovered you can que up buildings in cities.

It also continues the trend of civ 6 where most of the leaders are just meh and not enticing to play, but then combining it with civs that are the same. Luckily there's a few good ones that I've been focusing on but it's hard to get exciting about branching away from them. Augustus is a great choice to learn with, with plenty of prod being focused on the capital. I also like Isabella as she doubles the yiels from natural wonders and is hard coded to start near one. In fact, earl on I shied away from any leaders that has bonuses to vegetation or whatever since I thought that it would be too depending on where you start, but I've now discovered they are coded to start near their bonsues making them much more of an option.

I wish the achievements were more interesting too. They can take a leaf out of EU4's book imo. Most of them I'll probably just cheese to tick them off, and don't actually seem to reward playing properly or in a specific way.
 
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Goonsquad Officer
6,438
14,964
man now i really want to play a jillion hour long caveman to cosmos civ IV game, but i don't want to spend the time to remember how to configure it heh.