calhoonjugganaut
Trakanon Raider
I'm brand new to Civ VI and I keep getting notifications that I don't have enough housing. Am I selecting the wrong things to build too early?
Ruhr valley - do you think it's broken?
I don't see the +30% on the stats, and it doesn't seem to be applied when checking between turns
I'm brand new to Civ VI and I keep getting notifications that I don't have enough housing. Am I selecting the wrong things to build too early?
I feel like there is never any later game strategic resources from Coal onwards, I just never have it![]()
Total guess but the list is probably so long because of games with lots of civs in them, not because they're all supposed to be available in every game. I've never seen it happen but I've heard that they just run out at some point and no one gets any more. In games with 12 or more civs that's already some heavy competition to get more than a couple. So on shorter games it probably just randomly draws from the pool until everyone's moved on or it might be a finite pool based on game size, but still random. Either way, just another layer of the RNG like starting location or natural resources.
I like it from a storytelling/philosophical standpoint, though. Societies can foster a culture that promotes development of genius individuals that revolutionize some aspect of that society (great people points), but it's impossible to predetermine what that genius might be...or it wouldn't be genius. Still random BS in a mostly non-random game, though. If all were available, passing on great people would be more strategic and less of a dice roll. Civilization as a series should be difficult to "solve" because of its complexity, not because of chance.
you still get warmongering penalties from your allies.
Last game I played when I gave a shit about the alliance system I was solid green (no negatives) with france declared friend, open borders, etc and same with England + allied to them, and had been the entire game. i agreed to every stupid little trade even though they were always in their favor, made sure not to expand beyond my initial continent to keep england happy, made spies to keep france happy, etc. Scythia was between england and france and since England and France were also declared friends they were both at war with Scythia, but scythia was beating them both. When the barbarians were at their fucking gates france finally unlocks the civic for joint war and initiates the trade deal, Joint war against scythia and they'll give me all their gold left. I agreed and cleared out scythia's armies and saved Paris. Scythia sued for peace from all 3 of us.
The moment our declared friendships/alliances ran out both france and england denouce me for warmongering. France threw in the added bonus (paranoia trait) since I had large armies in their borders (killing scythia and saving their city).
I wardec'd them both and razed every city they had to the ground save for their capitals, only because the game won't let you.
The diplomacy shit is for multiplayer, defense pacts and alliances, etc. The AI is too stupid to give a shit about it.
Ever since then my favorite way to play is Sumeria warcart rush. Wardec every single civilization or city state the moment you meet them and sow their fucking earth with salt. The only city state's I allow to live are the unit production bonus (early on) or science/gold later on. Everyone else dies before classical era. It's actually a really fun way to play and decently challenging at higher difficulties. Added bonus is you never have to make settlers. You should have taken out 2 civs and 2-3 city states (raze them if they are shit locations) by the time anyone makes walls and you can't rush as effectively. Capture all your builders from others, max out production and just make war carts
So I have some gaming time this weekend and I was thinking about picking up a strategy game. Looking at XCom and Civ VI. I've played and enjoyed the predecessors of both. Any suggestions?
My fear on XCom is that everyone complains about the timed missions and I hated those earlier and more of them would not be good. Civ VI reviews seem to be mixed. Both are full price.
I fucking love XCOM 2 and have gotten my money-value well back. Timers can be edited. The mod support is phenomenal and there are timer mods too.So I have some gaming time this weekend and I was thinking about picking up a strategy game. Looking at XCom and Civ VI. I've played and enjoyed the predecessors of both. Any suggestions?
My fear on XCom is that everyone complains about the timed missions and I hated those earlier and more of them would not be good. Civ VI reviews seem to be mixed. Both are full price.
I tried it a couple times with some friends on civ v, you get like 2 hours in and not even a quarter of the way through the game, gotta be pretty hard core to attempt. We never made it past halfway.