I need to get my damn phone/camera fixed.
Another quick and dirty graphic, but making progress. I ran this thing today in an 18in X 0.88in round pine tabletop blank from home depot (These things are only $11). It was looking really good, but I ended up punching through the bottom. Just figured out where I was going wrong with the settings.
For posterity (In Carbide create):
Actual Stock height: 0.88in
To leave a 0.3in bottom, set stock height to 0.58in
Zero to top of stock
Model Import:
Set "Height" to 0.45in (greyscale model spans 0.45in, top to bottom/black to white)
"Base Height" to 0.1in (To allow space for blue resin representing ocean)
***Stock Height - (model height + base height) = depth of top of model, from top of stock
***0.58in - (0.45+0.1in) = 0.03in (top of Haleakala, in this case, should be 0.03in below the top of the clear resin I pour. Waaaaay too litle to account for sanding and polishing after, but it's still a tester and I need thicker wood.
)
Toolpath (Still dialing these in, but would love some input on the 3D Rough stuff, to speed it up):
3D Rough:
Default settings with a 1/4in ballnose (Trying "Stock to Leave" at 0.03in this time. Default setting of 0.0197 still had visible marks after finishing path on the last test)
3D Finishing toolpath
1/8" ballnose, with stepover set to 8% of tool width (last one was 10% and I couldn't see or feel any ribs between the paths, but I was afraid it would show up when staining)
I was thinking I'd have to get set up with a soda blaster to finish these things off after coming off the machine, but I think I'd rather let it run for 9 GODAMN HOURS than fuck with soda blasting right now.
Text probably isn't ever going to come out the way I want it to if I keep combining it into the height maps, though. Even at high DPIs, it's just going to look shitty with pixel based rasters. So next time, I'm going to see if I can add a 3rd toolpath after the 3d rough and finishing passes to Vcarve the text in.....as long as it will follow the surface like I'm hoping.