Crowfall

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Bondurant

Ahn'Qiraj Raider
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4,792
I dont get it, put your server in one place and be fine with it.
Put your server in NA and get EU players 250ms latency, put your server in EU and get NA players 250ms latency. In your idea, which market would you want to fuck ?
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
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link_sl said:
French, German, Spanish, Portuguese, Russian, Italian, Turkish, Polish and Dutch are ranked in order after English
Self-important and ignorant question: How much do French, German, Russian, Italian, Polish and Dutch players really care about a translation in their native tongue? I know many Portuguese and Spanish players who can't speak English and I assume that many of the Turkish and Russians can't speak English also. But the others, is playing an English game a problem for them?

I doubt CF will have much voice acting so I imagine translations will be cheaper than other MMOs. As an aside, I liked the voices in ArcheAge before they were translated to english.
 

Draegan_sl

2 Minutes Hate
10,034
3
Translation is very expensive. Not only do you have a lot of text to switch over, you have to sometimes redesign a lot of UI elements that go with it (making them taller or wider etc.). Sometimes you have to even change/research cultural references or fauxpas.

Shit is expensive.
 

Mr Creed

Too old for this shit
2,385
277
Personally, I would say skip translations and just run it in english. However I believe that means turning away a decent chunk of Germans, French and Russians that just dont want to deal with language issues.

From my experience with WAR and various attempts of SOE to force EU companies on their players I can only see this ending as a trainwreck, I do hope they eventually decide against that direction and continue to manage things themselves.
 

Vitality

HUSTLE
5,808
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I'd imagine stretch goals are going to determine language pack development. From what I've gathered there's not much EU support on the kickstarter because of their lack of interest in international support (non-english).

Maybe make the client text open for the community to do language pack mods?
 

Bondurant

Ahn'Qiraj Raider
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Self-important and ignorant question: How much do French, German, Russian, Italian, Polish and Dutch players really care about a translation in their native tongue?
In France the ability to understand or speak English is basically the same as being an albino in Africa. Also our school system loathes it, our culture tells us to let everyone learn French instead and everything is dubbed / subbed hardcore (yes, with le le le everywhere, even proper names, Die Hard in French is "Le Pi?ge de Cristal" which means crystal trap). Without French localization there's a lot of people that just won't buy the game, for some of them it's not much more understandable than korean and not having their native language everywhere cuts immersion. There's a private joke running around, than French people never play betas and then buy every shitty bugged game around. Why ? Because betas rarely have French localization. Non localized videogames doesn't bother them, it cripples them to the point they won't even touch it with a 5 foot baguette.

TL;DR : wanna sell something in France ? Translate everything.
 

Bruman

Golden Squire
1,154
0
Save money by not translating to French, also keeps French people out of the game. Seems like a win/win to me.
 

jooka

marco esquandolas
<Bronze Donator>
14,863
6,391
I don't want them spending $$$ on translation when it can go towards the game itself instead. Complete waste of $$$ when you don't have all that much to begin with. Get the game right, make $$$$, then translate it.
 

Big Flex

Fitness Fascist
4,314
3,166
i agree with both posts above, crowfall should only be translated into dark speech, lizardman, and thieves cant when its complete
 

Vitality

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rrr_img_91696.png
 

Ukerric

Bearded Ape
<Silver Donator>
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Original title didn't translate well enough for audiences. If you can't directly translate, better find a new title that's at least evocative. Be happy, we've had more... weirder translations. You really don't want to know. Like when we translate an english title like "The Hangover" into... a english title: "Very Bad Trip". I'm not kidding. That's what we do. Well, not me, but you get the gist.

I have to slightly disagree with Bondurant here. By now, the french audiences at least like english titles. Game of Thrones is Game of Thrones here, no questions asked. But do a english-only game and you do lose 90% of the french players. There's also a few severe legal obstacles to selling any kind of product without a french translation; you basically can't operate from France and need to have your products imported from another EU country. It's less important these days because digital is quickly replacing boxes, but if your boxes aren't in french or at least include french translations, then no french distributor will touch them, which in turn will severely constrain the distribution because most stores belong to chains, and chains get their supplies from distributors, and, well you get the idea. Back in 1999, it wasn't a problem, most game stores were small independent ones, and more than a few would happily import boxes of EQ and its expansions. Those days are gone. If you don't have a french version, you'll only sell on Amazon/Steam/direct download.

So the real question is: will there be enough french players that you cannot afford to lose 90% of them. And I have absolutely no idea.

(the same question applies to our german friends. There's a good reason every western MMO that has an EU launch does so with english, french and german)
 

Eidal

Molten Core Raider
2,001
213
So the real question is: will there be enough french players that you cannot afford to lose 90% of them. And I have absolutely no idea.
I doubt this is even on their radar. But yea, also have no idea what the percentage of french MMO players are compared to English-speaking countries.
 

Vitality

HUSTLE
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New KS update on campaign export:

#6
Campaign Export Rules + Knight Poster!
Posted by ArtCraft Entertainment, Inc.
We are well on our way to Stretch Goal #1, with luck, we'll soon be looking for another Eric to join our team, upgrade our FX, and commence work on Female Centaurs!

Today, we go into detail and answer questions regarding Campaign Export Rules. In addition, Lead UX artist Billy Garretsen - narrates his process in creating our latest Knight Poster!
Campaign Embargo FAQ
How are rewards determined at the conclusion of a campaign?
Players can place items, resources, and materials into Embargo - basically, this is a way of "uploading" items to your Account Bank inside a Campaign. This can only be done at certain specific locations inside a Campaign, and items placed there are basically "in quarantine" until the Campaign is over.
When the world is destroyed at the end of a Campaign, some portion of the player's winnings (i.e. the contents they have placed inside their Embargo vault) will be transferred into that player's Account Bank. The number of items transferred depends on how well that player fared within the Campaign.
What is the Account Bank? How does it work?
Each player has an Account Bank, which can be used to transfer items between characters on that account. The account bank cannot be accessed when your character is locked into a Campaign.
How does the Account Bank related to the Embargo Vault?
The account bank exists at the account level - meaning that all of your characters share one account bank. The vault is Campaign specific, meaning that each Campaign will have a different Embargo area. At the end of the Campaign, depending on how well you (and your team) did, some number of item(s) will be moved from the Embargo into your Account Bank. The rest of the items will be lost.
What determines the number of items that can be placed in the Embargo Vault?
The size of the Embargo Vault changes based on Campaign type. As a general rule, longer and more risky Campaigns will have larger Embargo Vaults (higher risk leads to higher reward).
The primary factor that determines the size (and loss factor) of the Embargo is how well your team (faction or guild) finished in the Campaign, as well as your individual contribution to the Campaign.
The length of time spent in a Campaign will be used to scale the final results. This is done to prevent players from waiting until the last moment and then jumping on the winning team of a Campaign just to get the reward. (In fact, Players who join at the very end may get no reward -- even if their team is victorious.)
We really believe in the concept of risk vs reward. The more difficult the ruleset of a Campaign - and the longer of a commitment the player is required to make -- the larger the potential payout from the Embargo.
Add this to the fact that the more rare crafting materials are more plentiful in the difficult Campaigns, and we should have a risk/reward ratio that is quite compelling.
Where is the embargo located in the campaign?
To place item(s) into the Embargo Vault, players must physically transfer those items to a particular type of Point of Interest known as a Summoning Circle. The Summoning Circle acts like a giant bank, and can be found in only the most hostile areas. (Thematically, you could think of these like the giant IO towers from TRON).
We are certain that these areas will be incredibly deadly, as they make fantastic ambush spots - other players will know that this is a location players will gravitate towards, and that they will be heavily laden with items when they come. This system also ties well into the Caravan system (currently at stretch goal) to haul stuff to the Embargo. Items placed within an Embargo Vaults cannot be removed. You can't use Summoning Circles to "teleport" items around the map.
Is the Embargo Vault specific to a player?
Yes! Each player will have their own Embargo Vault to fill, in each Campaign. Players will need to balance how much of the world's resources are dedicated to helping the team win, versus how much they want to scavenge for themselves. Having a full Embargo Vault isn't going to help maintain control of the structures in a world!
Are the contents of the embargo safe?
Yes. If you can make it safely inside the Summoning Circle, then any items you place inside your Embargo Vault will be locked there until the conclusion of the Campaign. It is just like a bank in many respects.
Some of the Rulesets call for 20% reward how does this work for items?
For materials and resources it is easy - we can just adjust the size of the material stack that each player is entitled to. For equipment, we will have to work out some other means of scaling the rewards.
Do I have any control over which item(s) are kept and which item(s) are lost from my Embargo?
Maybe. Right now our design is simple: we will randomly select which item(s) and materials will be released and which item(s) and materials will be lost. We could certainly change this design later, to give preferential treatment to certain items based on rarity, size, value or player preference.
 

Bruman

Golden Squire
1,154
0
Embargo rules sound fun. Work hard to win, then have to work more to even be able to leave with anything.

I wonder what they'll do on GvG campaigns, to stop something like a PRX mega guild from just clustering all around the area denying anyone else via simple zerg tactics. Maybe GvG campaigns will have size brackets or something (the mega-guild campaign, the small guild campaign, etc).