Crowfall

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



    Go here and give us your nominations!
    Who's been the biggest Asshat in the last year? Give us your worst ones!

Zubei_sl

shitlord
4
0
I'll probably play CU too. I'm less excited about CU because I don't see a lot of new ideas from them.

Just looking at:
Camelot Unchained by City State Entertainment Kickstarter

It looks like the same ideas from DAoC just recycled, so from a game discussion standpoint (which this forum is for) it's not as compelling.
I suppose you can say that with some comparisons to DAoC, although MJ has said he is not making DAoC 2. Unlike CF, in CU we will be building the actual RvR battlefield. Players create the keeps, and walls, and towers and go and attack the enemy realms. You will be customizing your abilities and spells with the ability crafting mechanic. Everything will be player crafted. No weapon or armor drops off mobs. Mobs in the depths will be dropping materials for the gear. The entire economy will be player driven.

I actually thought that we would be building everything in the campaigns in CF, but I guess that is not the case according to the interview. That's one thing that I am really looking forward to in CU. There is room for both though. I see CF as a game I can pick up and play for a bit at a time and CU as more of a home to me.
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
I'll probably play CU too. I'm less excited about CU because I don't see a lot of new ideas from them.

Just looking at:
Camelot Unchained by City State Entertainment Kickstarter

It looks like the same ideas from DAoC just recycled, so from a game discussion standpoint (which this forum is for) it's not as compelling.
To be fair. 99.9999 percent of all the games that come out are just recycled rule sets from previous games with new graphics. DAoC's version of gaming was never really replicated though, so I'm more than happy to see a reboot.
 

Big Flex

Fitness Fascist
4,314
3,166
DAoC's version of gaming was never really replicated though, so I'm more than happy to see a reboot.
To reinforce Tuco's point, that short phrase really sums up the depth that a a conversation of CU would consist of, imho, whereas Crowfall is bringing a myriad of different, if not entirely new, ideas to the table. While I'm not one of the armchair developers of the forum and tend not to launch into more substantive discussion (being completely content with shitposting in VZTZ lingo and posting bad MS Paint memes) it definitely makes a more interesting thread to read. Draegan's interview encapsulates this. A similar interview about CU would be less compelling. CU never really rung my bell or revved my engine, I didn't donate to it despite being absolutely ravenous for a new PvP title, not sure why.
 

Draegan_sl

2 Minutes Hate
10,034
3
From the interview I did with MJ a few years ago, CU is going to be tab target hotbars full of stuff.

Not my cup of tea.
 

Grim1

Ahn'Qiraj Raider
4,903
6,889
To reinforce Tuco's point, that short phrase really sums up the depth that a a conversation of CU would consist of, imho, whereas Crowfall is bringing a myriad of different, if not entirely new, ideas to the table. While I'm not one of the armchair developers of the forum and tend not to launch into more substantive discussion (being completely content with shitposting in VZTZ lingo and posting bad MS Paint memes) it definitely makes a more interesting thread to read. Draegan's interview encapsulates this. A similar interview about CU would be less compelling. CU never really rung my bell or revved my engine, I didn't donate to it despite being absolutely ravenous for a new PvP title, not sure why.
Crowfall does have some new things proposed that are interesting to discuss and I am looking forward to playing it. The game is so far from even a alpha state though that it is impossible to tie down how it will actually play. It's all conjecture at this point. It will be interesting to see how much they are promising actually makes it into the game. Every game changes quite a bit between conception and release. Just the nature of the development beast.

But it makes for great forum fare.

My point about CU wasn't meant to belittle Crowfall, it was just a statement on the total lack of decent 3 realm pvp games. There is really only one that matters and that is DAoC. If somebody wants to copy it then I am all for it. Even though it doesn't lend itself to pages of theory crafting.
 

jooka

marco esquandolas
<Bronze Donator>
14,863
6,391
If they can basically make shadowbane w/o the crashing and improve it some it'll be worth 250 to me easily
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
Crowfall does have some new things proposed that are interesting to discuss and I am looking forward to playing it. The game is so far from even a alpha state though that it is impossible to tie down how it will actually play. It's all conjecture at this point. It will be interesting to see how much they are promising actually makes it into the game. Every game changes quite a bit between conception and release. Just the nature of the development beast.

But it makes for great forum fare.

My point about CU wasn't meant to belittle Crowfall, it was just a statement on the total lack of decent 3 realm pvp games. There is really only one that matters and that is DAoC. If somebody wants to copy it then I am all for it. Even though it doesn't lend itself to pages of theory crafting.
The other thing is that the last three PVP games I've played are AA, ESO and GW2. I am so tired of factional PvP games. I want truly open world PvP games. I think the last one I played was AoC. I feel like the pvp community is in the same spot and everyone is excited for open world pvp.
 

Big Flex

Fitness Fascist
4,314
3,166
The other thing is that the last three PVP games I've played are AA, ESO and GW2. I am so tired of factional PvP games. I want truly open world PvP games. I think the last one I played was AoC. I feel like the pvp community is in the same spot and everyone is excited for open world pvp.
IMHO a PvP game isn't really a PvP game without FFA or open world pvp
 

Sylas

<Gold Donor>
3,671
4,197
I suppose you can say that with some comparisons to DAoC, although MJ has said he is not making DAoC 2. Unlike CF, in CU we will be building the actual RvR battlefield. Players create the keeps, and walls, and towers and go and attack the enemy realms. You will be customizing your abilities and spells with the ability crafting mechanic. Everything will be player crafted. No weapon or armor drops off mobs. Mobs in the depths will be dropping materials for the gear. The entire economy will be player driven.

I actually thought that we would be building everything in the campaigns in CF, but I guess that is not the case according to the interview. That's one thing that I am really looking forward to in CU. There is room for both though. I see CF as a game I can pick up and play for a bit at a time and CU as more of a home to me.
What do you mean by "Unlike CF, in CU we will be building blah blah blah blah, everything will be player crafted blah blah blah"

What interview did you listen to?
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Admittedly I haven't played every MMO, but I have yet to see a game with really well done player-made factions.

Unlike CF, in CU we will be building the actual RvR battlefield. Players create the keeps, and walls, and towers and go and attack the enemy realms.
There's player building in Crowfall campaigns. From what I understand, it won't be brick by brick like Minecraft, but placing larger pieces like walls, etc.

No weapon or armor drops off mobs. Mobs in the depths will be dropping materials for the gear. The entire economy will be player driven.
This has been one of Crowfall's major selling points as well...
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
Admittedly I haven't played every MMO, but I have yet to see a game with really well done player-made factions.
Shadowbane had nice player-made factions. You could roll up different guilds into one faction and fight together. Just it turns out most servers would get dominated by one faction and then the game would be over. That's how it was on Treachery with us leading the charge =\
 

Bruman

Golden Squire
1,154
0
Shadowbane had nice player-made factions. You could roll up different guilds into one faction and fight together. Just it turns out most servers would get dominated by one faction and then the game would be over. That's how it was on Treachery with us leading the charge =\
Fucking Uncle Bob and his tanks
 

Bondurant

Ahn'Qiraj Raider
3,845
4,792
I suppose you can say that with some comparisons to DAoC, although MJ has said he is not making DAoC 2. Unlike CF, in CU we will be building the actual RvR battlefield. Players create the keeps, and walls, and towers and go and attack the enemy realms. You will be customizing your abilities and spells with the ability crafting mechanic. Everything will be player crafted. No weapon or armor drops off mobs. Mobs in the depths will be dropping materials for the gear. The entire economy will be player driven.

I actually thought that we would be building everything in the campaigns in CF, but I guess that is not the case according to the interview. That's one thing that I am really looking forward to in CU. There is room for both though. I see CF as a game I can pick up and play for a bit at a time and CU as more of a home to me.
You should postthere, it's the place where Mark Jacobs hollow promises go to die.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
Just finished Draegan's interview. Really great work, Draegan. I think if you can bring that kind of journalistic credibility to other spheres of MMO gaming you can do a lot of good for the community.
 

Vitality

HUSTLE
5,808
30
Didn't see this in here:

GW on International support for the game:

by GordonWalton a day ago in forum News & Announcements in 02/27/15 - Distribution/hosting Outside Of North America For Crowfall
Mostly really good feedback in this thread, thanks!

I'd like to call out that it would have been very easy for us to make casual promises, or even vague hints and none of these issues would have arisen. That's not our style. We will remain candid even when it costs us early backers. As stewards of your entertainment experience, we must be trustworthy and that means honest, even when it is to our detriment. We hope that this stance matters to our ongoing community.

I realize many companies in our space are not very customer oriented, and often you must throw fits and threaten them to get any reaction. We're not those guys. We know these issues are emotional and extremely personal to your playing experience. We want to dialog and learn from you; but we can't do that unless you engage with us in civil conversation.

I'll make some clarifications and ask some questions.

1) >"Almost half of the kickstarting money came from Europe" (I'd love to get a pointer to this stat, KS gives us no info on backers until the end of the campaign)

2) We've heard the feedback we need a stretch goal that matters to the overseas audiences, and our PayPal won't go up without it

3) We know most of the major MMO publishing players in the European and Asian markets and can easily contact them (some of them we'll see next week at GDC). What's disappointing is that there are no positive reports coming from you on any of these companies. Hopefully people can share something positive.

4) How are the smaller MMO companies referenced here putting in servers in Europe doing? Not liking the game, is not the same thing as not liking their service capabilities.

5) I put a server for UO in Australia once (that game was very sensitive to latency). UO was the first game to have a worldwide community where every person could play in every other country's shards. The Australia server ended up not being viable for a series of reasons, but it was a valuable learning experience! The internet has massively improved since then but there is also tremendously more traffic.

6) Putting a server into Europe, and then actually servicing European customers means we are doing business in the EU and that has it's own set of costs, regulatory requirements and business complexities which are probably unclear to most customers. We are not afraid of this, but we understand enough about what is involved to not jump in unprepared, or under-funded. Given the feedback here so far, we are going to need to freshen up our knowledge on operating in the EU.

7) All of this is moot unless there is a large enough group of customers who want our experience in Europe. We'll have to find a way to measure that one way or the other.

Again, we'd love our ArtCraft service to be worldwide if we could make that happen(except China, no one gets to do China from the outside). But that is a huge undertaking, something we'll have to grow into.

Thank you all for engaging in the conversation around these issues.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,389
80,845
"Make your own damn game eurofags!"

Crowfalll, more than any other mmo sounds like it could be released with server tools and modding support for people to run their own small scale servers. Obviously that isn't the vision for the game but it would be interesting.
 

Dyvim

Bronze Knight of the Realm
1,420
195
I dont get it, put your server in one place and be fine with it.
Majority is from NA cram them up in california. If they are from Europe go to Poland (just like GoG). Asia? Run with India i guess and be done with it.
Stop splitting and screwing up online communities.