Vitality
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I think the genre has been searching for a way to do this for a few years now, putting solo on par with multiplayer, to it's detriment.It's impossible to design a game around keeping guilds down and single players on par. If you want to go it alone you either have to have a shit load of time, money and learn to make friends. Otherwise, bigger guilds will have more access to shit.
The more you favor Solo the more you devalue Grouping the more you gut half of what an MMORPG stands for as a genre.
I'm fine with guilds being incentivized in a powerful way. Being uncle bob, as they say, can be pretty fun for guilds. So if every guild is uncle bob, no one is. If that makes sense.