Crowfall

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Big Flex

Fitness Fascist
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It's not quite Pantheon's blank lore website update, but it has potential. The most news-worthy element of this update is the announcement that Crowfall has a level-less, skill-based, progression system like Ultima Online with an offline passive progression option like EVE Online. See last point in the FAQ highlighted yellow.

rrr_img_89003.jpg

Source image:http://community.crowfall.com/public...C1Gameplay.jpg


FAQ:Crowfall

What genre of game is Crowfall?

Crowfall is a Massively Multiplayer Online Role Playing Game (MMORPG, for anyone born in a cave). By that, we mean that the game is played online in a persistent shared environment with thousands (and thousands, and thousands.) of other players.

We think Crowfall is a very different flavor of MMO - internally, we call it a Throne War Simulator. That's because we've designed it to be a very different game experience. It has elements in common with strategy games, political simulators, survival games. and a few elements that don't really exist anywhere else.

Throne War Simulator? You mean like Game of Thrones?

Game of who? Song of what? Uhh, no...never heard of it. Any similarities to any existing fantasy novels and/or television shows is purely coincidental.

(p.s. RT+LS totally = JS)

What platform is Crowfall for?

Crowfall is initially a game for Windows PCs. As for other platforms:

We are considering Mac support, because yes, Macs are cool, too. but we aren't ready to promise anything yet.

Console is not completely out of the realm of possibility, but it is not a priority.

Tablet and mobile are not currently in the plan. If we decide to support those devices, we're more likely to do companion apps, rather than the full game. It's like putting a shark in a swimming pool - you might get him in there, but he isn't going to like it.

Will there be a single player game mode?

Nope. The game can only be played as an MMO.

Does that mean I can't play solo?

Of course you can play solo! That said, many of the game systems were designed to entice you to interact with others. It is an MMO, after all.

What is the camera and control interface?

3d person (over the shoulder) mouse and keyboard controls. In this particular area, we are similar to traditional MMOs.

How does character creation work?

You start the Character Creation with a set number of creation points. You pick an "Archetype" class -basically a race/class combo - from an initial set of options. Each Archetype has a point cost. That cost varies depending on the base attributes and skills of that Archetype. For example, Centaurs have a higher starting Strength, so they are more expensive. This means they have less points left over to spend.

"Advantages" and "Disadvantages", which are elements that further customize your character. They represent specific talents, traits or backstory elements that change your character in unique ways. For example: "Eagle Eye" might give you an increase to accuracy with ranged weapons. "Dim-witted" might lower your Intellect, but give you points that you can send to further increase your Strength.

Advantages cost you point, disadvantages give you additional points to spend. There is a limit to the number of Advantages and Disadvantages you can start with. Advantages and Disadvantages can only be purchased during character creation.

Are archetypes customizable?

Yes. Once in the game, you must raise your skills to qualify for a Promotion class. This allows you to differentiate yourself (pretty dramatically) from your base Archetype.

Additionally, there are also Disciplines which can be learned to gain access to addition skills, weapon styles and powers. For example, the "Archery" Discipline can be used to unlock the use of Bows. The "Bounty Hunter" Discipline gives you additional skills and power that are helpful when hunting other players.

Are the archetypes gender locked? Can I only play a male Knight, or a female Dryad?

Some of the archetypes are locked to a particular gender, but most of them are not. As a general rule, humanoid characters can be played in either gender, and non-humanoids (i.e. the "monster races") are locked to a single gender.

Can the character appearances be customized?

Yes. We will offer the ability to customize your character (hair styles, color and faces) in Character Creation. Further customization can be done in-game, by collecting equipment.

How does character advancement work?

Crowfall uses a skills-based system to resolve in-game actions. Characters do not have discrete "levels" like most traditional MMOs. This means that there are MANY, MANY potential ways to advance your character at any given time.

There are two ways that a character can increase her or her skills: passive training (in a method similar to "Eve Online") and active training (i.e. doing things in game).

More FAQ coming soon!

"Later this week, we'll be dropping more info about the nature of the CF universe, i.e. "why did we unlock the characters from the worlds/shards?" and start to look at the elements that make the strategy game work."
 

Bruman

Golden Squire
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Throne War Simulator? You mean like Game of Thrones?

Game of who? Song of what? Uhh, no...never heard of it. Any similarities to any existing fantasy novels and/or television shows is purely coincidental.

(p.s. RT+LS totally = JS)
insert-captain-america-i-understood-that-reference-image-meme.jpg
 

Agraza

Registered Hutt
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When I saw the character creation shot I knew SB was very core to this project. I'm still on the fence about whether that's a good thing, but I'm sure a few of the distasteful aspects are being junked. Click to move was probably the worst part, but the global teleportation and summoning via priest archetypes was retarded too.

Priests could call of the hero every 5 minutes to any individual anywhere in the world. People formed priest summon chains, and then those priests summoned in the army. You could move hundreds of people across the world to enemy territory in under a half hour. And you could teleport from any city in your empire to another one. This hyper-mobility only benefited the zerg, and each server turned into a one guild server until they got bored and crumbled from within. EVE nuked its own flavor of hyper-mobility recently and made some other changes to force you to use space you own in order to keep the lights on to encourage more local warfare and incentivize the empires to focus on pilots in order to occupy more space.
 

Big Flex

Fitness Fascist
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3rd person, over the shoulder view seems to indicate keyboard movement rather than click-to-move and *might* indicate action combat with manual aim hopefully.
 

Teekey

Mr. Poopybutthole
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Still a lot to learn about this game, but nothing I've read so far has disapointed me.
 

kaid

Blackwing Lair Raider
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I actually kinda liked shadowbane but when your whole game is play to crush eventually those being crushed leave as there is not much incentive for them to stay. And those who are crushing tend to not like even fights so you wound up with one guild owning the server pvp drying up and then everybody getting bored and leaving.
 

Big Flex

Fitness Fascist
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You can have a system giving passive bouns to the losing side/under-dog
Something like this was mentioned previously by J. Todd, in which "the more you win the less advantages you have" in regards to diminishing returns on power and bonuses, so there is some level of balance in this regard. IDK its exactly works, however.

Edit: found it here @ 1:50Crowfall - Raph Koster Introduction - YouTube

blood stones? summoning circle? points? power flow? no clue. but they seem to be addressing the issue of cumulative bonuses and guild hegemony.
 

mkopec

<Gold Donor>
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The only problem Shadowbane had was 3/4 of the people that bough the game were gone within weeks because it was an unstable buggy mess. SBexe errors and rubberbanding ruined it.
 

Byr

Ahn'Qiraj Raider
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im not sure its fair to say thats the only problem it had but it was a big one.
 

Teekey

Mr. Poopybutthole
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I actually kinda liked shadowbane but when your whole game is play to crush eventually those being crushed leave as there is not much incentive for them to stay. And those who are crushing tend to not like even fights so you wound up with one guild owning the server pvp drying up and then everybody getting bored and leaving.
One idea I've seen tossed around is that world's are eventually depleted of resources so you can't just have a foothold on a world forever.

Of course, you'd still carry over some advantage, but it would lower the gap.
 

Teekey

Mr. Poopybutthole
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On another note, I found one of their 3D artists on Twitter@EricHart3d.

His profile mentioned working on Crowfall, and being a Unity user. So maybe that's a hint that Unity Engine is the one they went with.
 

mkopec

<Gold Donor>
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im not sure its fair to say thats the only problem it had but it was a big one.
They could of balanced all that other shit over time, but instead they were scrambling trying to fix shit that should of been stable in alpha.
 

Ukerric

Bearded Ape
<Silver Donator>
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Crowfall Site_sl said:
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What is this shit that requires me to be "authenticated" to view your hype? Seriously? You're so desperate to have my email somewhere you need to force me to jump thru hoops to view your announcements? (even though the forums are publicly viewable)
 

Bruman

Golden Squire
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What is this shit that requires me to be "authenticated" to view your hype? Seriously? You're so desperate to have my email somewhere you need to force me to jump thru hoops to view your announcements? (even though the forums are publicly viewable)
Even those required you to be logged in for a while. I refuse to sign up just to view their info, like you said. Besides, Flex was nice enough to copy/paste it here for us.
 

Abefroman

Naxxramas 1.0 Raider
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I didn't think it was that big of a deal since I think we pretty much all give our emails away for beta sign ups.