Crowfall

  • Guest, it's time once again for the massively important and exciting FoH Asshat Tournament!



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    Who's been the biggest Asshat in the last year? Give us your worst ones!

jooka

marco esquandolas
<Bronze Donator>
14,858
6,391
Pending population and the infrastructure, starting on a Friday/Saturday would be just as bad if not worse.

Personally, if the first few hours of a campaign sets the tone for the whole time I find it to be bad design as well
 

Srathor

Vyemm Raider
1,882
3,037
But since you are already leveled you can get your scouts to find the poopsockers and murder them and take their shit.

The better organised will come out the gate with teams of scouts, gatherers, crafters and ambush teams. After the first campaign world dies and people have a clue how the game is played the next world is going to be BLOODY. <Cackles and runs amok!>

God I hope this game has decent combat.
 

Sylas

<Gold Donor>
3,666
4,196
? most informative update so far.

We finally know how victory points are earned in most (if not all) campaign worlds, and also have the first look at what the meat and potatoes of day to day play is going to look like. Don't know if there will be system wide alerts notifying you of bloodstone vulnerability windows or if you'll need scouts/spies embedded in enemy guilds.

we also learn that while small roving bands can run around killing dudes and capture/steal resources, they won't get "win" points for it, they'll need to either siege castles or at least capture bloodstones on the move.
 

Vitality

HUSTLE
5,808
30
This video is a purely conceptual high level generalization of things we already knew.

I'm not too keen on the I don't know how it's going to work part.
 

Bondurant

Ahn'Qiraj Raider
3,845
4,792
"The defenders have a choice" because there won't be 200+ man guilds running around stomping everyone, not willing to make that choice.
 

Draegan_sl

2 Minutes Hate
10,034
3
? most informative update so far.

We finally know how victory points are earned in most (if not all) campaign worlds, and also have the first look at what the meat and potatoes of day to day play is going to look like. Don't know if there will be system wide alerts notifying you of bloodstone vulnerability windows or if you'll need scouts/spies embedded in enemy guilds.

we also learn that while small roving bands can run around killing dudes and capture/steal resources, they won't get "win" points for it, they'll need to either siege castles or at least capture bloodstones on the move.
All of this was already in place in one of their faqs.
 

Sylas

<Gold Donor>
3,666
4,196
yeah ok i was gone for a bit and may have missed a FAQ update in the last week or so, but that information definitely wasn't available during the kickstarter. There's only a hundred post's of speculation over the last 160 pages to prove that.
 

Tuco

I got Tuco'd!
<Gold Donor>
47,358
80,733
Interesting, I wasn't sure if they were going to allow freeform castle building in the campaigns. I actually don't like that because it allows players to create keeps that are cheesy to defend, rather than give players keeps that have utilitarian purpose outside of sieges.

It's also interesting that they will have these bloodstones spawn during the unprotected state and you have to choose how many players to use to move the bloodstone away. One thing I'll advise is to make it so that moving the bloodstone is slow and its location is very easy to find. Moving the football in GW2's campaigns was a ton of fun. The football in ESO was also kind of fun but you could move it to fast. The football in ArcheAge you can move way too fast and nobody knows where it is (even the faction that holds it often!!!) so you never really have an epic struggle to get a touchdown.

I feel like the paradigm of the bloodstone spawning during the unprotected state is a bit contrived. With these systems I worry that developers have a plan in their heads of how it should go and fuck with the ruleset until the players do what they want. They throw the word 'emergent' around, but they need to be careful with it. One big question I have is what the rewards for owning a keep are. In previous games owning a keep provides very rigid, artificial benefits. You get points in ESO/GW2, you get taxes in AA, I don't even know what we got in AoC or DAoC, lol.

I hope they create a more natural system that provides the owner of the castle with some force projection benefits over a certain area and economic benefits. Owning a keep/tower would provide some kind of radar features in the local area. Maybe you could have NPC guards that spawn and patrol the resource areas and help defend caravans. On the economic side, if we're doing a full loot system, npc merchants that sell player-made goods could only be protected in these areas, and the owner of the area gets a tax for it.
 

Harkon

Vyemm Raider
1,549
4,090
One thing I like is how they are saying everything is going to be open at the start. It's going to be like hockey was in the 1800's, raw, before all the refinements are put in over time.

You are going to see some crazy stuff thought up by clever people that will be removed / nerfed / disallowed for following campaigns but for the current campaign all's fair till it ends. (unless its like some sort of game hack of course like dupe/god/tele shit)
 

Byr

Ahn'Qiraj Raider
3,801
5,417
One thing I like is how they are saying everything is going to be open at the start. It's going to be like hockey was in the 1800's, raw, before all the refinements are put in over time.

You are going to see some crazy stuff thought up by clever people that will be removed / nerfed / disallowed for following campaigns but for the current campaign all's fair till it ends. (unless its like some sort of game hack of course like dupe/god/tele shit)
dont worry, youll see those too.
 

Vitality

HUSTLE
5,808
30
@Tuco I'm 100% against hardlocked peacetimes

- I feel like bloodstone tree protection should be something like 80% wall damage reduction while the tree protects a certain radius. Atleast let castles take some damage during protected state.
 

kaid

Blackwing Lair Raider
4,647
1,187
My biggest problems with hard locked peace times is people would wind up having them expire around 4 in the morning in shadowbane so the bulk of the interesting pvp happened when just about everybody in the US should be asleep. I am to old to do the all nighter raid and then head to work in the morning thing any more.