Muligan
Trakanon Raider
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Also want to share some areas of note... (you may draw comparison to Pantheon if you desire)
J Todd Coleman | Creative Director
"Massive Gamer magazine as the #1 Most Influential Game Developer in the World."
Gordon Walton | Executive Producer
"He has been VP of online at Origin Systems, managing Ultima Online, VP and executive producer at Maxis, managing the Sims Online and VP and executive producer at Sony Online Entertainment on Star Wars: Galaxies. Walton then went on to become the Co-studio GM at BioWare Austin, on Star Wars: The Old Republic and was most recently the VP and executive producer at Disney Playdom"
Thomas Blair | Design Lead
"In that time he shipped two expansions as a Designer on EverQuest (Planes of Power, Legacy of Ykesha). He transitioned to the Star War Galaxies team during the implementation of Jump to Lightspeed and remained through two more expansions eventually becoming Lead Designer. Post Galaxies he led the DC Universe Online team as Lead Systems Designer while building the initial launch game.
Thomas is a very "technical" designer, getting his hands dirty in the underlying systems that make MMOs work. He's listed as theinventor on two patents for work on Star War Galaxies, specifically the Beastmaster system and the Entertainer "Build-a-Buff" system."
Bill Dalton | VP of Development
Since earning a PhD in Astrophysics in the mid 90s Bill has worked primarily in MMO developmentBill had the good fortune to work on some of the industry's earliest MMO products at Kesmai (Air Warrior franchise), Origin Systems (Ultima Online) SOE, (Star Wars: Galaxies) and more recently Bill has led technical development at BioWare (Star Wars: The Old Republic) and Zenimax Online Studios (The Elder Scrolls Online).
Raph Koster | Design Consultant
Raph Koster was the lead designer on the seminal online world Ultima Online, which first brought online worlds to the mass market. Until March 2006 he was Chief Creative Officer for Sony Online Entertainment, makers of EverQuest, where he previously led the design of Star Wars: Galaxies.
Scott Phillips | Chief Architect
He was lead programmer on Ultima Online at age 19, shipped it at 21.
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That's nothing to sneeze at... i'm not saying these guys are great or going to be the second coming but, I can't name one person from Pantheon. I can maybe recognize 2-3 at Camelot Unchained but these guys have decent resumes in the industry.
J Todd Coleman | Creative Director
"Massive Gamer magazine as the #1 Most Influential Game Developer in the World."
Gordon Walton | Executive Producer
"He has been VP of online at Origin Systems, managing Ultima Online, VP and executive producer at Maxis, managing the Sims Online and VP and executive producer at Sony Online Entertainment on Star Wars: Galaxies. Walton then went on to become the Co-studio GM at BioWare Austin, on Star Wars: The Old Republic and was most recently the VP and executive producer at Disney Playdom"
Thomas Blair | Design Lead
"In that time he shipped two expansions as a Designer on EverQuest (Planes of Power, Legacy of Ykesha). He transitioned to the Star War Galaxies team during the implementation of Jump to Lightspeed and remained through two more expansions eventually becoming Lead Designer. Post Galaxies he led the DC Universe Online team as Lead Systems Designer while building the initial launch game.
Thomas is a very "technical" designer, getting his hands dirty in the underlying systems that make MMOs work. He's listed as theinventor on two patents for work on Star War Galaxies, specifically the Beastmaster system and the Entertainer "Build-a-Buff" system."
Bill Dalton | VP of Development
Since earning a PhD in Astrophysics in the mid 90s Bill has worked primarily in MMO developmentBill had the good fortune to work on some of the industry's earliest MMO products at Kesmai (Air Warrior franchise), Origin Systems (Ultima Online) SOE, (Star Wars: Galaxies) and more recently Bill has led technical development at BioWare (Star Wars: The Old Republic) and Zenimax Online Studios (The Elder Scrolls Online).
Raph Koster | Design Consultant
Raph Koster was the lead designer on the seminal online world Ultima Online, which first brought online worlds to the mass market. Until March 2006 he was Chief Creative Officer for Sony Online Entertainment, makers of EverQuest, where he previously led the design of Star Wars: Galaxies.
Scott Phillips | Chief Architect
He was lead programmer on Ultima Online at age 19, shipped it at 21.
------------------------------
That's nothing to sneeze at... i'm not saying these guys are great or going to be the second coming but, I can't name one person from Pantheon. I can maybe recognize 2-3 at Camelot Unchained but these guys have decent resumes in the industry.