Byr
Ahn'Qiraj Raider
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im waiting for the new sub model. rather than monthly, pay 1 sub per world you enter.I do wonder how much they will ask for in their kickstarer at the end of the countdown.
im waiting for the new sub model. rather than monthly, pay 1 sub per world you enter.I do wonder how much they will ask for in their kickstarer at the end of the countdown.
Maybe it will be free and they'll go the MOBA route of selling Archetypes.im waiting for the new sub model. rather than monthly, pay 1 sub per world you enter.
1 box price per world for the new randomly generated map.Maybe it will be free and they'll go the MOBA route of selling Archetypes.
God, I hope not.
I think this is where the player interaction comes in, or I guess where you somehow payoff material farmers? Not sure if this game has a currency.I think was a great pioneer in that regard and it sounds like Crowfall wants to copy it. You had NPC run supply camps that would generate supply, then you had NPC mules (called dolyaks) that would slowly move the supply over to forts. Players could then use that supply to reinforce the keep, repair it etc. Players could go raise supply camps or the dolyaks.
god, please let this be a thing.rob some enemy caravans
"Every character has the ability craft some items, from the beginning of the game. Further crafting requires the accumulation of recipes via Discipline Runestones and other gameplay mechanics."
Finally someone understands that the best time in an MMO is the launch. MMO hoppers like myself crave that new frontier feeling when the world is new; everyone is struggling to gain an edge on the next guy. And if Phase 5 is anything like it sounds, it should end a campaign in a crescendo instead of a whimper. People usually dip out once the sides are drawn and the eventual win looks determined. If they blow up the damn world, people will make sure to get in on that part.Crowfall_sl said:A Campaign might look like this:
Phase 1 is Spring. The Campaign map is hidden by fog of war. You are dropped (typically naked) into an unknown, deadly environment. This world is filled with the ruins of ancient castles, abandoned mines and haunted villages - which you have to explore to scavenge for weapons, tools and the resources to start building fortifications.
Phase 2 is Summer. The Hunger starts to infect the creatures. Resources become scarce. Your team claims an abandoned quarry and must fight to keep it. You use the stone to build an ancient keep, to use it as staging areas to attack their neighbors.
Phase 3 is Fall. The creatures become more deadly as the Hunger takes hold. Resources are heavily contested and transporting them is fraught with peril. Your guild frantically builds a wall around your city, as the nature of conflict shifts from smaller skirmishes to siege warfare.
Phase 4 is Winter. The environment is brutal. Warmth is hard to come by. Your kingdoms grows in strength; your neighbors falter and you demand that they swear fealty or face complete loss of the Campaign. Instead, a handful of smaller kingdoms choose to band together against you.
Phase 5 is Victory and Defeat. The World is destroyed in a cataclysmic event as the Campaign comes to an end. Your Kingdom emerges victorious, and you return to the Eternal Kingdoms to enjoy the spoils of war. Your adversaries head home, too -- to lick their wounds.
ikr? People were all freaking out about it being too cartoony, I think they struck a good balance.That screenshot should be titled "FUCK YOU EVERQUEST NEXT"
I hate cartoony. That's not too cartoony.ikr? People were all freaking out about it being too cartoony, I think they struck a good balance.
I agree, I think I'm just a little hyped up because it's not being made by SOE/Trion/Blizz/NCsoftI hate cartoony. That's not too cartoony.
That said, you guys need to temper your expectations. How long have we been doing this? The better an mmo sounds, the less likely it is to succeed in getting made the way it's described. Not sure why you guys think this will be different. I wish it was- this sounds amazing- but to me, that just means it's unlikely to see daylight.
How many MMOs have been announced, that people have followed, in the last 5 years? Tons right? How many of them had open world, item loot PvP? Thats what excites me about a game, when I examined other MMOs my primary questions were PvP-related. Given the central nature PvP is in this game, I have, by default, to follow this and get the hype train going. I give very few fucks about raids, voxels, storybricks, SoEmote, etc. New MMOs seem to be announced several times a year, games like this only pop up every 3-5 years, the last of which was fucking Darkfall. And PvP titles are always a disaster, due to small studios, small budgets, limited appeal etc. They're generally made by the sex offenders of the MMO dev world who are not allowed to go 500 feet from anyone with the ability to code, develop art assets, promote the game, or make a cup of coffee without setting something on fire.I hate cartoony. That's not too cartoony.
That said, you guys need to temper your expectations. How long have we been doing this? The better an mmo sounds, the less likely it is to succeed in getting made the way it's described. Not sure why you guys think this will be different. I wish it was- this sounds amazing- but to me, that just means it's unlikely to see daylight.